* user-adjustable Zapper tolerance * reduce max Zapper tolerance to 20 * MMC1 overrides are treated as ines 2.0, so its needs at least default values for prgRam and chrRam columns. Fixes FF1 pink screen due to unmapped CHRRAM. * Use proper geometry when switching NTSC filter on or off – – Width changes previously was not respected when using NTSC filter. With full use of overscan, NES width is 602 px when NTSC filter is used and 256 px on normal * Fix build when compiling without NTSC filter support * Adjust Zapper tolerance; make Zapper input tolerance circular rather than rectangular by default * Fix timing when changing from PAL/Dendy to NTSC – – Happens when starting with PAL/Dendy region and changing to NTSC can cause frame to get stuck in 50 Hz – using RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO should remedy this. * NTSC: Remove height doubling/scanline effect – – We just use shaders for scanline if needed. NTSC + height doubling causes performance hit for some slow devices. Any decent platform should be able to handle scanline effect shaders at least. * ines.c: Simplify rom info logs and cleanup * Fk23c: Fix chr issues for some games – – Affects mostly waixing using mixed chr rom/ram modes (bit 2 of ram config register $A001) * Update ines-correct.h – – Add overrides for FK23C – Move MMC1 overrides – Move MMC5 overrides * Move overrides out of some mappers – Move mapper-based overrides out and use ines-correct.h if possible. Affects the following mappers below: – Move Cnrom database to ines-correct.h – Mapper 201 update – Mapper 91: Add Street Fighter III (Submapper 1) to ines-correct.h – Add dipswitch notes to m237 – Update mapper9 (PC10 version of Mike Tyson’s Punch-out) * Move battery-backed prg ram override to ines-correct.h * Start expanding internal override database (ines-correct.h) |
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