framework, the former being enabled while the latter not. The OpenGL
renderer has caused crashes on the prior few versions and now we're getting
reports of these crashes on non-NetBSD, non-pkgsrc platforms. There's no
need to enable this option by default if it's not working properly. We can
re-enable it when it's fixed upstream. This version adds Dutch language
support. Also, we have SDL2 support in this version. From Changelog:
0.9.12 -> 0.9.13
general:
- Removed Carbon, PSP, Wii and Windows ports
- Removed autotools based build
- Removed autopackage
- mdf/mds images support (CyberWarriorX)
- Safeguard to reject unsupported cue files (CyberWarriorX)
- CD+G support (CyberWarriorX)
- Improved "manual mode" (Guillaume)
- Made it possible to build Yabause to ouput 16BPP (Guillaume)
- Hat support in SDL joystick code (anonymous)
- gdb stub (Guillaume)
- Improved emulated bios (CyberWarriorX)
sound:
- Fixed most of the distorted cd audio issues with the scsp core (CyberWarriorX)
video:
- Improvements to the software renderer (transparency, frameskip, (Guillaume)
qt port:
- Memory editor and search (CyberWarriorX)
- Improvements to the SH2 debugger: Back trace support, step over, step out (CyberWarriorX)
- Infinite loop tracking (CyberWarriorX)
- Don't restart emulation after every settings change (AmonX)
- Made Yabause compilable with Qt5 and SDL2 (CyberWarriorX)
- Log window can now be hidden (Guillaume)
- Save and restore window position (Guillaume)
- Can use .ini files in the application dir (Guillaume)
- Mouse and 3D control pad support (CyberWarriorX)
- Made drives and languages settings more user friendly (CyberWarriorX)
- Changing to fullscreen now updates resolution too (CyberWarriorX)
- Shortcuts editing (CyberWarriorX)