pkgsrc/games/ularn/patches/patch-ae
ben f576b00905 Update Ularn to fix a few things:
* Replace varargs with stdarg, in order to compile under gcc 3.3.
* Replace mktemp with mkstemp, in order to silence warnings
* Remove share directory from PLIST, since score file is not deleted.
2003-12-06 19:28:22 +00:00

297 lines
8.2 KiB
Text

$NetBSD: patch-ae,v 1.2 2003/12/06 19:28:22 ben Exp $
--- data.c.orig 1992-06-19 13:55:29.000000000 -0700
+++ data.c
@@ -102,7 +102,7 @@ long skill[] = {
};
#undef MEG
-char *tempfilename;
+char *tempfilename = NULL;
char *lpbuf,
*lpnt,
@@ -114,27 +114,27 @@ char loginname[20]; /* players login na
char logname[LOGNAMESIZE]; /* players name storage for scoring */
char char_class[20]; /* character class */
-short hitp[MAXX][MAXY]; /* monster hp on level */
-short iarg[MAXX][MAXY]; /* arg for the item array */
-short lastnum=0; /* the number of the monster last hitting player, or */
- /* reason why dead */
+int hitp[MAXX][MAXY]; /* monster hp on level */
+int iarg[MAXX][MAXY]; /* arg for the item array */
+int lastnum=0; /* number of monster last hitting player, or */
+ /* reason why dead */
-char compress
+int compress
#ifdef DEF_COMPRESS
= 1;
#else
= 0;
#endif
-char item[MAXX][MAXY]; /* objects in maze if any */
-char know[MAXX][MAXY]; /* 1 or 0 if here before */
-/*char mitem[MAXX][MAXY]; /* monster item array */
-char moved[MAXX][MAXY]; /* monster movement flags */
-char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst */
-char iven[IVENSIZE]; /* inventory for player */
+int item[MAXX][MAXY]; /* objects in maze if any */
+int know[MAXX][MAXY]; /* 1 or 0 if here before */
+/*char mitem[MAXX][MAXY]; *//* monster item array */
+int moved[MAXX][MAXY]; /* monster movement flags */
+int stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst */
+int iven[IVENSIZE]; /* inventory for player */
short ivenarg[IVENSIZE]; /* inventory args for player */
-char beenhere[NLEVELS]={0}; /* 1 if have been on this level */
-char nosignal=0; /* set to 1 to disable the signals from doing anything*/
-char predostuff=0; /*
+int beenhere[NLEVELS]={0}; /* 1 if have been on this level */
+int nosignal=0; /* set to 1 to disable the signals from doing anything*/
+int predostuff=0; /*
** 2 means that the trap handling routines must do a
** showplayer() after a trap. 0 means don't showplayer()
** 0 - we are in create player screen
@@ -142,27 +142,29 @@ char predostuff=0; /*
** 2 - we are in the normal game
*/
-char ramboflag=0;
-char do_fork=0;
-char sex=1; /* default is man, 0=woman */
-char boldon=1; /* 1=bold objects, 0=inverse objects */
-char mail=1; /* 1=mail letters after win game */
-char ckpflag=0; /* 1 if want checkpointing of game, 0 otherwise */
-char cheat=0; /* 1 if the player has fudged save file */
-char level=0; /* cavelevel player is on = c[CAVELEVEL]*/
-char wizard=0; /* the wizard mode flag */
-char hitflag=0; /* flag for if player has been hit when running */
-char hit2flag=0; /* flag for if player has been hit when running */
-char hit3flag=0; /* flag for if player has been hit flush input*/
-char playerx,playery; /* the room on the present level of the player*/
-char lastpx,lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */
-char oldx,oldy;
-char lasthx=0,lasthy=0;/* location of monster last hit by player*/
-char nobeep=0; /* true if program is not to beep*/
-char char_picked; /* the character chosen */
-
-char enable_scroll=0; /* constant for enabled/disabled scrolling regn */
-
+int ramboflag=0;
+int do_fork=0;
+int sex=1; /* default is man, 0=woman */
+int boldon=1; /* 1=bold objects, 0=inverse objects */
+int mail=1; /* 1=mail letters after win game */
+int ckpflag=0; /* 1 if want checkpointing of game, 0 otherwise */
+int cheat=0; /* 1 if the player has fudged save file */
+int level=0; /* cavelevel player is on = c[CAVELEVEL]*/
+int wizard=0; /* the wizard mode flag */
+int hitflag=0; /* flag for if player has been hit when running */
+int hit2flag=0; /* flag for if player has been hit when running */
+int hit3flag=0; /* flag for if player has been hit flush input*/
+int playerx,playery; /* the room on the present level of the player*/
+int oldx,oldy;
+int nobeep=0; /* true if program is not to beep*/
+int char_picked; /* the character chosen */
+
+int enable_scroll=0; /* constant for enabled/disabled scrolling regn */
+
+int lastpx; /* 0 --- MAXX-1 */
+int lastpy; /* 0 --- MAXY-1 */
+int lasthx = 0; /* location of monster last hit by player */
+int lasthy = 0; /* location of monster last hit by player */
long initialtime=0; /* time playing began */
long gtime=0; /* the clock for the game */
@@ -289,7 +291,7 @@ char *objectname[]=
*
* array to do rnd() to create monsters <= a given level
*/
-char monstlevel[] = {5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56};
+int monstlevel[] = {5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56};
struct monst monster[] = {
@@ -380,82 +382,85 @@ struct monst monster[] = {
/* name array for scrolls */
char *scrollname[MAXSCROLL] = {
- "\0enchant armor",
- "\0enchant weapon",
- "\0enlightenment",
- "\0blank paper",
- "\0create monster",
- "\0create artifact",
- "\0aggravate monsters",
- "\0time warp",
- "\0teleportation",
- "\0expanded awareness",
- "\0haste monsters",
- "\0monster healing",
- "\0spirit protection",
- "\0undead protection",
- "\0stealth",
- "\0magic mapping",
- "\0hold monsters",
- "\0gem perfection",
- "\0spell extension",
- "\0identify",
- "\0remove curse",
- "\0annihilation",
- "\0pulverization",
- "\0life protection",
- "\0 ",
- "\0 ",
- "\0 ",
- "\0 "
+ "enchant armor",
+ "enchant weapon",
+ "enlightenment",
+ "blank paper",
+ "create monster",
+ "create artifact",
+ "aggravate monsters",
+ "time warp",
+ "teleportation",
+ "expanded awareness",
+ "haste monsters",
+ "monster healing",
+ "spirit protection",
+ "undead protection",
+ "stealth",
+ "magic mapping",
+ "hold monsters",
+ "gem perfection",
+ "spell extension",
+ "identify",
+ "remove curse",
+ "annihilation",
+ "pulverization",
+ "life protection",
+ " ",
+ " ",
+ " ",
+ " "
};
+int scrollknown[MAXSCROLL];
+
/* name array for magic potions */
char *potionname[MAXPOTION] = {
- "\0sleep",
- "\0healing",
- "\0raise level",
- "\0increase ability",
- "\0wisdom",
- "\0strength",
- "\0raise charisma",
- "\0dizziness",
- "\0learning",
- "\0gold detection",
- "\0monster detection",
- "\0forgetfulness",
- "\0water",
- "\0blindness",
- "\0confusion",
- "\0heroism",
- "\0sturdiness",
- "\0giant strength",
- "\0fire resistance",
- "\0treasure finding",
- "\0instant healing",
- " cure dianthroritis",
- "\0poison",
- "\0see invisible",
- "\0 ",
- "\0 ",
- "\0 ",
- "\0 ",
- "\0 ",
- "\0 ",
- "\0 ",
- "\0 ",
- "\0 ",
- "\0 ",
- "\0 "
+ "sleep",
+ "healing",
+ "raise level",
+ "increase ability",
+ "wisdom",
+ "strength",
+ "raise charisma",
+ "dizziness",
+ "learning",
+ "gold detection",
+ "monster detection",
+ "forgetfulness",
+ "water",
+ "blindness",
+ "confusion",
+ "heroism",
+ "sturdiness",
+ "giant strength",
+ "fire resistance",
+ "treasure finding",
+ "instant healing",
+ "cure dianthroritis",
+ "poison",
+ "see invisible",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " "
};
+int potionknown[MAXPOTION];
/*
** i = rund((tmp=splev[lev])?tmp:1);
** i = rnd((tmp=splev[lev]-9) ?tmp:1 ) + 9;
*/
-char spelknow[SPNUM]={0};
-char splev[] = {
+int spelknow[SPNUM]={0};
+int splev[] = {
1,4,7,11,15,
20,24,28,30,32,
33,34,35,36,37,
@@ -762,7 +767,7 @@ char *spelmes[] = {
* 20 - remove curse 21 - annihilation
* 22 - pulverization 23 - life protection
*/
-char scprob[]= {
+int scprob[]= {
0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3,
4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8,
9, 9, 9, 9, 10, 10, 10, 10, 11, 11,
@@ -800,15 +805,15 @@ char scprob[]= {
* 22 - poison
* 23 - see invisible
*/
-char potprob[] = {
+int potprob[] = {
0, 0, 1, 1, 1, 2, 3, 3, 4, 4,
5, 5, 6, 6, 7, 7, 8, 9, 9, 9,
10, 10, 10, 11, 11, 12, 12, 13, 14, 15,
16, 17, 18, 19, 19, 20, 20, 22, 22, 23,
23 }; /* 41 total */
-char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 };
-char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 };
-char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 };
-char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 };
-char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 };
+int nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 };
+int nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 };
+int nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 };
+int ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 };
+int nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 };