5330fc12a8
Changelog 2.78.1 (released 01/11/2021) Android Engine Client * Adjusted Linux menu launcher to automatically start with the dedicated GPU instead of iGPU * Fixed mouse focus issue due to HDPI scaling by temporarily reverting to SDL 2.0.14 (windows only) * Fixed raw input on Linux Server Renderer * Fixed brightness changing multiple times while loading map * Reintroduced support for r_overBrightBits * Added renderer scaling via r_scale (experimental, still has bugs) Mod * Adjusted cg_simpleItems values (1 = Yes except objectives, 2 = Yes) * Added chat customizability options * Changed demo status message to a HUD element and simplified it by default * Added mission time in warmup on scoreboard and HUD * Added selective weapon animations display * Added delta time display in 2nd round of SW mode * Added cg_drawUnit to set unit system * Changed cg_drawspeed to work with cg_drawUnit * Added unit distances to objective awarness * Fixed demo grenadecam bind not being drawn * Fixed cursor hint position on ultra wide screen * Changed objective status icons and separated from powerups to lessen potential confusion * Added UI warning for old ET:L clients * Fixed fireteam icon displayed upside-down in 2.60b client * Changed cg_drawEnvAwareness to draw only static objectives * Fixed activate when trace starts inside BBox * Changed BBox height to prevent player from getting stuck into the world 2.78 (released 01/10/2021) Android * Enabled Relative Mouse by default when greater than Android 6.0.1 Version * Fixed Android Back Button breaking keyboard input * Fixed Legacy pk3 not being copied to internal storage of phone * Added Minimum Android Version to run a game (Android 5.0) * Support for armeabi-v7a and arm64-v8a * Initial support Engine * Fixed random crashes caused by non ascii characters * Fixed Sys_DestroyConsole was never call on quit * Updated libs to * WolfSSL 4.8.1 * OpenSSL 1.1.1l * libogg 1.3.5 * libvorbis 1.3.7 * SQLite 3.36.1 * SDL 2.0.16 * Latest tinygettext Client * Fixed opening of URL's on Android Devices * Fixed ui_r_intensity/ui_r_mapoverbrightbits/ui_r_overBrightBits/com_fps option from UI trigger default config load * Fixed ui_r_intensity option from UI doesn't trigger vid_restart * Changed default IRC network to Libera.chat * Fixed player name buffer in CL_ServerStatusResponse * Added con_background cvar to set solid color for console background. * Fixed vanilla patch collision on 2.60b servers * OpenAL: * Fixed source gain was too high * Fixed minimal and maximum range source attenuation * Changed attenuation model from Inverse (Doubling the distance halves the source gain) to Linear * Changed default sound backend to SDL2 Server Renderer * Fixed screenshots and video recording getting double gamma Mod * Reworked server demo record (tons of fixes) * Demo listing in the UI supports subfolders * Auto demos and screenshots are now placed in subfolders based on the year and month * Fixed some translations getting nuked * Reworked HUD blood effects * Added directional damage * Added cg_bloodFlashTime * Added teams chat icons directional on HUD (revive/medic/ammo/objective) * Added cg_drawEnvAwareness * Fixed LogExit possibly triggered twice with adverse effects (such as Prestige points autocollected) * Fixed adrenaline animation * Adjusted z velocity to emulate framerate-dependent behavior in g_fixedPhysics * Fixed map vote disable after regular vote * Fixed arty/airstrike impact timing to 750ms (vanilla) * Fixed arty/airstrike falling sounds wasn't played on some maps * Fixed arty/airstrike exploding inside room on some maps * Fixed arty/airstrike exploding in mid-air on some maps * Fixed arty/airstrike shells getting stuck on patch meshes * Fixed airstrike plane wasn't visible on some maps * Added objective indicator on HUD and compass * Adjusted prone rotation * Adjusted proning transition * Fixed target_remove_powerups not updating flag counters * Fixed ready state flag * Fixed hit region registering * Fixed wrong spreadscale when pitching or yawing across 0 degrees * Fixed 'players sticking to each other' prediction errors * Fixed flame chunck trajectory to be fps independent * Fixed steals disguises to be fps independent * Fixed muzzleTrace was snapped for nothing since it's not sent over network * Fixed lagometer with sv_fps different from 20 * Made body hitbox height follow head animation * Fixed OID entity was ignored for construction box * Fixed player name buffer length is some location * Changed bad userinfo client drop timeout to 0 * Fixed g_fixedphysics slope * Improved picking up weapon * Fixed 3rd person view by not applying zoom from weapon * Fixed skill rating score 0 displays as negative value * Added dynamite sudden death (g_suddendeath) * Fixed framerate dependence issues * Fixed skill levels -1 display * Removed entities optimization hack * Fixed unable to change follow when followed team went into limbo * Fixed scoped FG42 giving light weapons xp * Changed allowed FOV range to [75 - 160] * Fixed instant dynamite throw when switched to it and fire button is held down * Fixed overkill damage counting towards stats * Changed height of dead and wounded players bounding box (from 24 to 0) * Added cg_simpleItemsScale (range 0.25-1.5) * Fixed dynamite being thrown inadvertently in some case * Fixed FT weapon icons when player use tank/MG nest * Added fireteam name and location customization cvars * Fixed ammo not despawning after pickup for fieldop that changed class * Fixed trace failing when start point inside bbox * Fixed knife hits being blocked by corpses bbox * Fixed wounded players getting stuck in solids * Fixed items falling through some surfaces * Fixed corpses clipping to solids on suicide animation * Fixed corpses going underground when selfkilling mid-air * Fixed divide by 0 crash with g_heavyWeaponRestriction set to 0 * Fixed dynamite chaining deleting non armed dynamites * Fixed dynamite chaining on multi-stage objs * Removed g_dynamiteChaining * Fixed axis soldier spawning with extra flamethrower ammo * Fixed client set firing flag while noclipping * Fixed rifle swapping to riflenade when out of ammo * Fixed antiwarp locking players in place on respawn forever on high pings * Improved stand suicides animation (slight faster) * Added crouch and prone suicide animations * Added g_dropObjDelay for delay time when dropping and picking obj back up * Changed crouch bbox height (slightly raise from 18 to 21) * Added creating/joining a fireteam automatic (g_autoFireteams 2) * Added vote cancel by caller * Lua * Updated to Lua lib 5.4.3 * Updated to LuaSQL 2.6.0 2.77.1 (released 17/03/2021) Engine * Enhanced installer for all platform * Added clipboard to console * Fixed compatibility with ETJump shared cvar * Fixed asset MD5 checksum failed pop-up during installation * Fixed load official pak file error when connecting to servers * Fixed infinite download loop when connecting to server * Fixed pack isolation with no pure servers * Added conversion for extended chars to utf-8 chars in output printing Client * Fixed Alt+Tab Minimiser doesn't work * Fixed console scrolling to bottom on map load working only on localhost * Fixed un-reset timeout after getinfo command was retrieved from server * Fixed issues with maximizing a window with a non desktop resolution Server Renderer * Fixed crash in RE_AddRefEntityToScene Mod * Fixed bouncing entity velocity was too high * Fixed ready status disappearing * Fixed entities stuck inside construction point (now, player are crushed and items deleted) * Fixed pushing players through solids * Fixed body and corpses hindered picking items * Fixed un-reset trace ignore cause trace issues * Fixed multi votes send on team change during intermission * Fixed shoving wounded players * Enhanced shoutcaster mod: * Added culling for player spawn counts on minimap (When zoomed the text was sometimes drawn outside of minimap) * Fixed icons being drawn over minimap border * Hided followed player overlay when topshots window is on 2.77 (released 01/03/2021) Notes: This release is also shipping OmniBot v0.87 and WolfAdmin v1.2.1 Legacy mod is now shipped in a unique .pk3. The vanilla pak1.pk3 and pak2.pk3 are now unneeded on the server side. Engine * Changed "wget" command name to "download" * Added com_downloadURL cvar to specify URL of download command * Added db schema updates depending on version * Updated to db schema V2 * Added OSX quarantine administration * Removed obsolete curses support * Ensure swap-endiness functions compile to bswap instruction * Added timestamp in dedicated console and logs * Fixed incorrect packets and user movements encoding due to unstripped UTF8 commands sent to 2.60b clients from the server if legacy mod was in use. * Fixed 1 byte overflow with packaged messages * Added upstream metainfo.xml for AppStream * Changed Windows default installation path (to avoid potential trademark issue) * Added Raspberry Pi support * Enabled IPV6 code by default * Fixed etconfig.cfg was no more created/loaded * Fixed files weren't created with 664 permissions (*nix only) * Updated libs to * cURL 7.68.0 * SDL 2.0.14 * Fixed NUMLOCK 5 status fails * FreeType 2.10.2 * OpenSSL 1.1.1g * libjpeg-turbo 2.0.4 * libpng 1.6.37 * libogg 1.3.4 * SQLite 3.32.1 Client * Added cl_allowDownload 2 to stop all noise while downloading * Changed bindlist command to print free keys * Fixed vid_restart not reinitializing i18n when language is changed * Added central storage of favorites to have one source of favorites for all mods available (optionally) * Replaced the splash screen on Windows by a logo in the loading screen for all platforms * Fixed console flickering - r1 MAX_RENDER_COMMANDS increased * Added new download container system * Fixed timing issues when client is downloading or recording demos and window is minimized or has no focus * Readded con_drawNotify() for easier debug * Added system clock in console * Removed /screenshotJPEG command (/screnshot now uses JPEG by default) * Increased r_displayRefresh range check to support 240Hz panels * Removed /clean command * Fixed SND_NOCUT, SND_OKTOCUT, SND_CUTOFF and SND_REQUESTCUT flags options were not handle in start sound function * Added cursor management for edit text/field UI element * Check NUM LOCK status for CGAME input keys * Added engine version in userinfo * Added PNG output for screenshots * Fixed window location and display used not remembered * Removed anachronistic r_highQualityVideo cvar * Fixed OpenAL causing a crash when the file is missing * Fixed small and full console toggling * Allow setting multisample to 8x for increased visual quality * Fixed global vars for GCC 10 compatibility * Removed r_primitives * Fixed issue with not playing server demo at 1st try * Changed map filter field to server name filter field in server browser * Added private slots counter for server browser * Fixed VM_Create when player had utf-8 chars in their username (Windows) Server * Removed never used tracker feature * Fixed bots being affected by limit of sv_ipMaxClients value * Added mapvoteplayerscount.cfg file for filtering map depending of players count * Added invalid GUID check at client connection (sv_guidCheck) * Reduced warning spam from approaching cs limit Renderer2 * Fixed bsp static light parser to match 'keeplight' ents Mod * Fixed the formulas in BG_EvaluateTrajectoryDelta() (affects func_bobbing and func_pendulum) * Added HUD indicators for invulnerability and adrenaline usage * Fixed G_SKillRatingDB_DeInit error message printed in console at intermission * Fixed stopwatch not restarted after round end * Fixed medic/ammo pack were draining stamina without drop pack * Changed ui_serverRedirect cvar to ui_serverBrowserSettings (bitflag) * Fixed obvious phony servers hidden in browser by default * Fixed fov range check in shipped configs to take autofov into account * Added GeoIP privacy option with cg_allowGeoIP * Fixed SR scoreboard not default with g_SkillRating 1 * Fixed SR scoreboard displayed in SW and LMS gametype modes * Changed g_mapscriptdirectory cvar default value to "mapscripts" * Added hit regions stats to debriefing view * Added most damage given award * Fixed overwriting of ammo count instead of adding at spawning (syringe) * Fixed throwing nade when leaning was no more possible * Fixed weapon alternative reload was not working anymore * Reworked artillery with visible shell and dropping from sky (Twice less ents and used in shorter time) * Reworked airstrike with visible shell, visible plane and dropping shell from plane (Twice less ents used) * Added visible Axis / Allies aircraft models for airstrike plane * Added WP_AIRSTRIKE / ITEM_WEAPON_AIRSTRIKE / airstrike.weap / bombs models has new weapon for airstrike bomb * Added BG_GetTracemapSkyGroundFloor / BG_GetTracemapSkyGroundCeil getter (Lower / Higher sky height) * Fixed public conf wouldn't reset correctly * Fixed animations for MP34 * Added cg_visualEffects to turn visible / invisible visual effects (i.e airstrike plane, debris ...) * Fixed smoke canister (aistrike) dealed too much damage (back from 400 to 140) * Changed MOD for smoke marker from MOD_AIRSTRIKE to MOD_SMOKEGRENADE * Display shield status on scoreboard * Fixed seizure inducing effect on trickjump map * Fixed MOD not always displayed due to temp entities not reset * Fixed fieldops charge bar color when quick zooming * Fixed autoscreenshot feature broken in MapVote gametype due to vote displayed first * Added mod_version static cvar * Fixed display of powerup in small scoreboard * Fixed real time SR win percentage not always displaying with lot of connected clients * Added objective indicator * Fixed game log not always created on some platform (linux) * Added game time in server log * Fixed syringe ammo lost when used on a an alive teammate or a killed enemy * Removed g_misc 2 option "medic syringe heal" (use the Lua script instead) * Fixed tapout reinforcement timer color when spectating * Fixed allowed chat length longer than server side limit * Fixed command map objective and flag icons displayed above players icons * Added vote status indicator in debriefing in mapVote mode * Changed limbo health value from -75 to -113 for better gameplay balance * Fixed unwanted weapon switch after picking weapon * Fixed unwanted grenade switch while leaning after swapping weapon * Fixed weird menu overlapping issues, mostly noticeable with customized menus * Fixed cg_teamChatsOnly filters Fireteam chat too * Fixed "throw" command only used throw flighing type. (fling, throw and launch available) * Fixed respawn delayed and could be missed despite no death animation were being played * Fixed latched cvars not being able to be changed immediately by the server leading to various game management issues * Added in-game team selection menu * Added cg_announcer to toggle announcer voice on map start * Removed weird flying nade sound (sound backend issue) * Fixed multiple map votes possible by reconnecting in intermission * Fixed mapvote tally display when connecting while in intermission * Fixed missing default cvars configs * Added popup messages filter * Reworked airstrike and artillery per-minute limitations * Renamed team_airstrikeTime/team_artyTime to team_maxAirtrike/team_maxArtillery (no more time based, but value per minutes) * Removed g_misc 4 option to combine team_airstrikeTime and team_artyTime * Renamed team_maxMg42s/maxPanzers to generic team_maxMachineguns/team_maxRockets * Fixed cg_tracers 3 * Added power icon colours to show airtrike and artillery availability * Removed dynamite tick sound and pulse icon * Improved server browser filter ergonomy * Fixed in-game UI favorite button to allow to remove favorite * Fixed server browser sort would alternate when opening Play Online again * Fixed prone hitbox height (was twice as high as desired!) * Added slightly lower hitbox when crouching in idle position * Improved debug hitbox code * Fixed no weapon on revive issue * Fixed riflenade disappearing for no reason * Fixed team spawn counter is visible in limbo panel when player has not joined team * Added genericity for impact mark/sound and make them customizable by surface from weapon file * Improved weapon file parser for sound ressources * Added back water impact effect for missile (was unused) * Increased size of wounded hitbox for syringe * Increased compass size on alternate huds * Fixed rank display on alternate huds * Added popup filter for promotion upgrades * Removed g_misc 32 option "loose spawn protection" (use the Lua script instead) * Fixed fireteam health color indicator was not in sync with healthbar color * Changed simple items colour when not available to class * Added objectives as simple items too (use cg_simpleItems 2 to only use simple packs and weapon) * Fixed shielded players could be pushed * Disabled vertical shoving by default (use g_misc 1 to enable) * Removed cg_useScreenshotJPEG cvar * Fixed players in limbo and heavy machine guns users would trigger g_inactivity * Moved eject brass offset (in first person) computation on fire event received. Was computed each frame even no weapon fire. * Added missileFallSound / missileBouncingSound / fireRecoil / adjustLean in weapon file * Optimized landmine snapshot callback code * Fixed spawn shield displayed on HUD when still in limbo * Added shoutcaster mode * Added team_riflegrenade cvar for 3vs3 competition * Added average team ping display in scoreboard * Excluded heavy weapons and knives from accuracy stats computation * Fixed session stats always reset between rounds in StopWatch mode * Fixed grenade timer was reset while arty was used * Fixed fireteam chat fallback to team chat instead of global chat when not in a fireteam * Fixed global chat not working in localhost * Fixed cg_teamChatOnly filters spectator team * Fixed compass hidden even when not overlapped by command map * Fixed allies rank displayed for spectator in debriefing * Added dropping objective ability * Added specific flag for bots on scoreboard * Fixed spawn count displayed out of command map borders (removed "Troops") * Fixed double countdown with g_inactivity * Fixed cg_wolfparticles 0 does not spawn the explosive trails * Added cg_drawGun 2 to only draw non-weapons and throwables * Fixed FG42 spread/sway was different (too low) from vanilla behaviour. Was adding 50% reducing from lvl 3 covert-ops (vanilla behaviour) + 35% reducing from lvl 3 Light weapon (change from Legacy and keeped value). * Fixed covert ops received 50% reduction in both recoil jump and weapon sway with ONLY Scoped Weapons (following the original documentation) * Added clearer simple items icons * Added percentage in map votes display * Added cg_simpleItems 2 option that displays 3D models for objectives * Fixed limboed clients not moved to intermission point * Added "nostamina" command * Added pain anims that are only played in idle state (visuals) * Added new death anims * Fixed spread bonus is now correctly applied only for the SMG weapons * Fixed mini compass showing player icons in wrong places * Fixed bug where OpenAL users could hear sounds from wrong position on certain maps * Fixed cg_simpleItems colors to improve visibility * Fixed cg_simpleItems weapon icons aspect ratio * Fixed debriefing was showing spawning place instead of appropriate portal cam * Fixed explosion shakes were missing * Added shakes from panzer/bazooka and mortar missile explosions * Fixed airstrike delay was shorter than it should * Fixed airstrike/artillery sounds are now properly played * Fixed spawn point counts on command map * Added /listspawnpt command to shown available spawn points to use with /setspawnpt command * Fixed cg_popupBigFilter had inverse behavior, which made skill upgrades not displayed and played by default * Fixed upscaled debris effects of the broken props * Added secondary weapon to class menu selection * Fixed gibs are not drawn * Added dynamic spawn points selection menu * Removed g_countryFlag option to make bots use server location flag * Added fading effect on weapons disappearing * Added bouncing effect for items (weapons/pack/obj launched/dropped) * Fixed weapons reload faster animations * Fixed centerprint inserts awkward newlines * Fixed cabinets are not affected by cg_autoActivate 0 * Fixed pick-up weapon when player doesn't have a primary weapon to drop * Removed required tapout when doing selfkill in warmup * Fixed cg_gibs cvar * Fixed wounded players waiting for revive didn't gib * Fixed chargebar status colour hard to differentiate when at low level * Fixed last bullet firing animation on Luger * Fixed alternative switch wasn't possible when weapon fire last bullet in clip/reserve * Fixed force alternative switch with cg_noAmmoAutoSwitch 0 * Fixed mortar out-of-ammo was playing spinup sound * Fixed out-of-ammo delayed weapon were playing EV_NOAMMO twice * Fixed no explosion effect on satchel suicide * Added cursor management in debriefing chat and limbo panel player name field * Fixed register images from debriefing were loaded each frame * Fixed soldiers incorrectly dropped primary weapon with SMG in secondary * Removed min/max cap on displayed skill rating values * Added map bias display in /statsdump * Added partial GUID in /players and /statsdump command * Fixed stats not correctly reset for slow connecters * Fixed SR time data retrieval after reconnect while playing * Fixed end of match stats not sent to non-following spectators * Added /specuninvite command * Added specinvite status in /players command * Fixed logged out shoutcaster not unfollowing locked teams * Fixed taken objective disappear when shuffling without restart * Fixed set weapon position displayed incorrectly to followers * Fixed team class HP bonus at first spawn * Added dynamic maximum health computation (depending of medics count in team) * Fixed on team swap/move weapon selection was lost * Fixed on team move class selection was lost * Fixed weapon selection in limbo panel was lost on team selection (axis <-> allies) * Fixed empty name display in award list when awarded players disconnect early * Added nickname autocompletion and highlight with @ in messages (f.e. @nickname) * Fixed phantom bullet tracers * Added team chat for spectator team * Fixed chat maximum length in intermission * Added colour for simpleItem of currently used weapon * Added cg_etVersion info display in /players command * Fixed mortar hud marker from fieldops artillery call was missing * Fixed pins were not displayed on map loading and debriefing * Fixed time played stats was incorrectly reset in 2nd round of stopwatch * Added gravity effect on corpse while player died and standing on ground * Added gravity pause for item and physic object. This allow ent falling again if possible. * Fixed death animation was cut when the player was sent to the limbo * Fixed corpses were rotated by 90° when grounding * Added log shutdown reason * Fixed regression where on server disconnect ui wasn't reloaded * Added timestamp and game info in g_log file * Fixed possible client invalid when creating stats * Fixed objective indicator not reset when using multiple spawned items * Added EV_MISSILE_FALLING event. Used to played the missile falling sound * Changed skill rating rank levels to match a more realistic player base statistical distribution * Fixed some 3D models partially disappear when talking * Added ANIMFL_RELOADINGANIM flags for reloading animation detection * Removed protocol, qport, challenge pairs from userinfo string once connection is established * Added SR win probability in log and statsdump * Fixed prone player could rotate their head into solid * Fixed prone viewpoint horizontal axis * Fixed head/legs collision on steppable elements * Fixed killed players was stuck on ladder * Added prestige feature that tracks players skill levels reset * Fixed weapons sanitization from team command * Added holding grenade animation and extend throwing animation * Fixed cursor hint icon and distance for HINT_BAD_USER and ET_ALARMBOX * Added bp command for banner print and UI time slider * Fixed restricted weapons can be picked up * Replaced fireteam icons by a unique simpler icon * Adjusted item position and angle when grounding on inclined plane * Removed follow1/follow2 commands * Fixed an old issue in antilag to improve hit detection * Fixed non working hitSounds UI options * Fixed revive icon not displayed to following spectator * Merged all cg_bob* cvars into cg_bobbing * Readded syringe stats * Fixed small scoreboard toggle to avoid overflow with many spectators * Lowered adrenaline and shield powerup icon priority on HUD * Fixed version string cut off in /players commands * Fixed dumpstats file not always created on *nix * Fixed windowed mode set without border in UI * Added better ready icon * Fixed kicking wrong player by using robuster client num * Fixed shoutcaster can't differentiate spotted landmines * Fixed shuffle team string leftover * Added prestige popups filter * Allow reading custom huds from a local file (hud.dat) * Fixed item stutter while stuck in solid * Fixed falling sound event timing * Added persistent xp save for campaign * Fixed g_voiceChatAllowed spam check time period * Added cointoss callvote * Added arty command map target display visible to entire team * Fixed total servers count in browser * Fixed inconsistencies between regular and small scoreboard * Fixed "give health" cmd with negative amount wasn't using damage function * Removed cg_wolfparticles cvar * Fixed axis uniform skin for first person view luger and m1 garand weapons models * Fixed undercover axis uniform for first person view weapons models * Added server version check for etlded * Removed vanilla pak1.pk3 and pak2.pk3 dependencies * Fixed uncoloured name not possible in spectator labels * Added fireteam icon always displayed * Fixed warmup vote ignored when countdown is too short by disabling voting during warmup * Fixed revive icon displayed when followed player is not medic * Fixed ammo count when dropping ticking grenade when killed then revived * Reworked explosion effects * Fixed SR and PR rewards gained without playing time * Fixed broken cover ops line of sight computation * Fixed prepare sound announcement played too late * Fixed debris on explosion effects too large * Added WITHBITS and WITHOUTBITS support in cvar restriction * Fixed missing defusing team in logged popup message * Added dynamite chaining when in blast radius * Fixed sorting of browser when servers use leading spaces * Added color to fireteam icon of selected members * Fixed fireteam member icons not colored on command map * Fixed enemy wounded can block team wounded for revive * Fixed no tick sound when scoreboard is open * Fixed minimap icons flickering when near compass edge * Added intermission time to ready button * Fixed Dynamite, Landmines and Satchel Bounding Box to match their models (keep hitbox as original BBox values) * Fixed distance triggers for pliers and activate action to match hint icon * Added display name of player to be followed on activate * Adjusted compass map icon tolerance * Added missing map icon shaders for some popular maps * Fixed phantom artillery marker at map start * Fixed fireteam icon of disguised enemy reveals him if he has same uniform as player * Improved reinforcement timer colors with a yellow-red gradient * Added hide map voting results while in progress until vote is send * Added gradient color to identify third most voted maps in progress * Improved vote timout result display * Used remaining countdown (warmup / timelimit) as vote time countdown * Fixed bounding box height for prone and dead position * Fixed player markers over head shines through Covert smoke * Fixed objectif marker over head reveals position of hiding player * Added map vote auto filtering by players count using mapvoteplayerscount.cfg * Fixed set mg crosshair discrepancy * Improved forcetapout of wounded players on /kill * Fixed permanently disabled buttons in vote menu * Fixed dead players can capture flags * Fixed newbie award computation for differential XPs only * Added visual vote indicator in main debriefing * Added map name and total map time on scoreboard * Added displaying player names over players in demo playback * Added separate cg_drawSpectatorNames cvar to display spectator labels * Added private slots display in server browser * Fixed missing players name in main intermission screen by scaling flag sizes with playercount * Improved hitsounds latency by moving them to the event messages * Added special trail for grenade, rifle grenade andd smoke grenade for shoutcasters (cg_shoutcastGrenadeTrail) * Added players names bind to demo menu player (EDV) * Added players health as floating text or health bar to shoutcaster (cg_shoutcastDrawHealth) * Changed limbo times instead of warmup in reinforcement time HUD element * Improved spawn timer period by game * Added shoutcast overlay * Fixed dynamite armed on pause * Added option to set player position and pov * Hided vehicle healthbar when setdamagable 0 * Lua * Updated to Lua lib 5.4.0 * Updated to LuaSQL 2.5.0 * Fixed/removed static classname of Lua entity create/fixed possible crash * Fixed Lua vm stack was uncontrollably growing after each hook callback call * Added constants for gamestates, teams and skills * Added WP_AIRSTRIKE constant * Added ps.pm_type, ps.velocity, ps.viewangles, ps.viewheight, ps.leanf entity fields available * Added G_LuaHook_WeaponFire callback * Added GetCurrentWeapon, trap_Trace, G_HistoricalTrace functions * Added PM and STATS constants * Added CONTENTS, SURF and MASK constants * Added G_LuaHook_FixedMGFire, G_LuaHook_MountedMGFire, G_LuaHook_AAGunFire callbacks * Renamed et_LuaSpawnEntitiesFromString callback to et_SpawnEntitiesFromString for consistency |
||
---|---|---|
.. | ||
patches | ||
DESCR | ||
distinfo | ||
Makefile | ||
Makefile.common | ||
MESSAGE | ||
options.mk | ||
PLIST | ||
PLIST.Darwin | ||
PLIST.FreeBSD | ||
PLIST.Linux | ||
PLIST.NetBSD | ||
PLIST.OpenBSD |