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New in 0.8.7: 0.8.6 was never released due bugs found late in the release process. This release, 0.8.7, will most likely have it's fair share of bugs and we need your help to get them hunted down. May the force be with you when you are playtesting. Highlights for the release: Scenario balancing for 'Heir to the Throne' and 'The Eastern Invasion' campaigns. User interface improvements: shadows for labels to make them visible on each type of terrain and in-game help system improvements. Graphics improvements: terrains and transitions, unit images and animations, portraits, The Green Isle map. Unit balancing: ghosts are now more vulnerable to holy and less vulnerable to "physical" attacks. 18 new units added. Slovenian as new translation, 17 updated translations. Multiplayer improvements: renewed lobby, leader indicator, random map generator improvements and variations (Desert, Winter, Marsh), map descriptions, Broken Bridge map. Various improvements for logging system, wesnothd network threading, Out of Sync detection and reporting. Preparations for 320x240 resolution support. Image, data and code cleanups. Lots of bug fixes - see all details at http://changelog.wesnoth.org (don't forget to check the never released 0.8.6 changes). New in 0.8.5: Translation teams have continued working hard, more translations have been converted to gettext, lots of updates for existing translations, work for Greek and Russian translations has begun - check translation statuses at http://gettext.wesnoth.org We now have campaign server where unofficial campaigns can be uploaded and easily fetched through campaign selection interface. Multiplayer improvements including some new maps and choosing your leader. Scenario balancing for most campaigns and tutorial updates. 14 new units. Remade Drakes. User interface, graphics and AI improvements. English language polishing. Code cleanups and improvements. Many bug fixes - check details at http://changelog.wesnoth.org New in 0.8.4 We have some rule/engine changes worth of mentioning: Vision range is now based on potential movement. Charge, backstab and steadfast abilities use true doubling and halving rather than additive percentage calculations. Ghosts have been changed to use new 'spirit' movetype which has high resistance values against all "physical" attacks and their movement is now slowed by water. Undeadfoot units have been granted 'deep walking' - that is marching through deep water. And then some less detailed changes: new scenarios for 'Heir to the Throne' and 'The Rise of Wesnoth' campaigns, scenario balancing for all included campaigns. Graphics improvements, some new sound effects, balanced units and added new units, multiplayer improvements, code optimizations and bunch of bug fixes - see all details at http://changelog.wesnoth.org New in 0.8.3 Wesnoth has switched using gettext for translations, we have received gettextized translations for catalan, french, norwegian and spanish. Magic place to visit is http://wesnoth.slack.it/?GetText We have also been working on other fronts: new scenarios for 'The Eastern Invasion' and 'The Rise of Wesnoth' campaigns. Scenario balancing for 'The Dark Hordes', 'The Eastern Invasion' and 'The Rise of Wesnoth' campaigns. User interface improvements, graphics improvements, updated tutorial, balanced units and added some new units, multiplayer improvements, code optimizations and bunch of bug fixes - see all details at http://changelog.wesnoth.org New in 0.8.2 New tutorial, new era for multiplayer, new units, user interface improvements, graphics improvements, multiplayer improvements and unit balancing. Scenario balancing for 'Son of the Black Eye', 'The Eastern Invasion' and 'The Rise of Wesnoth' campaigns. Many bug fixes - see all details at http://changelog.wesnoth.org New in 0.8.1 This release features The Rise of Wesnoth, a new campaign with 17 scenarios. There are 6 new scenarios for The Eastern Invasion campaign and 1 new scenario for The Dark Hordes campaign. There are also 13 new units, user interface improvements, graphics improvements, a new song, scenario balancing for The Eastern Invasion campaign, and multiplayer improvements. Translations were updated for Catalan, Czech, French, German, Slovak, Spanish, and Swedish. There were some code cleanups and optimizations, and a lot of bugfixes. |
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