pkgsrc/games/lbreakout2/PLIST
rh 7ed1c8eeef Update lbreakout to 2.4.1. Provided in PR pkg/20674 by Quentin Garnier.
Changes include:


2.4.1:
- unlimited number of backgrounds for themes (03/03/08 M.S.)
- if a levelset is selected its highscore chart is shown (03/02/27 M.S.)
- the warp icon gets static after it blinked four times (03/02/27 M.S.)
- the official levelsets 'Original', 'AddOn-1' and 'AddOn-2' became the
  first entries in the levelset list (03/02/27 M.S.)
- default warp limit is now 80% of bricks (03/02/27 M.S.)
- scores are displayed while player changes (03/02/23 M.S.)
- loading themes from installation path no longer restricted to the
  default ones (03/02/23 M.C.)
- added an explanation of the 'Warp' feature to the documenation
  (03/02/07 M.S.)

2.4:
- fixed a bug were balls could get caught within the paddle if the
  'bonus floor' was active and the paddle wasn't moved (02/12/16 M.S.)
- extra balls of upper paddle (multiplayer) are created at proper position
  (02/12/16 M.S.)
- shadows of extras are clipped to the playing field (02/12/15 M.S.)
- lost/gained lives are refreshed correctly (02/12/15 M.S.)
- decreased corner sensitivity and improved corner reflection (no longer
  reflected at 45° but at the real perpendicular which makes it much
  easier for balls to enter narrow passages) (02/12/14 M.S.)
- simplified range check for ball velocity vector (02/12/14 M.S.)
- the frame's shadow is not drawn twice (thus darker) when a brick close to
  the frame is removed (02/12/13 M.S.)
- difficulty 'Hard' gives 30% score bonus (02/12/13 M.S.)
- increased ball speed for 'Medium' and 'Hard' (02/12/13 M.S.)
- added a missing check concering the reset position of reflected balls
  to the target computation (without this they could get into bricks which
  resulted in a corrupted next target) (02/12/13 M.S.)
- extra balls (random initial direction) can no longer move straight up
  (when they did so they simply left the screen as no target could be computed
  for them) (02/12/13 M.S.)
- reduced number of get_target() calls for balls and shots (02/12/11 M.S.)
- improved handling of scrollbars (02/12/11 M.S.)
- fixed color key bugs occuring at depth >=24 (02/12/10 M.S.)
- when bricks regenerate they are refreshed correctly (02/12/08 M.S.)
- player can disintegrate single bricks by pressing 'd' and spending
  5% of his/her score (02/12/08 M.S.)

2.4beta-3:
- continues always cost 50% of the current score but fully restore the
  initial amount of lives (02/12/07 M.S.)
- fixed a bug in the 'restart' code that could accidently cause the
  game to quit if you hadn't paid the continue cost twice (02/12/07 M.S.)
- updated Jurgen De Backers theme AbsoluteB (02/12/07 M.S.)
- shadow creation for surfaces with no color key now works correctly
  (02/12/07 M.S.)

2.4beta-2:
- fixed security holes created by improper use of sprintf (02/11/24 D.B.)

2.4beta:
- added a quick help for network game (02/11/03 M.S.)
- optimized drawing of balls/extras/shots/shrapnells (02/11/01 M.S.)
- removed config option shadow (is always enabled) (02/11/01 M.S.)
- 'paddle.png' may provide an additional paddle set for a different
  upper paddle (02/11/01 M.S.)
- audio buffer size became config option (02/11/01 M.S.)
- network statistics are sent in one go after game is finished
  (02/10/30 M.S.)
- code clean-ups in establishing direct connection (02/10/30 M.S.)
- in the highscore chart the level index is no longer 0 after
  completing a levelset (02/10/29 M.S.)
- levelset transfer improved (02/10/27 M.S.)
- fading time decreased (02/10/26 M.S.)
- SDL >= 1.1.5 is now required (02/10/25 M.S.)
- invalid users are properly removed from server (02/10/25 M.S.)
- code clean-ups and performance enhancements (02/10/21 M.S.)
- improved chatroom GUI (02/10/19 M.S.)
- fixed a network leak that caused 500% more latency in 'Deathmatch'
  and 900% more latency in 'Normal Multiplayer' (02/10/08 M.S.)

2.3.5:
- added pseudo levelset !FREAKOUT! that lets you play all levels (~600)
  in a random order (02/09/21 M.S.)
- moved 'Select Theme' option from 'Advanced Options' to 'Graphics'
  (02/09/21 M.S.)
- bonus stack is cleared at beginning of new level (02/09/21 M.S.)
- replaced 'wontgiveup.wav' with 'verygood.wav' (02/09/20 M.S.)
- implemented 'warp' option to switch to next level before all bricks
  where cleared (02/09/19 M.S.)
- bricks/bonuses/maluses may have transparency (02/09/17 M.S.)
- optional bonus floor graphic (02/09/17 M.S.)

2.3.4:
- fixed a crash in 'Classic' theme (02/09/12 M.S.)
2003-03-23 04:50:35 +00:00

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Text

@comment $NetBSD: PLIST,v 1.3 2003/03/23 04:50:36 rh Exp $
bin/lbreakout2
bin/lbreakout2server
share/doc/html/lbreakout2/b0.jpg
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share/doc/html/lbreakout2/index.html
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share/doc/html/lbreakout2/warp.jpg
share/doc/html/lbreakout2/x0.jpg
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share/doc/html/lbreakout2/x8.jpg
share/doc/html/lbreakout2/x9.jpg
share/games/lbreakout2/gfx/AbsoluteB/ABOUT
share/games/lbreakout2/gfx/AbsoluteB/README
share/games/lbreakout2/gfx/AbsoluteB/back0.png
share/games/lbreakout2/gfx/AbsoluteB/back1.png
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share/games/lbreakout2/gfx/AbsoluteB/fr_top.png
share/games/lbreakout2/gfx/AbsoluteB/life.png
share/games/lbreakout2/gfx/AbsoluteB/menuback.png
share/games/lbreakout2/gfx/AbsoluteB/paddle.png
share/games/lbreakout2/gfx/AbsoluteB/shot.png
share/games/lbreakout2/gfx/AbsoluteB/weapon.png
share/games/lbreakout2/gfx/Classic/ABOUT
share/games/lbreakout2/gfx/Moiree/ABOUT
share/games/lbreakout2/gfx/Moiree/back0.png
share/games/lbreakout2/gfx/Moiree/back1.png
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share/games/lbreakout2/gfx/Moiree/life.png
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share/games/lbreakout2/gfx/Oz/README
share/games/lbreakout2/gfx/Oz/back0.png
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share/games/lbreakout2/gfx/Oz/paddle.png
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share/games/lbreakout2/gfx/bricks.png
share/games/lbreakout2/gfx/buttons.png
share/games/lbreakout2/gfx/confirm_buttons.png
share/games/lbreakout2/gfx/cr_back.png
share/games/lbreakout2/gfx/explosions.png
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share/games/lbreakout2/gfx/extras.png
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share/games/lbreakout2/gfx/life.png
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share/games/lbreakout2/gfx/paddle.png
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share/games/lbreakout2/gfx/scroll_up.png
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share/games/lbreakout2/gfx/shine.png
share/games/lbreakout2/gfx/shot.png
share/games/lbreakout2/gfx/warp.png
share/games/lbreakout2/gfx/weapon.png
share/games/lbreakout2/gfx/win_icon.png
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share/games/lbreakout2/levels/BeOS-4ever
share/games/lbreakout2/levels/Bombs
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share/games/lbreakout2/levels/Composers
share/games/lbreakout2/levels/Color
share/games/lbreakout2/levels/Demons
share/games/lbreakout2/levels/Flower
share/games/lbreakout2/levels/Fly
share/games/lbreakout2/levels/Freek
share/games/lbreakout2/levels/Gatinha
share/games/lbreakout2/levels/GreenWall
share/games/lbreakout2/levels/GreenWall2
share/games/lbreakout2/levels/HereWeGo
share/games/lbreakout2/levels/HighBall
share/games/lbreakout2/levels/Holidays
share/games/lbreakout2/levels/Hommage
share/games/lbreakout2/levels/IoriYagami
share/games/lbreakout2/levels/Kazan-1
share/games/lbreakout2/levels/Kevin
share/games/lbreakout2/levels/Lapis
share/games/lbreakout2/levels/Lattsville
share/games/lbreakout2/levels/LinuxFun
share/games/lbreakout2/levels/MP_Arenas
share/games/lbreakout2/levels/MP_Snapshots
share/games/lbreakout2/levels/Megadoomer
share/games/lbreakout2/levels/OpenSource
share/games/lbreakout2/levels/Original
share/games/lbreakout2/levels/Pabelo
share/games/lbreakout2/levels/Pawset
share/games/lbreakout2/levels/Ph33r
share/games/lbreakout2/levels/R-World
share/games/lbreakout2/levels/Runes
share/games/lbreakout2/levels/Shimitar
share/games/lbreakout2/levels/Silly
share/games/lbreakout2/levels/SnyMaxx
share/games/lbreakout2/levels/TheGauntlet
share/games/lbreakout2/levels/Tricky
share/games/lbreakout2/levels/Twilight
share/games/lbreakout2/levels/Wolvie
share/games/lbreakout2/levels/X
share/games/lbreakout2/levels/Yexter
share/games/lbreakout2/levels/Zufallswelt
share/games/lbreakout2/sounds/attach.wav
share/games/lbreakout2/sounds/bonus_magnet.wav
share/games/lbreakout2/sounds/chaos.wav
share/games/lbreakout2/sounds/click.wav
share/games/lbreakout2/sounds/dammit.wav
share/games/lbreakout2/sounds/damn.wav
share/games/lbreakout2/sounds/darkness.wav
share/games/lbreakout2/sounds/disable.wav
share/games/lbreakout2/sounds/excellent.wav
share/games/lbreakout2/sounds/exp.wav
share/games/lbreakout2/sounds/expand.wav
share/games/lbreakout2/sounds/expl_ball.wav
share/games/lbreakout2/sounds/extraball.wav
share/games/lbreakout2/sounds/freeze.wav
share/games/lbreakout2/sounds/gainlife.wav
share/games/lbreakout2/sounds/ghost.wav
share/games/lbreakout2/sounds/goldshower.wav
share/games/lbreakout2/sounds/joker.wav
share/games/lbreakout2/sounds/looselife.wav
share/games/lbreakout2/sounds/malus_magnet.wav
share/games/lbreakout2/sounds/menu_click.wav
share/games/lbreakout2/sounds/menu_motion.wav
share/games/lbreakout2/sounds/metal.wav
share/games/lbreakout2/sounds/reflect.wav
share/games/lbreakout2/sounds/score.wav
share/games/lbreakout2/sounds/shot.wav
share/games/lbreakout2/sounds/shrink.wav
share/games/lbreakout2/sounds/speeddown.wav
share/games/lbreakout2/sounds/speedup.wav
share/games/lbreakout2/sounds/standard.wav
share/games/lbreakout2/sounds/timeadd.wav
share/games/lbreakout2/sounds/verygood.wav
share/games/lbreakout2/sounds/wall.wav
share/games/lbreakout2/sounds/weak_ball.wav
share/games/lbreakout2/sounds/wontgiveup.wav
@dirrm share/games/lbreakout2/sounds
@dirrm share/games/lbreakout2/levels
@dirrm share/games/lbreakout2/gfx/Oz
@dirrm share/games/lbreakout2/gfx/Moiree
@dirrm share/games/lbreakout2/gfx/Classic
@dirrm share/games/lbreakout2/gfx/AbsoluteB
@dirrm share/games/lbreakout2/gfx
@dirrm share/games/lbreakout2/gui_theme
@dirrm share/games/lbreakout2
@dirrm share/doc/html/lbreakout2
@unexec echo Please remove highscore file %D/share/games/lbreakout2.hscr manually.