587a47dcd1
Version 1.14.16 AI * Experimental AI: fixed a bug identifying hexes next to healers as healing locations * Goto Micro AI: * Fixed bug when the avoid_enemies parameter is set to very small values * Fixed rare bug with blocked paths when ignoring enemies * Protect Unit Micro AI: fixed bug when a unit is not on the AI side * Multipack Wolves Micro AI: fixed error when a wolf is fully surrounded Campaigns * Dead Water: * Fix some characters’ names, which hadn’t been marked as translatable. * Son of the Black-Eye: * S09: Name the enemy team. * The South Guard: * S06b: Fix some enemies’ ambush abilities. Editor * Re-enabled topics for the terrain editor in the in-game help browser * Added help topics for the scenario editor’s tools * Added documentation about the files written by the editor Translations * Updated translations: British English, Catalan, Chinese (Traditional), French, Portuguese (Brazil), Spanish, Turkish User interface * Fixed color fringing issues with ClearType on Windows. * Reduced font sizes for the unit HP/XP/MP/Vision/Defense displays on the sidebar at small resolutions to avoid overlaps. * Rearranged the unit XP and vision displays on the sidebar to avoid running out of room for the XP display. * Reduced font size for the ToD counter on the sidebar to avoid it being ellipsized too often. * Gave the turn timer display the same icon as the system clock display. * Anchored the Observers icon to the sidebar again in a way that does not allow it to overlap into it. * Fixed the turn timer/system clock display on the top bar incorrectly using a larger font size at small resolutions. * Rearranged the Defense display label on the sidebar slightly. It remains invisible in Wesnoth 1.14, however. Miscellaneous and Bug Fixes * Added support to wmlxgettext for double-quote characters in translatable raw strings * Fixed an error message and the AI leader potentially not moving when it cannot reach a keep because it's occupied by an allied unit * Fixed display zoom not being taken into account when using the `x`, `y`, `directional_x` and `directional_y` attributes in unit animations. * Fixed `[terrain_defaults]` and `[resistance_defaults]`. * Fixed an attack prediction assert that happened in rare combinations of the defender slowing and the attacker potentially leveling up, and a specific combination of standard and Monte Carlo attack evaluations |
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