83e8042df4
Woof! 7.0.0 ----------- - Options loaded from a PWAD are now disabled in the menu instead of merely skipped (@rfomin). - Trim trailing spaces off the demo footer. - OPL emulation based on Nuked OPL3 Version1.8 has been ported over from Chocolate Doom. - Avoid namespace clash with the time symbol, e.g. on SmartOS. - Use unambigious integer types in the BMP screenshot saving code. - The Alt-Tab bug workaround has been extended to SDL 2.0.16 (@rfomin). - The actual sample frequency is now fed back into snd_samplerate config variable. - Native Windows MIDI support has been implemented, replacing woof-midiproc (@rfomin). - The demo_version value is now logged in P_SetupLevel(). - Don't change MUSINFO music if nomusicparm is set (@rfomin). - Fix wrong generalised door sounds (@rfomin). - Fix the Boom elevators movement interpolation (@rfomin). - Enable cosmetic compatibility options for all complevels, i.e. comp_blazing, comp_doorlight and comp_skymap (@rfomin). - Next level key also skips the current demo (@rfomin). - cmake: always unzip SDL2 binaries in build directory (@melak47). - Fix M_PAUSE graphics location in hires mode (@rfomin). - Make keyed doors flash on the automap, ported over from Crispy Doom (@rfomin). - Keep the map static in overlay mode if not following the player. - Implement DSDHacked support (@rfomin). - Fix the dehacked string replacement behavior (@rfomin). - Fixed a bug in DeHackEd string replacements with a length of exactly four (@JadingTsunami). - Add comp_voodooscroller, MBF21 v1.3 update (@rfomin). - Demo features (@rfomin). - If a new game is started during demo recording, start a new demo. - Add key to finish demo recording. - Count spawned monsters - Add demo file name suffix counter, rngseed is generated before restart recording. - Use SDL functions to load a WAV lump (@rfomin). |
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patch-Source_d__iwad.c |