The ChangeLog has this to say about it: - in-game menus, like the "Quit Game" question, and an End Round menu. - menu handling changed some internal things, so it is possible to create more menus at a time. it is possible to write own menuloops. (this is used in the new playerselection screen and playermenu screen.) - new player selection screen, needed because of the second local player. - password protection for own games so they can be listed on the OGC but only people with the password will be able to join. - user-defined keyboad settings. - the server can now kick players from the game - programm parameters for automatic joining/hosting a game, using ogc, port configuation and debug mode. - Fixed: respawning of the player will continue and finish when we go into Hurry Mode. - Fixed: bombs will start ticking when another special is taken or the player died. - Fixed: statusbar will forced to update if a player finished respawning. - Fixed: number of items which have been dropped. If not all items could been set a debug message will be printed into the console or stdout.txt. - Fixed: items can not anymore droped on bombs. - Fixes the issue of it making incorrect assumptions about the initial range of bombs and placing players in unsafe positions.
6 lines
300 B
Text
6 lines
300 B
Text
$NetBSD: distinfo,v 1.6 2004/06/23 15:48:41 snj Exp $
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SHA1 (bomberclone-0.11.3.tar.bz2) = 9c0f7dc79efd13c05e4739a36251eab1a7307c68
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Size (bomberclone-0.11.3.tar.bz2) = 7910603 bytes
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SHA1 (patch-aa) = b80396a7ad0a9e2fc1a4b32a4da845f07cbf28a7
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SHA1 (patch-ab) = 5f4d7769d12042271226123abd763d85e1aff196
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