05bda72852
BUG FIXES: * Fixed a segfault in _sc_spill_fill, when no walls were selected and napalm detonated off-screen. Parts of the spill code were not using proper VCS. * Fixed up a quick hack for the ``useless items'' bug. (Turning display of such items off was causing a lockup.) * Fixed some of the long standing roller bugs. * Fixed another roller bug (lockup on direct tank impact). * argument misordering in memcpy() in snetconnect.c * Fixed order for winners/losers first * Call order breakage in sending auto defense shield orders. * Wrong scaling was used in reducing power when life lost. * Return Leap Frogs to reasonable y values before creating children. * Fixed the funky tank placement where some got platforms and some not. (sc_land_avg_height_around() didn't always get it right) * Fixed potential infinite loop in MORON AI (thanks to Mark Anderson for spotting) * Fixed minor error in console driver; it allowed nonprintable chars * Fixed the buggy allowreturn logic in sactiveconsole.c * Fixed a bug that allowed user to issue commands to AI if the AI spent awhile thinking (this was one heck of a ``feature'' :) Various other changes listed in ChangeLog VS: ----------------------------------------------------------------------
5 lines
230 B
Text
5 lines
230 B
Text
$NetBSD: distinfo,v 1.2 2002/02/10 23:43:55 abs Exp $
|
|
|
|
SHA1 (xscorch-0.1.14.tar.gz) = be773839f1a258708550f9deabca2f01ffd2ec59
|
|
Size (xscorch-0.1.14.tar.gz) = 506849 bytes
|
|
SHA1 (patch-aa) = d30e33fcf5ccf8a8207524251a16b3912f6a0721
|