NEStopia is a portable Nintendo Entertainment System emulator written in C++ by Martin Freij and ported to Linux by R. Belmont. NEStopia strives for the most accurate emulation possible at the pixel-by-pixel and sample-by-sample level, and it has excellent mapper and UNIF board support as well. A few features: - Supports .nes and .unf/.unif format ROMs - Supports .fds discs - Supports .nsf music rips - All supported files can be extracted from zip or 7zip containers (an archive browser is not yet included - this assumes the common GoodSet case of one zip or 7zip per game) - Supports save states - Supports movie recordings - Supports the "rewinder" - if you make a bad jump and screw up your game, press Backspace and the game will run in reverse. Press \ to take over again and try to fix your mistake. - Friendly GUI configuration - Autodetection of PAL and NTSC format games - Supports drag and drop of compatible games and music rips from modern Linux file managers, including KDE's Konqueror and GNOME's Nautilus.
12 lines
333 B
Text
12 lines
333 B
Text
$NetBSD: patch-aa,v 1.1.1.1 2009/01/03 18:44:27 wiz Exp $
|
|
|
|
--- source/linux/main.cpp.orig 2008-10-23 03:44:46.000000000 +0000
|
|
+++ source/linux/main.cpp
|
|
@@ -17,6 +17,7 @@
|
|
#include <sys/types.h>
|
|
#include <errno.h>
|
|
#include <vector>
|
|
+#include <libgen.h>
|
|
|
|
#include "core/api/NstApiEmulator.hpp"
|
|
#include "core/api/NstApiVideo.hpp"
|