ioquake3 is a game engine project which aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. The project's goal is to create a bug-free, enhanced open source Quake 3 source code distribution upon which new games and projects can be based, as well as an improved version (in relation to the original binaries) of the engine for playing Quake III: Arena, the Team Arena expansion pack and all the popular mods.
13 lines
389 B
Text
13 lines
389 B
Text
$NetBSD: patch-ab,v 1.1.1.1 2009/01/13 00:12:29 jmcneill Exp $
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--- code/qcommon/q_shared.h.orig 2009-01-12 12:28:35.000000000 -0500
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+++ code/qcommon/q_shared.h
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@@ -40,7 +40,7 @@ Foundation, Inc., 51 Franklin St, Fifth
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#define GAMENAME_FOR_MASTER "Quake3Arena"
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#endif
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-#ifdef _MSC_VER
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+#if defined(_MSC_VER) || !defined(PRODUCT_VERSION)
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#define PRODUCT_VERSION "1.35"
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#endif
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