ca14d1dd71
AssetML defines an XML file for multimedia metadata, such as name, description, categories, and file type. Applications using the libassetml library can query these XML files to share and reuse content like image and audio files. This package also provides the assetml-query tool for browsing the AssetML database. http://www.ofset.org/assetml/ (This will be used by childsplay and gcompris. Anyone want to work on them?)
21 lines
646 B
Makefile
21 lines
646 B
Makefile
# $NetBSD: buildlink3.mk,v 1.1.1.1 2005/02/16 18:38:41 reed Exp $
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BUILDLINK_DEPTH:= ${BUILDLINK_DEPTH}+
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LIBASSETML_BUILDLINK3_MK:= ${LIBASSETML_BUILDLINK3_MK}+
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.if !empty(BUILDLINK_DEPTH:M+)
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BUILDLINK_DEPENDS+= libassetml
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.endif
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BUILDLINK_PACKAGES:= ${BUILDLINK_PACKAGES:Nlibassetml}
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BUILDLINK_PACKAGES+= libassetml
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.if !empty(LIBASSETML_BUILDLINK3_MK:M+)
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BUILDLINK_DEPENDS.libassetml+= libassetml>=1.2.1
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BUILDLINK_PKGSRCDIR.libassetml?= ../../multimedia/libassetml
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.endif # LIBASSETML_BUILDLINK3_MK
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.include "../../devel/glib2/buildlink3.mk"
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.include "../../textproc/libxml2/buildlink3.mk"
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BUILDLINK_DEPTH:= ${BUILDLINK_DEPTH:S/+$//}
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