c04b34fe18
Changes This version is backwards compatible with save states from SameBoy 0.11.x and newer. New/Improved Features * Super Game Boy color correction is now available in the libretro port * It is now possible to hide the Super Game Boy border in the libretro port * The SDL port will now hide the mouse while a ROM is running Accuracy Improvements/Fixes * Changing the frequency of channels 1 and 2 is now more accurate * Audio rendering should now be accurate when emulating Game Boy Advance Bug Fixes * Fixed garbled graphics while emulting Super Game Boy in the SDL port when OpenGL 3.2 is not available * The Cocoa build is now linked against the correct SDK version, restoring compatbility with older macOS versions that was mistakenly dropped in the previous release * Fixed fullscreen related issues in the SDL port * Fixed a bug where the SDL port did not save the battery in some cases * Bug fixes to libretro achievement support * Restored Game Boy Camera support on newer macOS versions * Fixed High-DPI support on Windows 10 Misc Internal Changes * Improvements to the audio and ICD2 APIs * Allow compiling SameBoy for platforms with a non-standard bool size * Improved build portability, will now use pkg-config if available |
||
---|---|---|
.. | ||
DESCR | ||
distinfo | ||
Makefile | ||
Makefile.common | ||
PLIST |