pkgsrc/games/bzflag/PLIST
nia 50abc441f5 bzflag: Update to 2.4.18
Switched to SDL2.

BZFlag 2.4.19
-------------

* Add new bz_ePlayerDeathFinalizedEvent API event - Vladimir Jimenez
* Output correct error when loading a nonexistent bzfs plugin - Vladimir Jimenez
* Remove obsolete bzfs option from Start Server menu on Windows - Scott Wichser


BZFlag 2.4.18  "Do You Hear What I Hear?" (2018-10-18)
------------------------------------------------------

* Fix DirectSound initialization order so that sound on Windows works again
    - Scott Wichser


BZFlag 2.4.16  "Reduce, Reuse, Replay" (2018-09-23)
---------------------------------------------------

* Send MsgFlagGrab before API event is called - Jeff Myers, Vladimir Jimenez
* Correctly unmuted when paused and killed by server - Alfredo Tupone
* Format codebase to allman style - Jeff Myers, Scott Wichser
* Use GLEW for obtaining OpenGL entry points and checking for extensions
    - Alfredo Tupone
* Revert a80ab87 (truncation warning fix) as that generated broken replay file
    headers. Detect and work around that bad header.
    - Joshua Bodine, Vladimir Jimenez, Scott Wichser
* Use pkg-config, if available, to detect ncurses
    - Scott Wichser, Joshua Bodine, Alfredo Tupone


BZFlag 2.4.14  "Hello Motto" (2018-05-02)
-----------------------------------------

* Add new bz_eAllowServerShotFiredEvent to the API - Vladimir Jimenez
* Fix antialiasing when starting the client windowed - Joshua Bodine
* Update the Windows icon file to include larger icons - Scott Wichser
* Treat the number pad keys uniquely for key mapping with SDL2 - Scott Wichser
* Better cpu selection for x86_64 - Alfredo Tupone
* Fix build with enable-profile - Alfredo Tupone
* Add safety check when getting flags (bzfs) - Alfredo Tupone
* Add min/../max to drawTime - Alfredo Tupone
* Fix the -configdir option for the client - Scott Wichser
* Upgrade Windows projects to Visual Studio 2017 - Scott Wichser, Jeff Myers
* Improve support for custom BZDB vars in plug-ins - Vladimir Jimenez
* Fix truncation warnings - Jeff Makey, Alfredo Tupone
* Add new bz_ePermissionModificationEvent to the API - Vladimir Jimenez
* Introduce new 'showMotto' permission - Vladimir Jimenez
* Fix gcc warnings and code formatting - Jeff Myers, Scott Wichser
* Remove old BitmapFont renderer - Scott Wichser
* Add new bz_eServerShotFiredEvent to the API - Vladimir Jimenez
* Revamp the world weapon API entirely - Vladimir Jimenez
* Add PLAYER-MOTTO output to logDetail plugin - Scott Wichser
* Display remaining ban time when a banned player connects - Vladimir Jimenez
* Punitive messages no longer display admin callsigns - Vladimir Jimenez
* Slash commands in the API now know destination channel - Jeff Myers
* Allow building with lcc compiler on e2k-alt-linux - Joshua Bodine
* Fix ability to bind a key with a modifier through menu - Joshua Bodine
* Disallow -helpmsg from world files - Vladimir Jimenez


BZFlag 2.4.12  "Silence is Golden" (2017-10-29)
-----------------------------------------------

* Allow API to trigger CTF capture event - Vladimir Jimenez
* Allow setting default values for BZDB from API - Vladimir Jimenez
* Add bzu_getTeamFromFlag() convenience function - Vladimir Jimenez
* Add new functions to the bz_APIStringList - Vladimir Jimenez
* Add string utility functions to the API and TextUtils - Vladimir Jimenez
* Fixed an issue with ASCII characters from modified non-ASCII keys in SDL 2
    - Joshua Bodine
* Fixed compilation on macOS when using autotools/gcc - Mike Miller
* Don't send client queries on behalf of players - Vladimir Jimenez
* Removed pollSet as a default perm in bzfs - Vladimir Jimenez
* Player records canSpawn value no longer always returns true - Vladimir Jimenez
* bz_addURLJob() now supports setting HTTP headers - Vladimir Jimenez
* Made multisampling work on all platforms with SDL 1.2/2 - Joshua Bodine
* Add bz_eMuteEvent and bz_eUnmuteEvent to the API - Vladimir Jimenez
* Add configure --disable-server option - Jeff Makey
* Add bz_isPlayerAutoPilot() to the API - Vladimir Jimenez
* Add bz_eAutoPilotEvent to the API - Vladimir Jimenez
* Add bz_getServerOwner() API function - Vladimir Jimenez
* The _maxFlagGrabs BZDB setting is no longer a random number - Vladimir Jimenez
* Add API access for the handicap system - Jeff Myers, Vladimir Jimenez
* Remove Xcode references to deployment targets except for main project
    - Joshua Bodine
* Allow silencing unregistered players in the client - Scott Wichser
* Fix the /silence and /unsilence client commands - Scott Wichser


BZFlag 2.4.10  "This is How We Roll" (2017-03-12)
-------------------------------------------------

* Fix high DPI handling on Windows (again) - Scott Wichser
* Custom slash commands respect double quotes when tokenizing - Vladimir Jimenez
* Make /help page names case-insensitive - Vladimir Jimenez
* Extend bz_ePlayerDieEventData to v2 to hold flag held when killed - Jeff Myers
* Add bzfs API hooks for polls and allow custom poll types - Vladimir Jimenez
* Reduce DNS cache time of list server hostname - Scott Wichser
* Fix bz_addURLJob() to correctly handle default NULL handler - Vladimir Jimenez
* TextUtils::url_encode and TextUtils::url_decode now use cURL's functions; this
    change fixes a crash bug with bz_urlEncode() - Vladimir Jimenez
* Add bz_reloadBadwords() to API - Vladimir Jimenez
* Add ability to reload badwords list with '/reload badwords' - Vladimir Jimenez
* Source code now dual licensed under the MPL 2.0 or LGPL 2.1 - Tim Riker
* Added an option to invert one or both joystick axes - Joshua Bodine
* Multisampling support under SDL 2 on macOS - Joshua Bodine


BZFlag 2.4.8  "Sixteen" (2016-10-10)
------------------------------------

* Add Russian transliteration - Ruslan Hihin, Aleksandr Lahin
* Fix a regression in 2.4.6 where the client would not reduce CPU usage when
    minimized on Windows - Scott Wichser
* On autotools platforms, try to use SDL2, then SDL1, and then fall back to
    native platform code. Allow specifying an SDL version as well.
    - Scott Wichser
* Prevent some more bzfs options from being specified in a world file
    - Scott Wichser
* Cleaned up some GCC6 warnings - Scott Wichser
* Spawn all players on base when a timed game starts - Konstantinos Kanavouras
* Add indicator for -noTeamKill servers on server list - Konstantinos Kanavouras
* Send a notification to admins when a BZDB variable is reset
    - Konstantinos Kanavouras
* Increase the range of the volume slider - Konstantinos Kanavouras


BZFlag 2.4.6  "Eight, Our Codebase is Overweight" (2016-06-26)
--------------------------------------------------------------

* regFlag plugin now uses bz_eAllowFlagGrab event - Scott Wichser
* RogueGenocide plugin defaults to ignoring rogue self-kills - Scott Wichser
* Standardize and update the documentation for bundled plugins - Scott Wichser
* Add bz_getRandomPoint to API - Vladimir Jimenez
* Correctly handle the keypad keys with SDL2 - Jeff Makey, Scott Wichser
* Implement SOURCE_DATE_EPOCH spec in our autoconf system to work towards
  reproducible builds - Scott Wichser, Jeff Makey
* Include a timestamp in the /savemsgs output filename - Scott Wichser
* Added -t option to /savemsgs to add timestamps to messages - Scott Wichser
* Added a GUI option to show timestamps on the messages - Scott Wichser
* For SDL2, restore the original gamma on exit and reapply desired gamma on
    window recreation - Scott Wichser
* Use SDL2 on Windows for the window/display management - Scott Wichser
* Remove hiddenAdmin plugin - Vladimir Jimenez
* Add a cycleRadar and cyclePanel key binding command - Joshua Bodine


BZFlag 2.4.4  "Be My Valentank" (2016-02-14)
--------------------------------------------

* Correctly exit the game when closing from the Windows 10 taskbar
    - Scott Wichser
* Update the player status when a gameover event occurs - Scott Wichser
* Fix fullscreen window toggling on Mac OS X - Joshua Bodine
* Fix crash on exit with Windows bzfs - Scott Wichser
* Fix crash on exit with Mac OS X bzfs - Joshua Bodine
* Fix buffer overrun that caused a crash on exit and other strange behavior on
    Windows and Linux - Scott Wichser
* On Windows, reload textures after initializing the context - Scott Wichser
* Add a menu to edit server list quick filters - Scott Wichser
* Tell Windows that we are DPI aware - Scott Wichser
* Time functions in the bzfs API use doubles instead of int - Vladimir Jimenez
* Fix issue on Windows that allowed mouse to get stuck off-screen when switching
    to windowed mode - Scott Wichser
* Replace NaN with zero in nboUnpackFloat() - Jeff Makey
* Add a bz_ChatEventData_V2 that contains message type - Konstantinos Kanavouras
* Show recipient/sender for private action messages in BZAadmin
    - Konstantinos Kanavouras
* Server list filter: remove "cached" boolean filter, rename "flags" to "ffa",
    "teams" to "ctf", and add "offa" - Scott Wichser
* Add server list filter help pages - Scott Wichser
* Add config option to control shot brightness - Konstantinos Kanavouras
* Don't show a running countdown to a player who joins a paused game
    - Konstantinos Kanavouras
* Allow RGB values in ANSI color codes to allow custom colors
    - Konstantinos Kanavouras
* Vastly improved support for changing tank and radar colors
    - Konstantinos Kanavouras
* Fix rendering of TK warning symbol - Joshua Bodine
* Remove third-party libraries from our source tree - Scott Wichser
* Fix search field losing focus while loading server list - Joshua Bodine
* Do not count observers when sorting the server list - Scott Wichser
* Randomize the order of servers with identical player counts - Scott Wichser
* Mouse grab/confine fixes - Joshua Bodine, Scott Wichser
* Improvements to flagStay and rabidRabbit plugin - Vladimir Jimenez
* Joystick hat fixes - Konstantinos Kanavouras
* Update shot stats live - Konstantinos Kanavouras
* Track shot stats for all flag types, even custom flags
    - Konstantinos Kanavouras
* Filter messages before MsgEnter - Jeff Myers
* Require a player have spawned to be added to rejoin wait list - Jeff Makey
* Validate the player ID in MsgPlayerUpdate and MsgPlayerUpdateShort
    - Scott Wichser
* Fix usage of privateMessage permission - Konstantinos Kanavouras
* Properly prevent multiple MsgEnter messages - Jeff Myers
* Refactor and extend the shot API - Jeff Myers
* Autokick on unknown packet type - Vladimir Jimenez
* Block whitespace-only message and kick for garbage characters - Scott Wichser
* Validate teleporter index in client and server - Scott Wichser
* Limit half-joined player connection duration - Scott Wichser
* Add various checks for invalid player actions - Jeff Makey
* Show coordinates of target tank instead of observer camera location
    - Jeff Makey
* Allow shot API event to cancel broadcasting shot to other clients - Jeff Myers
* Store a list of how many times each player was killed by other players and
    expose it to the API - Jeff Myers
* Allow plugins delay adding players to allow for remote data lookups
    - Jeff Myers
* Add API event triggered when authentication is complete - Jeff Myers
* Added bz_GetPlayerMottoData_V2 - Jeff Myers
* Relicense the SAMPLE_PLUGIN to BSD 2 clause license - Jeff Myers, Tim Riker
* Update joystick axis list when changing joystick device
    - Konstantinos Kanavouras
* List server communication now uses HTTPS - Scott Wichser
* Added bz_setPlayerSpawnAtBase and bz_getPlayerSpawnAtBase API functions
    - Vladimir Jimenez
* Added configure --enable-custom-plugins and --enable-custom-plugins-file
    options - Jeff Makey
* Introduce bz_AllowSpawnData_V2 - Vladimir Jimenez
* Added bz_setPlayerSpawnable and bz_isPlayerSpawnable API functions
    - Vladimir Jimenez
* Removed GLEW as a dependency - Joshua Bodine, Scott Wichser
* Made text at top of HUD use sans-serif font and removed serif font
    - Joshua Bodine
* Player scores are now factors in auto team assignment - Joshua Bodine
* New font rendering tool and new font textures up to 64pt - Joshua Bodine
* Added bz_getPlayerBySlotOrCallsign API function - Vladimir Jimenez
* Have custom permissions show in /showperms and /groupperms - Vladimir Jimenez
* Start adding unit tests with CppUTest - Scott Wichser
* CIDR ban support - Scott Wichser
* Radar size and panel size are now set individually  - Joshua Bodine
* Added bz_incrementTeamLosses and bz_incrementTeamWins API functions
    - Vladimir Jimenez
* Vertical sync support under SDL - Joshua Bodine, Jeff Makey
* SDL 2 support - Alfredo Tupone, Joshua Bodine
* Do not flash GAME OVER for observers - Jeff Makey
* Validate the teleporter indexes in MsgTeleport - Scott Wichser
* Correctly validate an offered admin password - Jeff Makey
* Added "showAdmin" permission - Vladimir Jimenez
* Added countdown pause/resume API events - Vladimir Jimenez
* Added bz_getCountdownRemaining API function - Vladimir Jimenez
* Added bz_getPausedTime API function - Vladimir Jimenez
* Added bz_isCountDownPaused API function - Vladimir Jimenez
* Added bz_getIdleTime API function - Vladimir Jimenez
* Added bz_getPlayerFlagID API function - Vladimir Jimenez
* Added bz_isAutoTeamEnabled API function - Vladimir Jimenez
* Added bz_cancelCountdown API function - Vladimir Jimenez
* Added bz_pollActive API function - Vladimir Jimenez
* Added bz_CustomZoneObject API class - Vladimir Jimenez
* Added CustomZoneSample plugin - Vladimir Jimenez
* Added permission for /listplugins - Vladimir Jimenez
* Allow API to overload built-in slash commands - Vladimir Jimenez
* Added "report" permission - Vladimir Jimenez
* Added bz_eGameResumeEvent and bz_eGamePauseEvent to the API
    - Vladimir Jimenez
* Don't allow muted players with ADMINMESSAGESEND to send PMs to hidden admins
    - Konstantinos Kanavouras, Vladimir Jimenez
* Add [Reverse Score] scoreboard sort option - Konstantinos Kanavouras
* Track number of self-kills on the scoreboard - Konstantinos Kanavouras
* Added menu option to pause chat window scrolling - Konstantinos Kanavouras
* Added "noteam" option for "/flag reset" command - Konstantinos Kanavouras
* Added option to bz_resetFlags to skip team flags - Konstantinos Kanavouras
* Implemented "/poll kill" command - Konstantinos Kanavouras
* Added "/countdown cancel" command - Konstantinos Kanavouras
* Added serverSidePlayerSample plugin - Jeff Myers
* Fix fancy radar tank when zoomed - Kyle Mills
* Added /handicap command - Frank Thilo
* Reverted to traditional handicap calculation - Frank Thilo
* Add bzfscron plugin to execute commands on time intervals
    - Daniel Remenak, Scott Wichser
* Server-side players can send slash commands - Scott Wichser
* Added server side shot tracking - Jeff Myers
* Added clientQuery permission - Konstantinos Kanavouras
* Added superUser plugin - Jeff Myers
* Added bz_getPlayerCount API function - Jeff Myers
* Added bz_incrementPlayerWins API function - Jeff Myers
* Added bz_incrementPlayerLosses API function - Jeff Myers
* Added bz_incrementPlayerTKs API function - Jeff Myers
* Make players respawn on bases after countdown ends - Lee Marshall
* Countdown now resets player scores as well as team scores - Lee Marshall
* Fully integrated Xcode project file - Joshua Bodine
2019-06-22 13:29:19 +00:00

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@comment $NetBSD: PLIST,v 1.12 2019/06/22 13:29:19 nia Exp $
bin/bzadmin
bin/bzflag
bin/bzfs
lib/bzflag/CustomZoneSample.la
lib/bzflag/HoldTheFlag.la
lib/bzflag/Phoenix.la
lib/bzflag/RogueGenocide.la
lib/bzflag/SAMPLE_PLUGIN.la
lib/bzflag/TimeLimit.la
lib/bzflag/airspawn.la
lib/bzflag/autoFlagReset.la
lib/bzflag/bzfscron.la
lib/bzflag/chathistory.la
lib/bzflag/customPollTypeSample.la
lib/bzflag/customflagsample.la
lib/bzflag/fairCTF.la
lib/bzflag/fastmap.la
lib/bzflag/flagStay.la
lib/bzflag/keepaway.la
lib/bzflag/killall.la
lib/bzflag/koth.la
lib/bzflag/logDetail.la
lib/bzflag/nagware.la
lib/bzflag/playHistoryTracker.la
lib/bzflag/rabbitTimer.la
lib/bzflag/rabidRabbit.la
lib/bzflag/recordmatch.la
lib/bzflag/regFlag.la
lib/bzflag/serverControl.la
lib/bzflag/serverSidePlayerSample.la
lib/bzflag/shockwaveDeath.la
lib/bzflag/superUser.la
lib/bzflag/teamflagreset.la
lib/bzflag/thiefControl.la
lib/bzflag/timedctf.la
lib/bzflag/wwzones.la
man/man5/bzw.5
man/man6/bzadmin.6
man/man6/bzflag.6
man/man6/bzfs.6
share/bzflag/automatic_icon.png
share/bzflag/blend_flash.png
share/bzflag/blue_basetop.png
share/bzflag/blue_basewall.png
share/bzflag/blue_bolt.png
share/bzflag/blue_icon.png
share/bzflag/blue_laser.png
share/bzflag/blue_super_bolt.png
share/bzflag/blue_tank.png
share/bzflag/boom.wav
share/bzflag/bounce.wav
share/bzflag/boxwall.png
share/bzflag/bubble.png
share/bzflag/burrow.wav
share/bzflag/bzflag-256x256.png
share/bzflag/bzflag-32x32.xpm
share/bzflag/bzflag-48x48.png
share/bzflag/bzflag.desktop
share/bzflag/caution.png
share/bzflag/clouds.png
share/bzflag/dusty_flare.png
share/bzflag/explode1.png
share/bzflag/explode2.png
share/bzflag/explosion.wav
share/bzflag/fire.wav
share/bzflag/flag.png
share/bzflag/flag_alert.wav
share/bzflag/flag_drop.wav
share/bzflag/flag_grab.wav
share/bzflag/flag_lost.wav
share/bzflag/flag_won.wav
share/bzflag/flap.wav
share/bzflag/fonts/DejaVu.License
share/bzflag/fonts/DejaVuSansCondensedBold_12.fmt
share/bzflag/fonts/DejaVuSansCondensedBold_12.png
share/bzflag/fonts/DejaVuSansCondensedBold_16.fmt
share/bzflag/fonts/DejaVuSansCondensedBold_16.png
share/bzflag/fonts/DejaVuSansCondensedBold_24.fmt
share/bzflag/fonts/DejaVuSansCondensedBold_24.png
share/bzflag/fonts/DejaVuSansCondensedBold_32.fmt
share/bzflag/fonts/DejaVuSansCondensedBold_32.png
share/bzflag/fonts/DejaVuSansCondensedBold_48.fmt
share/bzflag/fonts/DejaVuSansCondensedBold_48.png
share/bzflag/fonts/DejaVuSansCondensedBold_6.fmt
share/bzflag/fonts/DejaVuSansCondensedBold_6.png
share/bzflag/fonts/DejaVuSansCondensedBold_64.fmt
share/bzflag/fonts/DejaVuSansCondensedBold_64.png
share/bzflag/fonts/DejaVuSansCondensedBold_8.fmt
share/bzflag/fonts/DejaVuSansCondensedBold_8.png
share/bzflag/fonts/DejaVuSansMonoBold_12.fmt
share/bzflag/fonts/DejaVuSansMonoBold_12.png
share/bzflag/fonts/DejaVuSansMonoBold_16.fmt
share/bzflag/fonts/DejaVuSansMonoBold_16.png
share/bzflag/fonts/DejaVuSansMonoBold_24.fmt
share/bzflag/fonts/DejaVuSansMonoBold_24.png
share/bzflag/fonts/DejaVuSansMonoBold_32.fmt
share/bzflag/fonts/DejaVuSansMonoBold_32.png
share/bzflag/fonts/DejaVuSansMonoBold_48.fmt
share/bzflag/fonts/DejaVuSansMonoBold_48.png
share/bzflag/fonts/DejaVuSansMonoBold_6.fmt
share/bzflag/fonts/DejaVuSansMonoBold_6.png
share/bzflag/fonts/DejaVuSansMonoBold_64.fmt
share/bzflag/fonts/DejaVuSansMonoBold_64.png
share/bzflag/fonts/DejaVuSansMonoBold_8.fmt
share/bzflag/fonts/DejaVuSansMonoBold_8.png
share/bzflag/fonts/readme
share/bzflag/frog.png
share/bzflag/green_basetop.png
share/bzflag/green_basewall.png
share/bzflag/green_bolt.png
share/bzflag/green_icon.png
share/bzflag/green_laser.png
share/bzflag/green_super_bolt.png
share/bzflag/green_tank.png
share/bzflag/hunt.wav
share/bzflag/hunt_select.wav
share/bzflag/hunter_bolt.png
share/bzflag/hunter_laser.png
share/bzflag/hunter_super_bolt.png
share/bzflag/hunter_tank.png
share/bzflag/jump.wav
share/bzflag/jumpjets.png
share/bzflag/killteam.wav
share/bzflag/l10n/bzflag_cs_CZ.po
share/bzflag/l10n/bzflag_da.po
share/bzflag/l10n/bzflag_de.po
share/bzflag/l10n/bzflag_en_US_l33t.po
share/bzflag/l10n/bzflag_en_US_redneck.po
share/bzflag/l10n/bzflag_es.po
share/bzflag/l10n/bzflag_fr.po
share/bzflag/l10n/bzflag_it.po
share/bzflag/l10n/bzflag_kg.po
share/bzflag/l10n/bzflag_lt.po
share/bzflag/l10n/bzflag_nl.po
share/bzflag/l10n/bzflag_pt.po
share/bzflag/l10n/bzflag_ru.po
share/bzflag/l10n/bzflag_sv.po
share/bzflag/land.wav
share/bzflag/laser.wav
share/bzflag/lock.wav
share/bzflag/menu_arrow.png
share/bzflag/mesh.png
share/bzflag/message_admin.wav
share/bzflag/message_private.wav
share/bzflag/message_team.wav
share/bzflag/missile.png
share/bzflag/missile.wav
share/bzflag/moon.png
share/bzflag/mountain1.png
share/bzflag/mountain2.png
share/bzflag/mountain3.png
share/bzflag/mountain4.png
share/bzflag/mountain5.png
share/bzflag/observer_icon.png
share/bzflag/phantom.wav
share/bzflag/pop.wav
share/bzflag/puddle.png
share/bzflag/puffs.png
share/bzflag/purple_basetop.png
share/bzflag/purple_basewall.png
share/bzflag/purple_bolt.png
share/bzflag/purple_icon.png
share/bzflag/purple_laser.png
share/bzflag/purple_super_bolt.png
share/bzflag/purple_tank.png
share/bzflag/pyrwall.png
share/bzflag/rabbit_bolt.png
share/bzflag/rabbit_laser.png
share/bzflag/rabbit_super_bolt.png
share/bzflag/rabbit_tank.png
share/bzflag/radar.png
share/bzflag/raindrop.png
share/bzflag/red_basetop.png
share/bzflag/red_basewall.png
share/bzflag/red_bolt.png
share/bzflag/red_icon.png
share/bzflag/red_laser.png
share/bzflag/red_super_bolt.png
share/bzflag/red_tank.png
share/bzflag/ricochet.wav
share/bzflag/rogue_bolt.png
share/bzflag/rogue_icon.png
share/bzflag/rogue_laser.png
share/bzflag/rogue_super_bolt.png
share/bzflag/rogue_tank.png
share/bzflag/roof.png
share/bzflag/shock.wav
share/bzflag/shot_tail.png
share/bzflag/snowflake.png
share/bzflag/spree1.wav
share/bzflag/spree2.wav
share/bzflag/spree3.wav
share/bzflag/spree4.wav
share/bzflag/std_ground.png
share/bzflag/steamroller.wav
share/bzflag/teamgrab.wav
share/bzflag/telelink.png
share/bzflag/teleport.wav
share/bzflag/tetrawall.png
share/bzflag/thief.png
share/bzflag/thief.wav
share/bzflag/title.png
share/bzflag/treads.png
share/bzflag/wall.png
share/bzflag/water.png
share/bzflag/zone_ground.png