3cfe76e0ed
* new translation: * British English * updated translations: * Basque * Catalan * French * German * Italian * Latin * Slovenian * Swedish * in language-selection dialog, consistently use native name for all languages, with the (hopefully) official latin transcription for those that cannot be displayed in the default font (russian, bulgarian, greek) * language fixes and polishing (English) * campaign fixes and changes: * fixed Delfador appearing in the water when turns run out in 'The Bay of Pearls' (HttT) * updated maps for: 'Northern Winter' & 'Mountain Pass' (HttT) * updated 'Evacuation' & 'Captured' (EI) * fixed the talking tentacle in 'Temple of the Deep' (TroW) * switch to the new Merfolk and Nagas in TRoW and HttT * unit fixes and changes: * fixed several units using non-existing sound files * added sounds (existing) to several attacks * updated all uses of the 'old fireball' to use the 'new fireballs' * added new images and animations for all mages * updated the attack frame sequences for the Drakes * added attack icons for 'slam' and 'ballista' * obsoleted all instances of the old 'Mermen' & 'Naga' unit lines * modified defense weight for Drake Slasher * decreased hitpoints for Gate * renamed 'Elvish Lady Parandra' 'Elvish Lady' * made all mages use staff (impact) as melee attack * added support for directional attack animations * fixed slovene being wrongly localized as sl_SL insteof sl_SI * fixed zipios support so that user campaigns custom images and sounds can be loaded * fixed locale-dependent numeric input/output bug, it allowed units to walk on the water, and prevented the AI from being correctly configured in campaigns * use fixed-point arithmetics in critical functions, so that wesnoth can reasonably run on an FPU-less machine (eg. ipaq PDA) * fixed the width of 'HP' and 'XP' in the right side panel * fixed some multiplayer connect bugs * fixed the AI not going through the no-ZoC of lv0 units when it should have * code cleanups and bug fixes |
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