pkgsrc/emulators/mgba/PLIST.shaders
nia b3ed768fea mgba: Update to 0.8.0
0.8.0: (2020-01-21)
Features:
 - Improved logging configuration
 - One-Player BattleChip/Progress/Beast Link Gate support
 - Add Game Boy Color palettes for original Game Boy games
 - Debugger: Add unary operators and memory dereferencing
 - GB: Expose platform information to CLI debugger
 - Support Discord Rich Presence
 - Debugger: Add tracing to file
 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
 - OpenGL renderer with high-resolution upscaling support
 - Experimental high level "XQ" audio for most GBA games
 - Interframe blending for games that use flicker effects
 - Frame inspector for dissecting and debugging rendering
 - Switch: Option to use built-in brightness sensor for Boktai
 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
 - Cheats: Add support for loading Libretro-style cht files
 - GBA Cheats: Add support for loading EZ Flash-style cht files
 - Support for unlicensed Wisdom Tree Game Boy mapper
 - Qt: Add export button for tile view (closes mgba.io/i/1507)
 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
 - GB: Yanking gamepak now supported
 - Qt: Memory range dumping (closes mgba.io/i/1298)
Emulation fixes:
 - GB: Fix using boot ROM with MMM01 games
 - GB Audio: Only reset channel 3 sample in DMG mode
 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
 - GB Video: Fix color scaling in AGB mode
 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
 - GBA: Reset now reloads multiboot ROMs
 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
Other fixes:
 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
 - FFmpeg: Drain recording buffers
 - GB: Fix reading ROM immediately after unmapping BIOS
 - GB SIO: Fix lockstep failing games aren't reloaded
 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 - Qt: Fix some Qt display driver race conditions
 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
 - Qt: Only show emulator restart warning once per settings saving
 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
Misc:
 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
 - Core: Add keysRead callback
 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
 - Core: Add more memory search ops (closes mgba.io/i/1510)
 - Debugger: Make tracing compatible with breakpoints/watchpoints
 - Debugger: Print breakpoint/watchpoint number when inserting
 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
 - FFmpeg: Support audio-only recording
 - GB Memory: Support running from blocked memory
 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
 - GBA Savedata: EEPROM performance fixes
 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
 - Debugger: Add breakpoint and watchpoint listing
 - mGUI: Remember name and position of last loaded game
 - OpenGL: Only resize textures when needed
 - Qt: Don't unload ROM immediately if it crashes
 - Qt: Support switching webcams
 - Qt: Cap window size on start to monitor size
 - Qt: Open a message box for Qt frontend errors
 - Qt: Increase maximum magnifications and scaling
 - Qt: Add native FPS button to settings view
 - Qt: Improve sync code
 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
 - Qt: Remove What's This icon from dialogs
 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
 - Qt: Show list of all sprites in sprite view
 - Qt: Add option for disabling OSD messages
 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
 - SM83: Support PC-relative opcode decoding
 - Switch: Dynamic display resizing
 - Switch: Support file associations
 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
Changes from beta 1:
Emulation fixes:
 - ARM: Fix STR writeback pipeline stage
 - ARM: Partially fix LDM/STM writeback with empty register list
 - ARM: Fix stepping when events are pending
 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
 - GBA Timers: Improve timer startup emulation
 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
 - GBA Video: Fix effects blending improperly in some non-last windows
 - GBA Video: Copy higher priority target 1 flag
Other fixes:
 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
 - Core: Fix uninitialized memory issues with graphics caches
 - Core: Return null for out of bounds cached tile VRAM querying
 - GBA Video: Fix OpenGL fragment data binding
 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
 - Qt: Fix several cases where shader selections don't get saved
 - Qt: Fix division by zero error in invalid TilePainter state
 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
 - Qt: Fix inability to clear default keybindings
 - Qt: Release held actions if they get rebound
 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
 - Vita: Fix analog controls (fixes mgba.io/i/1554)
 - Wii: Fix game fast-forwarding after slowing down
 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
Misc:
 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
 - GBA: Trim non-movie ROMs to 32 MiB if applicable
 - GBA Audio: Redo channel 4 batching for GBA only
 - GBA I/O: Stop logging several harmless invalid register reads
 - GBA Video: Changing OpenGL scaling no longer requires restart
 - Debugger: Separate aliases from main commands
 - Debugger: Print break-/watchpoint ID when breaking in CLI
 - Debugger: Minor interface cleanup
 - SDL: Use controller GUID instead of name
 - SM83: Rename LR35902 to SM83
 - Tools: Allow using threaded renderer in perf.py
 - Tools: Clean up unused argument in mgba-perf
2020-01-25 19:26:18 +00:00

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@comment $NetBSD: PLIST.shaders,v 1.1 2020/01/25 19:26:18 nia Exp $
share/mgba/shaders/agb001.shader/agb001.fs
share/mgba/shaders/agb001.shader/manifest.ini
share/mgba/shaders/ags001.shader/ags001-light.fs
share/mgba/shaders/ags001.shader/ags001.fs
share/mgba/shaders/ags001.shader/manifest.ini
share/mgba/shaders/fish.shader/fish.fs
share/mgba/shaders/fish.shader/manifest.ini
share/mgba/shaders/gba-color.shader/gba-color.fs
share/mgba/shaders/gba-color.shader/manifest.ini
share/mgba/shaders/lcd.shader/lcd.fs
share/mgba/shaders/lcd.shader/manifest.ini
share/mgba/shaders/motion_blur.shader/manifest.ini
share/mgba/shaders/motion_blur.shader/motion_blur.fs
share/mgba/shaders/pixelate.shader/manifest.ini
share/mgba/shaders/scanlines.shader/manifest.ini
share/mgba/shaders/scanlines.shader/scanlines.fs
share/mgba/shaders/soften.shader/manifest.ini
share/mgba/shaders/soften.shader/soften.fs
share/mgba/shaders/vba_pixelate.shader/manifest.ini
share/mgba/shaders/vba_pixelate.shader/vba_pixelate.fs
share/mgba/shaders/vignette.shader/manifest.ini
share/mgba/shaders/vignette.shader/vignette.fs
share/mgba/shaders/wiiu.shader/manifest.ini
share/mgba/shaders/wiiu.shader/wiiu.fs
share/mgba/shaders/xbr-lv2.shader/manifest.ini
share/mgba/shaders/xbr-lv2.shader/xbr.fs
share/mgba/shaders/xbr-lv2.shader/xbr.vs
share/mgba/shaders/xbr-lv3.shader/manifest.ini
share/mgba/shaders/xbr-lv3.shader/xbr.fs
share/mgba/shaders/xbr-lv3.shader/xbr.vs