08482818aa
Version 0.11.6.2 - Client network player could die two times in a game. After receiving the playerdata packet from a client did the server first the player_set_gfx routine first. Which send a playerid packet with a alife player back. Changed: player_set_gfx routine will be called after setting the state of a player. Also do_playerid will check if the game is not running or the player is still alife to set this value. - Dedicated server support (only testing). - Fixed do_quit and send_quit. - Fixed number of players in running games was always set to 0. Version 0.11.6.1 - Display the number of players for each listed network game. - Ghost Player added. - Playername will not overlapped by the player gfx anymore. - Added menuswitch to enable/disable broadcast requests.
9 lines
501 B
Text
9 lines
501 B
Text
$NetBSD: distinfo,v 1.11 2006/06/26 21:54:26 wiz Exp $
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SHA1 (bomberclone-0.11.6.2.tar.gz) = 35eb325cbfc54b4179d1acb1929e0ae7a0aa3781
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RMD160 (bomberclone-0.11.6.2.tar.gz) = a1570957c02f2836aaed9966597464ee177d61e7
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Size (bomberclone-0.11.6.2.tar.gz) = 8001287 bytes
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SHA1 (patch-aa) = b80396a7ad0a9e2fc1a4b32a4da845f07cbf28a7
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SHA1 (patch-ab) = 5f4d7769d12042271226123abd763d85e1aff196
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SHA1 (patch-ac) = dd7e54f9de35709fd0d9087a13b307e94416d42a
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SHA1 (patch-ad) = d87cc4bfcdbccf2f1c173ab10f6f30738e37a32a
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