pkgsrc/games/bomberclone/distinfo
wiz 08482818aa Update to 0.11.6.2, fixing a security problem:
Version 0.11.6.2
- Client network player could die two times in a game.
  After receiving the playerdata packet from a client did the
  server first the player_set_gfx routine first. Which send a
  playerid packet with a alife player back.
  Changed: player_set_gfx routine will be called after setting
  the state of a player.
  Also do_playerid will check if the game is not running
  or the player is still alife to set this value.
- Dedicated server support (only testing).
- Fixed do_quit and send_quit.
- Fixed number of players in running games was always
  set to 0.

Version 0.11.6.1
- Display the number of players for each listed network game.
- Ghost Player added.
- Playername will not overlapped by the player gfx anymore.
- Added menuswitch to enable/disable broadcast requests.
2006-06-26 21:54:26 +00:00

9 lines
501 B
Text

$NetBSD: distinfo,v 1.11 2006/06/26 21:54:26 wiz Exp $
SHA1 (bomberclone-0.11.6.2.tar.gz) = 35eb325cbfc54b4179d1acb1929e0ae7a0aa3781
RMD160 (bomberclone-0.11.6.2.tar.gz) = a1570957c02f2836aaed9966597464ee177d61e7
Size (bomberclone-0.11.6.2.tar.gz) = 8001287 bytes
SHA1 (patch-aa) = b80396a7ad0a9e2fc1a4b32a4da845f07cbf28a7
SHA1 (patch-ab) = 5f4d7769d12042271226123abd763d85e1aff196
SHA1 (patch-ac) = dd7e54f9de35709fd0d9087a13b307e94416d42a
SHA1 (patch-ad) = d87cc4bfcdbccf2f1c173ab10f6f30738e37a32a