A glue layer between clutter and box2d that provides a special group where the actors can be set to be static or dynamic in regard to a physics simulation. The source tree currently contains an embedded version of box2d trunk. Features: - Children of the ClutterBox2d group can be simulated as static or dynamic rigid bodies. Collision detection. - Specifying the gravity of the world. - play/pause control over the box2d physics engine - Setting linear and angular velocities of simulated children. - automatic position synchronization between clutter and box2d. - joints - prismatic. - revolute. - distance (spring) - mouse (for dragging objects around and manipulating them).
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1 KiB
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22 lines
1 KiB
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@comment $NetBSD: PLIST,v 1.1.1.1 2008/12/14 11:02:30 obache Exp $
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include/clutter-0.8/clutter-box2d/clutter-box2d-joint.h
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include/clutter-0.8/clutter-box2d/clutter-box2d-util.h
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include/clutter-0.8/clutter-box2d/clutter-box2d.h
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lib/libclutter-box2d-0.8.la
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lib/pkgconfig/clutter-box2d-0.8.pc
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share/gtk-doc/html/clutter-box2d/ch01.html
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share/gtk-doc/html/clutter-box2d/ch02.html
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share/gtk-doc/html/clutter-box2d/clutter-box2d-ClutterBox2D-Actor.html
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share/gtk-doc/html/clutter-box2d/clutter-box2d-ClutterBox2D-Joint.html
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share/gtk-doc/html/clutter-box2d/clutter-box2d.devhelp
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share/gtk-doc/html/clutter-box2d/clutter-box2d.devhelp2
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share/gtk-doc/html/clutter-box2d/home.png
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share/gtk-doc/html/clutter-box2d/index.html
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share/gtk-doc/html/clutter-box2d/index.sgml
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share/gtk-doc/html/clutter-box2d/left.png
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share/gtk-doc/html/clutter-box2d/license.html
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share/gtk-doc/html/clutter-box2d/right.png
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share/gtk-doc/html/clutter-box2d/style.css
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share/gtk-doc/html/clutter-box2d/up.png
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@dirrm share/gtk-doc/html/clutter-box2d
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@dirrm include/clutter-0.8/clutter-box2d
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