8d10cff493
Summary of changes in version 3.5: Major new features: * New noise functions * Photon mapping * Dispersion * Improved Radiosity * New light sources * Light groups * Isosurface and parametric objects * Sphere sweep object * New mesh object * UV Mapping * Improved textures * Improved and faster media * New patterns * Functions Additional new features: * Reading of JPEG and TIFF image formats * Projected through * More realistic attenuation * New clock keywords * New image size keywords * Inverse transform * Spherical camera * New float function: inside * Splines * Metallic reflection * Mapping using warps * Double illuminate flag * No image and no reflection flags * Basic Unicode Support * Declare a float constant from an INI file Bug fixes and enhancements: * Light source enhancements * Fixed normal average, reflection and other related problems * Fixed cylinder camera problems * Fixed the use of multiple closed bezier-splines in prism * Fixed infinite cone bug * Fixed the use of two subsequent colors, not separated by a comma in checker, hexagon and bricks. * Fixed gamma correct bugs * Numerous other bug fixes and optimizations
9 lines
538 B
Text
9 lines
538 B
Text
POV-Ray(tm) Persistence of Vision Ray Tracer
|
|
|
|
The Persistence of Vision(tm) Ray-Tracer creates three-dimensional,
|
|
photo-realistic images using a rendering technique called ray-tracing.
|
|
It reads in a text file containing information describing the objects
|
|
and lighting in a scene and generates an image of that scene from the
|
|
view point of a camera also described in the text file. Ray-tracing is
|
|
not a fast process by any means, but it produces very high quality images
|
|
with realistic reflections, shading, perspective and other effects.
|