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The NetHack DevTeam is announcing the release of NetHack 3.6.5 on January 27, 2020 NetHack 3.6.5 is the official release of NetHack that follows NetHack 3.6.4. This release primarily corrects security issues present in NetHack versions 3.6.0, 3.6.1, 3.6.2, 3.6.3 and 3.6.4. CVE-2020-5214 Error recovery after syntax error in configuration file is subject to a buffer overflow CVE-2020-5213 SYMBOL configuration file option is subject to a buffer overflow CVE-2020-5212 MENUCOLOR configuration file option is subject to a buffer overflow CVE-2020-5211 AUTOCOMPLETE configuration file option is subject to a buffer overflow CVE-2020-5210 NetHack command line -w option parsing is subject to a buffer overflow CVE-2020-5209 Command line parsing of options starting with -de and -i is subject to a buffer overflow CVE-2019-19905 Privilege escalation/remote code execution/crash in configuration parsing You are encouraged to update to NetHack 3.6.5 as soon as possible. Here's a brief synopsis of the handful of bug fixes included in NetHack 3.6.5: fix accessing mons[-1] when trying to gate in a non-valid demon fix accessing mons[-1] when monster figures out if a tin cures stoning have string_for_opt() return empty_optstr on failure ensure existing callers of string_for_opt() check return value before using it fix potential buffer overflow in add_menu_coloring() fix potential buffer overflow in sym_val() fix potential buffer overflow in pline(), raw_printf(), and config_error_add() fix potential buffer overflow in choose_windows() use vsnprintf instead of vsprintf in pline.c where possible Windows: includes a fix from a 3.6.4 post-release update where OPTIONS=map_mode:fit_to_screen could cause a game start failure Windows: users with C-locale unmappable names could get game start failure All of the fixes have been incrementally published on the public Git repository for the game. A more complete list can be found in the game's sources in doc/fixes36.5. As usual, a warning that some entries in that file may also be "spoilers". Existing saved games and bones files from 3.6.0 through to 3.6.4 should work with 3.6.5, assuming that the same build configuration options were used. |
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