08482818aa
Version 0.11.6.2 - Client network player could die two times in a game. After receiving the playerdata packet from a client did the server first the player_set_gfx routine first. Which send a playerid packet with a alife player back. Changed: player_set_gfx routine will be called after setting the state of a player. Also do_playerid will check if the game is not running or the player is still alife to set this value. - Dedicated server support (only testing). - Fixed do_quit and send_quit. - Fixed number of players in running games was always set to 0. Version 0.11.6.1 - Display the number of players for each listed network game. - Ghost Player added. - Playername will not overlapped by the player gfx anymore. - Added menuswitch to enable/disable broadcast requests. |
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