pkgsrc/games/quake2forge/Makefile
wiz 2c72a9f0b9 Remove xextproto/buildlink3.mk in most cases where it occurs with
libXext/buildlink3.mk, now that it is included there.
Leave the places where its API version is set or variables from it
are used directly (about 3 packages).
2012-10-23 10:24:02 +00:00

50 lines
1.6 KiB
Makefile

# $NetBSD: Makefile,v 1.28 2012/10/23 10:24:04 wiz Exp $
#
DISTNAME= quake2-0.3
PKGNAME= ${DISTNAME:S/quake2/quake2forge/}
PKGREVISION= 4
CATEGORIES= games
MASTER_SITES= http://www.quakeforge.net/files/quake2forge/
MAINTAINER= pkgsrc-users@NetBSD.org
HOMEPAGE= http://www.quakeforge.net/
COMMENT= Enhanced Quake II engine
LICENSE= gnu-gpl-v2
USE_TOOLS+= gmake
USE_LIBTOOL= yes
GNU_CONFIGURE= yes
BUILDLINK_TRANSFORM+= rm:-Werror
CONFIGURE_ARGS+= --program-transform-name='s/^quake2$$/quake2forge/'
post-install:
${INSTALL_DATA_DIR} ${DESTDIR}${PREFIX}/share/doc/quake2forge
${INSTALL_DATA} ${WRKSRC}/docs/README* ${DESTDIR}${PREFIX}/share/doc/quake2forge
${INSTALL_DATA} ${WRKSRC}/docs/*.txt ${DESTDIR}${PREFIX}/share/doc/quake2forge
SUBST_CLASSES+= snd data
SUBST_STAGE.snd= post-patch
SUBST_FILES.snd= src/snd_dma.c data/baseq2/config.cfg
SUBST_SED.snd= -e "s,/dev/dsp,${DEVOSSAUDIO},g"
SUBST_MESSAGE.snd= Fixing hardcoded audio device.
SUBST_STAGE.data= post-patch
SUBST_FILES.data= configure
SUBST_SED.data= -e s,PACKAGE=\'quake2\',PACKAGE=\'${PKGBASE}\',g
SUBST_MESSAGE.data= Fixing installation directories.
.include "../../mk/bsd.prefs.mk"
# Don't try to build the Sun Solaris sound module, it's broken.
.if !empty(OPSYS:MNetBSD) || !empty(OPSYS:MOpenBSD)
CONFIGURE_ENV+= ac_cv_header_sys_audioio_h=no
.endif
.include "../../devel/SDL/buildlink3.mk"
.include "../../x11/libXext/buildlink3.mk"
.include "../../x11/libXxf86dga/buildlink3.mk"
.include "../../x11/libXxf86vm/buildlink3.mk"
.include "../../mk/oss.buildlink3.mk"
.include "../../mk/pthread.buildlink3.mk"
.include "../../mk/bsd.pkg.mk"