52 lines
1.5 KiB
Makefile
52 lines
1.5 KiB
Makefile
# $NetBSD: Makefile,v 1.4 2012/10/06 11:54:35 asau Exp $
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#
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DISTNAME= dungeon-3.2b
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DISTFILES= dungeon-gdt-glk.tar.gz \
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glkterm-080.tar.gz
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CATEGORIES= games
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MASTER_SITES= http://eblong.com/zarf/glk/
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MAINTAINER= pkgsrc-users@NetBSD.org
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HOMEPAGE= http://eblong.com/zarf/glk/
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COMMENT= Classic game of Dungeon
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# There really isn't any license in any of the source code or in the
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# accompanying documentation, but the sources of many versions have
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# been freely made available for many years with the assumption that
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# the "No commercial use" comment following the copyright statement
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# implies a license to use in non-commercial applications. We'll adopt
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# that implication here.
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LICENSE= dungeon-license
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RESTRICTED= No license to redistribute
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NO_BIN_ON_CDROM= ${RESTRICTED}
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NO_BIN_ON_FTP= ${RESTRICTED}
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NO_SRC_ON_CDROM= ${RESTRICTED}
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NO_SRC_ON_FTP= ${RESTRICTED}
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WRKSRC= ${WRKDIR}
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DATADIR= ${PREFIX}/share/dungeon
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MAKE_FLAGS+= DATADIR=${DATADIR}
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PKG_OPTIONS_VAR= PKG_OPTIONS.dungeon
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PKG_SUPPORTED_OPTIONS= dungeon-gdt
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.include "../../mk/bsd.options.mk"
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.if !empty(PKG_OPTIONS:Mdungeon-gdt)
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MAKE_ENV+= GDT_FLAG=-DHAVE_GDT
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.endif
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# Before we build the game itself, we need to build the glkterm library
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BUILD_DIRS= glkterm dungeon-gdt
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INSTALLATION_DIRS+= bin ${DATADIR}
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/dungeon-gdt/dungeon ${DESTDIR}${PREFIX}/bin
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${INSTALL_DATA} ${WRKSRC}/dungeon-gdt/dundat ${DESTDIR}${DATADIR}/
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.include "../../devel/ncurses/buildlink3.mk"
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.include "../../mk/bsd.pkg.mk"
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