50abc441f5
Switched to SDL2. BZFlag 2.4.19 ------------- * Add new bz_ePlayerDeathFinalizedEvent API event - Vladimir Jimenez * Output correct error when loading a nonexistent bzfs plugin - Vladimir Jimenez * Remove obsolete bzfs option from Start Server menu on Windows - Scott Wichser BZFlag 2.4.18 "Do You Hear What I Hear?" (2018-10-18) ------------------------------------------------------ * Fix DirectSound initialization order so that sound on Windows works again - Scott Wichser BZFlag 2.4.16 "Reduce, Reuse, Replay" (2018-09-23) --------------------------------------------------- * Send MsgFlagGrab before API event is called - Jeff Myers, Vladimir Jimenez * Correctly unmuted when paused and killed by server - Alfredo Tupone * Format codebase to allman style - Jeff Myers, Scott Wichser * Use GLEW for obtaining OpenGL entry points and checking for extensions - Alfredo Tupone * Revert a80ab87 (truncation warning fix) as that generated broken replay file headers. Detect and work around that bad header. - Joshua Bodine, Vladimir Jimenez, Scott Wichser * Use pkg-config, if available, to detect ncurses - Scott Wichser, Joshua Bodine, Alfredo Tupone BZFlag 2.4.14 "Hello Motto" (2018-05-02) ----------------------------------------- * Add new bz_eAllowServerShotFiredEvent to the API - Vladimir Jimenez * Fix antialiasing when starting the client windowed - Joshua Bodine * Update the Windows icon file to include larger icons - Scott Wichser * Treat the number pad keys uniquely for key mapping with SDL2 - Scott Wichser * Better cpu selection for x86_64 - Alfredo Tupone * Fix build with enable-profile - Alfredo Tupone * Add safety check when getting flags (bzfs) - Alfredo Tupone * Add min/../max to drawTime - Alfredo Tupone * Fix the -configdir option for the client - Scott Wichser * Upgrade Windows projects to Visual Studio 2017 - Scott Wichser, Jeff Myers * Improve support for custom BZDB vars in plug-ins - Vladimir Jimenez * Fix truncation warnings - Jeff Makey, Alfredo Tupone * Add new bz_ePermissionModificationEvent to the API - Vladimir Jimenez * Introduce new 'showMotto' permission - Vladimir Jimenez * Fix gcc warnings and code formatting - Jeff Myers, Scott Wichser * Remove old BitmapFont renderer - Scott Wichser * Add new bz_eServerShotFiredEvent to the API - Vladimir Jimenez * Revamp the world weapon API entirely - Vladimir Jimenez * Add PLAYER-MOTTO output to logDetail plugin - Scott Wichser * Display remaining ban time when a banned player connects - Vladimir Jimenez * Punitive messages no longer display admin callsigns - Vladimir Jimenez * Slash commands in the API now know destination channel - Jeff Myers * Allow building with lcc compiler on e2k-alt-linux - Joshua Bodine * Fix ability to bind a key with a modifier through menu - Joshua Bodine * Disallow -helpmsg from world files - Vladimir Jimenez BZFlag 2.4.12 "Silence is Golden" (2017-10-29) ----------------------------------------------- * Allow API to trigger CTF capture event - Vladimir Jimenez * Allow setting default values for BZDB from API - Vladimir Jimenez * Add bzu_getTeamFromFlag() convenience function - Vladimir Jimenez * Add new functions to the bz_APIStringList - Vladimir Jimenez * Add string utility functions to the API and TextUtils - Vladimir Jimenez * Fixed an issue with ASCII characters from modified non-ASCII keys in SDL 2 - Joshua Bodine * Fixed compilation on macOS when using autotools/gcc - Mike Miller * Don't send client queries on behalf of players - Vladimir Jimenez * Removed pollSet as a default perm in bzfs - Vladimir Jimenez * Player records canSpawn value no longer always returns true - Vladimir Jimenez * bz_addURLJob() now supports setting HTTP headers - Vladimir Jimenez * Made multisampling work on all platforms with SDL 1.2/2 - Joshua Bodine * Add bz_eMuteEvent and bz_eUnmuteEvent to the API - Vladimir Jimenez * Add configure --disable-server option - Jeff Makey * Add bz_isPlayerAutoPilot() to the API - Vladimir Jimenez * Add bz_eAutoPilotEvent to the API - Vladimir Jimenez * Add bz_getServerOwner() API function - Vladimir Jimenez * The _maxFlagGrabs BZDB setting is no longer a random number - Vladimir Jimenez * Add API access for the handicap system - Jeff Myers, Vladimir Jimenez * Remove Xcode references to deployment targets except for main project - Joshua Bodine * Allow silencing unregistered players in the client - Scott Wichser * Fix the /silence and /unsilence client commands - Scott Wichser BZFlag 2.4.10 "This is How We Roll" (2017-03-12) ------------------------------------------------- * Fix high DPI handling on Windows (again) - Scott Wichser * Custom slash commands respect double quotes when tokenizing - Vladimir Jimenez * Make /help page names case-insensitive - Vladimir Jimenez * Extend bz_ePlayerDieEventData to v2 to hold flag held when killed - Jeff Myers * Add bzfs API hooks for polls and allow custom poll types - Vladimir Jimenez * Reduce DNS cache time of list server hostname - Scott Wichser * Fix bz_addURLJob() to correctly handle default NULL handler - Vladimir Jimenez * TextUtils::url_encode and TextUtils::url_decode now use cURL's functions; this change fixes a crash bug with bz_urlEncode() - Vladimir Jimenez * Add bz_reloadBadwords() to API - Vladimir Jimenez * Add ability to reload badwords list with '/reload badwords' - Vladimir Jimenez * Source code now dual licensed under the MPL 2.0 or LGPL 2.1 - Tim Riker * Added an option to invert one or both joystick axes - Joshua Bodine * Multisampling support under SDL 2 on macOS - Joshua Bodine BZFlag 2.4.8 "Sixteen" (2016-10-10) ------------------------------------ * Add Russian transliteration - Ruslan Hihin, Aleksandr Lahin * Fix a regression in 2.4.6 where the client would not reduce CPU usage when minimized on Windows - Scott Wichser * On autotools platforms, try to use SDL2, then SDL1, and then fall back to native platform code. Allow specifying an SDL version as well. - Scott Wichser * Prevent some more bzfs options from being specified in a world file - Scott Wichser * Cleaned up some GCC6 warnings - Scott Wichser * Spawn all players on base when a timed game starts - Konstantinos Kanavouras * Add indicator for -noTeamKill servers on server list - Konstantinos Kanavouras * Send a notification to admins when a BZDB variable is reset - Konstantinos Kanavouras * Increase the range of the volume slider - Konstantinos Kanavouras BZFlag 2.4.6 "Eight, Our Codebase is Overweight" (2016-06-26) -------------------------------------------------------------- * regFlag plugin now uses bz_eAllowFlagGrab event - Scott Wichser * RogueGenocide plugin defaults to ignoring rogue self-kills - Scott Wichser * Standardize and update the documentation for bundled plugins - Scott Wichser * Add bz_getRandomPoint to API - Vladimir Jimenez * Correctly handle the keypad keys with SDL2 - Jeff Makey, Scott Wichser * Implement SOURCE_DATE_EPOCH spec in our autoconf system to work towards reproducible builds - Scott Wichser, Jeff Makey * Include a timestamp in the /savemsgs output filename - Scott Wichser * Added -t option to /savemsgs to add timestamps to messages - Scott Wichser * Added a GUI option to show timestamps on the messages - Scott Wichser * For SDL2, restore the original gamma on exit and reapply desired gamma on window recreation - Scott Wichser * Use SDL2 on Windows for the window/display management - Scott Wichser * Remove hiddenAdmin plugin - Vladimir Jimenez * Add a cycleRadar and cyclePanel key binding command - Joshua Bodine BZFlag 2.4.4 "Be My Valentank" (2016-02-14) -------------------------------------------- * Correctly exit the game when closing from the Windows 10 taskbar - Scott Wichser * Update the player status when a gameover event occurs - Scott Wichser * Fix fullscreen window toggling on Mac OS X - Joshua Bodine * Fix crash on exit with Windows bzfs - Scott Wichser * Fix crash on exit with Mac OS X bzfs - Joshua Bodine * Fix buffer overrun that caused a crash on exit and other strange behavior on Windows and Linux - Scott Wichser * On Windows, reload textures after initializing the context - Scott Wichser * Add a menu to edit server list quick filters - Scott Wichser * Tell Windows that we are DPI aware - Scott Wichser * Time functions in the bzfs API use doubles instead of int - Vladimir Jimenez * Fix issue on Windows that allowed mouse to get stuck off-screen when switching to windowed mode - Scott Wichser * Replace NaN with zero in nboUnpackFloat() - Jeff Makey * Add a bz_ChatEventData_V2 that contains message type - Konstantinos Kanavouras * Show recipient/sender for private action messages in BZAadmin - Konstantinos Kanavouras * Server list filter: remove "cached" boolean filter, rename "flags" to "ffa", "teams" to "ctf", and add "offa" - Scott Wichser * Add server list filter help pages - Scott Wichser * Add config option to control shot brightness - Konstantinos Kanavouras * Don't show a running countdown to a player who joins a paused game - Konstantinos Kanavouras * Allow RGB values in ANSI color codes to allow custom colors - Konstantinos Kanavouras * Vastly improved support for changing tank and radar colors - Konstantinos Kanavouras * Fix rendering of TK warning symbol - Joshua Bodine * Remove third-party libraries from our source tree - Scott Wichser * Fix search field losing focus while loading server list - Joshua Bodine * Do not count observers when sorting the server list - Scott Wichser * Randomize the order of servers with identical player counts - Scott Wichser * Mouse grab/confine fixes - Joshua Bodine, Scott Wichser * Improvements to flagStay and rabidRabbit plugin - Vladimir Jimenez * Joystick hat fixes - Konstantinos Kanavouras * Update shot stats live - Konstantinos Kanavouras * Track shot stats for all flag types, even custom flags - Konstantinos Kanavouras * Filter messages before MsgEnter - Jeff Myers * Require a player have spawned to be added to rejoin wait list - Jeff Makey * Validate the player ID in MsgPlayerUpdate and MsgPlayerUpdateShort - Scott Wichser * Fix usage of privateMessage permission - Konstantinos Kanavouras * Properly prevent multiple MsgEnter messages - Jeff Myers * Refactor and extend the shot API - Jeff Myers * Autokick on unknown packet type - Vladimir Jimenez * Block whitespace-only message and kick for garbage characters - Scott Wichser * Validate teleporter index in client and server - Scott Wichser * Limit half-joined player connection duration - Scott Wichser * Add various checks for invalid player actions - Jeff Makey * Show coordinates of target tank instead of observer camera location - Jeff Makey * Allow shot API event to cancel broadcasting shot to other clients - Jeff Myers * Store a list of how many times each player was killed by other players and expose it to the API - Jeff Myers * Allow plugins delay adding players to allow for remote data lookups - Jeff Myers * Add API event triggered when authentication is complete - Jeff Myers * Added bz_GetPlayerMottoData_V2 - Jeff Myers * Relicense the SAMPLE_PLUGIN to BSD 2 clause license - Jeff Myers, Tim Riker * Update joystick axis list when changing joystick device - Konstantinos Kanavouras * List server communication now uses HTTPS - Scott Wichser * Added bz_setPlayerSpawnAtBase and bz_getPlayerSpawnAtBase API functions - Vladimir Jimenez * Added configure --enable-custom-plugins and --enable-custom-plugins-file options - Jeff Makey * Introduce bz_AllowSpawnData_V2 - Vladimir Jimenez * Added bz_setPlayerSpawnable and bz_isPlayerSpawnable API functions - Vladimir Jimenez * Removed GLEW as a dependency - Joshua Bodine, Scott Wichser * Made text at top of HUD use sans-serif font and removed serif font - Joshua Bodine * Player scores are now factors in auto team assignment - Joshua Bodine * New font rendering tool and new font textures up to 64pt - Joshua Bodine * Added bz_getPlayerBySlotOrCallsign API function - Vladimir Jimenez * Have custom permissions show in /showperms and /groupperms - Vladimir Jimenez * Start adding unit tests with CppUTest - Scott Wichser * CIDR ban support - Scott Wichser * Radar size and panel size are now set individually - Joshua Bodine * Added bz_incrementTeamLosses and bz_incrementTeamWins API functions - Vladimir Jimenez * Vertical sync support under SDL - Joshua Bodine, Jeff Makey * SDL 2 support - Alfredo Tupone, Joshua Bodine * Do not flash GAME OVER for observers - Jeff Makey * Validate the teleporter indexes in MsgTeleport - Scott Wichser * Correctly validate an offered admin password - Jeff Makey * Added "showAdmin" permission - Vladimir Jimenez * Added countdown pause/resume API events - Vladimir Jimenez * Added bz_getCountdownRemaining API function - Vladimir Jimenez * Added bz_getPausedTime API function - Vladimir Jimenez * Added bz_isCountDownPaused API function - Vladimir Jimenez * Added bz_getIdleTime API function - Vladimir Jimenez * Added bz_getPlayerFlagID API function - Vladimir Jimenez * Added bz_isAutoTeamEnabled API function - Vladimir Jimenez * Added bz_cancelCountdown API function - Vladimir Jimenez * Added bz_pollActive API function - Vladimir Jimenez * Added bz_CustomZoneObject API class - Vladimir Jimenez * Added CustomZoneSample plugin - Vladimir Jimenez * Added permission for /listplugins - Vladimir Jimenez * Allow API to overload built-in slash commands - Vladimir Jimenez * Added "report" permission - Vladimir Jimenez * Added bz_eGameResumeEvent and bz_eGamePauseEvent to the API - Vladimir Jimenez * Don't allow muted players with ADMINMESSAGESEND to send PMs to hidden admins - Konstantinos Kanavouras, Vladimir Jimenez * Add [Reverse Score] scoreboard sort option - Konstantinos Kanavouras * Track number of self-kills on the scoreboard - Konstantinos Kanavouras * Added menu option to pause chat window scrolling - Konstantinos Kanavouras * Added "noteam" option for "/flag reset" command - Konstantinos Kanavouras * Added option to bz_resetFlags to skip team flags - Konstantinos Kanavouras * Implemented "/poll kill" command - Konstantinos Kanavouras * Added "/countdown cancel" command - Konstantinos Kanavouras * Added serverSidePlayerSample plugin - Jeff Myers * Fix fancy radar tank when zoomed - Kyle Mills * Added /handicap command - Frank Thilo * Reverted to traditional handicap calculation - Frank Thilo * Add bzfscron plugin to execute commands on time intervals - Daniel Remenak, Scott Wichser * Server-side players can send slash commands - Scott Wichser * Added server side shot tracking - Jeff Myers * Added clientQuery permission - Konstantinos Kanavouras * Added superUser plugin - Jeff Myers * Added bz_getPlayerCount API function - Jeff Myers * Added bz_incrementPlayerWins API function - Jeff Myers * Added bz_incrementPlayerLosses API function - Jeff Myers * Added bz_incrementPlayerTKs API function - Jeff Myers * Make players respawn on bases after countdown ends - Lee Marshall * Countdown now resets player scores as well as team scores - Lee Marshall * Fully integrated Xcode project file - Joshua Bodine
207 lines
6.1 KiB
Text
207 lines
6.1 KiB
Text
@comment $NetBSD: PLIST,v 1.12 2019/06/22 13:29:19 nia Exp $
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bin/bzadmin
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bin/bzflag
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bin/bzfs
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lib/bzflag/CustomZoneSample.la
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lib/bzflag/HoldTheFlag.la
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lib/bzflag/Phoenix.la
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lib/bzflag/RogueGenocide.la
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lib/bzflag/SAMPLE_PLUGIN.la
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lib/bzflag/TimeLimit.la
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lib/bzflag/airspawn.la
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lib/bzflag/autoFlagReset.la
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lib/bzflag/bzfscron.la
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lib/bzflag/chathistory.la
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lib/bzflag/customPollTypeSample.la
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lib/bzflag/customflagsample.la
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lib/bzflag/fairCTF.la
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lib/bzflag/fastmap.la
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lib/bzflag/flagStay.la
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lib/bzflag/keepaway.la
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lib/bzflag/killall.la
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lib/bzflag/koth.la
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lib/bzflag/logDetail.la
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lib/bzflag/nagware.la
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lib/bzflag/playHistoryTracker.la
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lib/bzflag/rabbitTimer.la
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lib/bzflag/rabidRabbit.la
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lib/bzflag/recordmatch.la
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lib/bzflag/regFlag.la
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lib/bzflag/serverControl.la
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lib/bzflag/serverSidePlayerSample.la
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lib/bzflag/shockwaveDeath.la
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lib/bzflag/superUser.la
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lib/bzflag/teamflagreset.la
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lib/bzflag/thiefControl.la
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lib/bzflag/timedctf.la
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lib/bzflag/wwzones.la
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man/man5/bzw.5
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man/man6/bzadmin.6
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man/man6/bzflag.6
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man/man6/bzfs.6
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share/bzflag/automatic_icon.png
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share/bzflag/blend_flash.png
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share/bzflag/blue_basetop.png
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share/bzflag/blue_basewall.png
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share/bzflag/blue_bolt.png
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share/bzflag/blue_icon.png
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share/bzflag/blue_laser.png
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share/bzflag/blue_super_bolt.png
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share/bzflag/blue_tank.png
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share/bzflag/boom.wav
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share/bzflag/bounce.wav
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share/bzflag/boxwall.png
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share/bzflag/bubble.png
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share/bzflag/burrow.wav
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share/bzflag/bzflag-256x256.png
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share/bzflag/bzflag-32x32.xpm
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share/bzflag/bzflag-48x48.png
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share/bzflag/bzflag.desktop
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share/bzflag/caution.png
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share/bzflag/clouds.png
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share/bzflag/dusty_flare.png
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share/bzflag/explode1.png
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share/bzflag/explode2.png
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share/bzflag/explosion.wav
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share/bzflag/fire.wav
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share/bzflag/flag.png
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share/bzflag/flag_alert.wav
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share/bzflag/flag_drop.wav
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share/bzflag/flag_grab.wav
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share/bzflag/flag_lost.wav
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share/bzflag/flag_won.wav
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share/bzflag/flap.wav
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share/bzflag/fonts/DejaVu.License
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share/bzflag/fonts/DejaVuSansCondensedBold_12.fmt
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share/bzflag/fonts/DejaVuSansCondensedBold_12.png
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share/bzflag/fonts/DejaVuSansCondensedBold_16.fmt
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share/bzflag/fonts/DejaVuSansCondensedBold_16.png
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share/bzflag/fonts/DejaVuSansCondensedBold_24.fmt
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share/bzflag/fonts/DejaVuSansCondensedBold_24.png
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share/bzflag/fonts/DejaVuSansCondensedBold_32.fmt
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share/bzflag/fonts/DejaVuSansCondensedBold_32.png
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share/bzflag/fonts/DejaVuSansCondensedBold_48.fmt
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share/bzflag/fonts/DejaVuSansCondensedBold_48.png
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share/bzflag/fonts/DejaVuSansCondensedBold_6.fmt
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share/bzflag/fonts/DejaVuSansCondensedBold_6.png
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share/bzflag/fonts/DejaVuSansCondensedBold_64.fmt
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share/bzflag/fonts/DejaVuSansCondensedBold_64.png
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share/bzflag/fonts/DejaVuSansCondensedBold_8.fmt
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share/bzflag/fonts/DejaVuSansCondensedBold_8.png
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share/bzflag/fonts/DejaVuSansMonoBold_12.fmt
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share/bzflag/fonts/DejaVuSansMonoBold_12.png
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share/bzflag/fonts/DejaVuSansMonoBold_16.fmt
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share/bzflag/fonts/DejaVuSansMonoBold_16.png
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share/bzflag/fonts/DejaVuSansMonoBold_24.fmt
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share/bzflag/fonts/DejaVuSansMonoBold_24.png
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share/bzflag/fonts/DejaVuSansMonoBold_32.fmt
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share/bzflag/fonts/DejaVuSansMonoBold_32.png
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share/bzflag/fonts/DejaVuSansMonoBold_48.fmt
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share/bzflag/fonts/DejaVuSansMonoBold_48.png
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share/bzflag/fonts/DejaVuSansMonoBold_6.fmt
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share/bzflag/fonts/DejaVuSansMonoBold_6.png
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share/bzflag/fonts/DejaVuSansMonoBold_64.fmt
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share/bzflag/fonts/DejaVuSansMonoBold_64.png
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share/bzflag/fonts/DejaVuSansMonoBold_8.fmt
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share/bzflag/fonts/DejaVuSansMonoBold_8.png
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share/bzflag/fonts/readme
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share/bzflag/frog.png
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share/bzflag/green_basetop.png
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share/bzflag/green_basewall.png
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share/bzflag/green_bolt.png
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share/bzflag/green_icon.png
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share/bzflag/green_laser.png
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share/bzflag/green_super_bolt.png
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share/bzflag/green_tank.png
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share/bzflag/hunt.wav
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share/bzflag/hunt_select.wav
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share/bzflag/hunter_bolt.png
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share/bzflag/hunter_laser.png
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share/bzflag/hunter_super_bolt.png
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share/bzflag/hunter_tank.png
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share/bzflag/jump.wav
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share/bzflag/jumpjets.png
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share/bzflag/killteam.wav
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share/bzflag/l10n/bzflag_cs_CZ.po
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share/bzflag/l10n/bzflag_da.po
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share/bzflag/l10n/bzflag_de.po
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share/bzflag/l10n/bzflag_en_US_l33t.po
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share/bzflag/l10n/bzflag_en_US_redneck.po
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share/bzflag/l10n/bzflag_es.po
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share/bzflag/l10n/bzflag_fr.po
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share/bzflag/l10n/bzflag_it.po
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share/bzflag/l10n/bzflag_kg.po
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share/bzflag/l10n/bzflag_lt.po
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share/bzflag/l10n/bzflag_nl.po
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share/bzflag/l10n/bzflag_pt.po
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share/bzflag/l10n/bzflag_ru.po
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share/bzflag/l10n/bzflag_sv.po
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share/bzflag/land.wav
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share/bzflag/laser.wav
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share/bzflag/lock.wav
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share/bzflag/menu_arrow.png
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share/bzflag/mesh.png
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share/bzflag/message_admin.wav
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share/bzflag/message_private.wav
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share/bzflag/message_team.wav
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share/bzflag/missile.png
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share/bzflag/missile.wav
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share/bzflag/moon.png
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share/bzflag/mountain1.png
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share/bzflag/mountain2.png
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share/bzflag/mountain3.png
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share/bzflag/mountain4.png
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share/bzflag/mountain5.png
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share/bzflag/observer_icon.png
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share/bzflag/phantom.wav
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share/bzflag/pop.wav
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share/bzflag/puddle.png
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share/bzflag/puffs.png
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share/bzflag/purple_basetop.png
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share/bzflag/purple_basewall.png
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share/bzflag/purple_bolt.png
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share/bzflag/purple_icon.png
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share/bzflag/purple_laser.png
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share/bzflag/purple_super_bolt.png
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share/bzflag/purple_tank.png
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share/bzflag/pyrwall.png
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share/bzflag/rabbit_bolt.png
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share/bzflag/rabbit_laser.png
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share/bzflag/rabbit_super_bolt.png
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share/bzflag/rabbit_tank.png
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share/bzflag/radar.png
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share/bzflag/raindrop.png
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share/bzflag/red_basetop.png
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share/bzflag/red_basewall.png
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share/bzflag/red_bolt.png
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share/bzflag/red_icon.png
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share/bzflag/red_laser.png
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share/bzflag/red_super_bolt.png
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share/bzflag/red_tank.png
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share/bzflag/ricochet.wav
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share/bzflag/rogue_bolt.png
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share/bzflag/rogue_icon.png
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share/bzflag/rogue_laser.png
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share/bzflag/rogue_super_bolt.png
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share/bzflag/rogue_tank.png
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share/bzflag/roof.png
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share/bzflag/shock.wav
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share/bzflag/shot_tail.png
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share/bzflag/snowflake.png
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share/bzflag/spree1.wav
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share/bzflag/spree2.wav
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share/bzflag/spree3.wav
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share/bzflag/spree4.wav
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share/bzflag/std_ground.png
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share/bzflag/steamroller.wav
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share/bzflag/teamgrab.wav
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share/bzflag/telelink.png
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share/bzflag/teleport.wav
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share/bzflag/tetrawall.png
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share/bzflag/thief.png
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share/bzflag/thief.wav
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share/bzflag/title.png
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share/bzflag/treads.png
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share/bzflag/wall.png
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share/bzflag/water.png
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share/bzflag/zone_ground.png
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