7ed1c8eeef
Changes include: 2.4.1: - unlimited number of backgrounds for themes (03/03/08 M.S.) - if a levelset is selected its highscore chart is shown (03/02/27 M.S.) - the warp icon gets static after it blinked four times (03/02/27 M.S.) - the official levelsets 'Original', 'AddOn-1' and 'AddOn-2' became the first entries in the levelset list (03/02/27 M.S.) - default warp limit is now 80% of bricks (03/02/27 M.S.) - scores are displayed while player changes (03/02/23 M.S.) - loading themes from installation path no longer restricted to the default ones (03/02/23 M.C.) - added an explanation of the 'Warp' feature to the documenation (03/02/07 M.S.) 2.4: - fixed a bug were balls could get caught within the paddle if the 'bonus floor' was active and the paddle wasn't moved (02/12/16 M.S.) - extra balls of upper paddle (multiplayer) are created at proper position (02/12/16 M.S.) - shadows of extras are clipped to the playing field (02/12/15 M.S.) - lost/gained lives are refreshed correctly (02/12/15 M.S.) - decreased corner sensitivity and improved corner reflection (no longer reflected at 45° but at the real perpendicular which makes it much easier for balls to enter narrow passages) (02/12/14 M.S.) - simplified range check for ball velocity vector (02/12/14 M.S.) - the frame's shadow is not drawn twice (thus darker) when a brick close to the frame is removed (02/12/13 M.S.) - difficulty 'Hard' gives 30% score bonus (02/12/13 M.S.) - increased ball speed for 'Medium' and 'Hard' (02/12/13 M.S.) - added a missing check concering the reset position of reflected balls to the target computation (without this they could get into bricks which resulted in a corrupted next target) (02/12/13 M.S.) - extra balls (random initial direction) can no longer move straight up (when they did so they simply left the screen as no target could be computed for them) (02/12/13 M.S.) - reduced number of get_target() calls for balls and shots (02/12/11 M.S.) - improved handling of scrollbars (02/12/11 M.S.) - fixed color key bugs occuring at depth >=24 (02/12/10 M.S.) - when bricks regenerate they are refreshed correctly (02/12/08 M.S.) - player can disintegrate single bricks by pressing 'd' and spending 5% of his/her score (02/12/08 M.S.) 2.4beta-3: - continues always cost 50% of the current score but fully restore the initial amount of lives (02/12/07 M.S.) - fixed a bug in the 'restart' code that could accidently cause the game to quit if you hadn't paid the continue cost twice (02/12/07 M.S.) - updated Jurgen De Backers theme AbsoluteB (02/12/07 M.S.) - shadow creation for surfaces with no color key now works correctly (02/12/07 M.S.) 2.4beta-2: - fixed security holes created by improper use of sprintf (02/11/24 D.B.) 2.4beta: - added a quick help for network game (02/11/03 M.S.) - optimized drawing of balls/extras/shots/shrapnells (02/11/01 M.S.) - removed config option shadow (is always enabled) (02/11/01 M.S.) - 'paddle.png' may provide an additional paddle set for a different upper paddle (02/11/01 M.S.) - audio buffer size became config option (02/11/01 M.S.) - network statistics are sent in one go after game is finished (02/10/30 M.S.) - code clean-ups in establishing direct connection (02/10/30 M.S.) - in the highscore chart the level index is no longer 0 after completing a levelset (02/10/29 M.S.) - levelset transfer improved (02/10/27 M.S.) - fading time decreased (02/10/26 M.S.) - SDL >= 1.1.5 is now required (02/10/25 M.S.) - invalid users are properly removed from server (02/10/25 M.S.) - code clean-ups and performance enhancements (02/10/21 M.S.) - improved chatroom GUI (02/10/19 M.S.) - fixed a network leak that caused 500% more latency in 'Deathmatch' and 900% more latency in 'Normal Multiplayer' (02/10/08 M.S.) 2.3.5: - added pseudo levelset !FREAKOUT! that lets you play all levels (~600) in a random order (02/09/21 M.S.) - moved 'Select Theme' option from 'Advanced Options' to 'Graphics' (02/09/21 M.S.) - bonus stack is cleared at beginning of new level (02/09/21 M.S.) - replaced 'wontgiveup.wav' with 'verygood.wav' (02/09/20 M.S.) - implemented 'warp' option to switch to next level before all bricks where cleared (02/09/19 M.S.) - bricks/bonuses/maluses may have transparency (02/09/17 M.S.) - optional bonus floor graphic (02/09/17 M.S.) 2.3.4: - fixed a crash in 'Classic' theme (02/09/12 M.S.)
244 lines
9.7 KiB
Text
244 lines
9.7 KiB
Text
@comment $NetBSD: PLIST,v 1.3 2003/03/23 04:50:36 rh Exp $
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bin/lbreakout2
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bin/lbreakout2server
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share/doc/html/lbreakout2/b0.jpg
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share/games/lbreakout2/gfx/AbsoluteB/ABOUT
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share/games/lbreakout2/gfx/AbsoluteB/paddle.png
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share/games/lbreakout2/gfx/AbsoluteB/shot.png
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share/games/lbreakout2/gfx/AbsoluteB/weapon.png
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share/games/lbreakout2/gfx/Classic/ABOUT
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share/games/lbreakout2/gfx/Moiree/ABOUT
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share/games/lbreakout2/gfx/Moiree/back0.png
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share/games/lbreakout2/gfx/Oz/README
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share/games/lbreakout2/sounds/weak_ball.wav
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@dirrm share/games/lbreakout2/sounds
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@dirrm share/games/lbreakout2/levels
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@dirrm share/games/lbreakout2/gfx/Oz
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@dirrm share/games/lbreakout2/gfx/Moiree
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@dirrm share/games/lbreakout2/gfx/Classic
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@dirrm share/games/lbreakout2/gfx/AbsoluteB
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@dirrm share/games/lbreakout2/gfx
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@dirrm share/games/lbreakout2
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@dirrm share/doc/html/lbreakout2
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@unexec echo Please remove highscore file %D/share/games/lbreakout2.hscr manually.
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