pkgsrc/graphics/glm/PLIST
ryoon ae8c70905e Import glm-0.9.3.2 as graphics/glm.
OpenGL Mathematics (GLM) is a header only C++ mathematics library
for graphics software based on the OpenGL Shading Language (GLSL)
specification.
2012-05-06 08:23:22 +00:00

223 lines
7.2 KiB
Text

@comment $NetBSD: PLIST,v 1.1.1.1 2012/05/06 08:23:22 ryoon Exp $
include/glm/core/_detail.hpp
include/glm/core/_fixes.hpp
include/glm/core/_swizzle.hpp
include/glm/core/_swizzle_func.hpp
include/glm/core/_vectorize.hpp
include/glm/core/dummy.cpp
include/glm/core/func_common.hpp
include/glm/core/func_common.inl
include/glm/core/func_exponential.hpp
include/glm/core/func_exponential.inl
include/glm/core/func_geometric.hpp
include/glm/core/func_geometric.inl
include/glm/core/func_integer.hpp
include/glm/core/func_integer.inl
include/glm/core/func_matrix.hpp
include/glm/core/func_matrix.inl
include/glm/core/func_noise.hpp
include/glm/core/func_noise.inl
include/glm/core/func_packing.hpp
include/glm/core/func_packing.inl
include/glm/core/func_trigonometric.hpp
include/glm/core/func_trigonometric.inl
include/glm/core/func_vector_relational.hpp
include/glm/core/func_vector_relational.inl
include/glm/core/hint.hpp
include/glm/core/intrinsic_common.hpp
include/glm/core/intrinsic_common.inl
include/glm/core/intrinsic_exponential.hpp
include/glm/core/intrinsic_exponential.inl
include/glm/core/intrinsic_geometric.hpp
include/glm/core/intrinsic_geometric.inl
include/glm/core/intrinsic_matrix.hpp
include/glm/core/intrinsic_matrix.inl
include/glm/core/intrinsic_trigonometric.hpp
include/glm/core/intrinsic_trigonometric.inl
include/glm/core/intrinsic_vector_relational.hpp
include/glm/core/intrinsic_vector_relational.inl
include/glm/core/setup.hpp
include/glm/core/type.hpp
include/glm/core/type_float.hpp
include/glm/core/type_gentype.hpp
include/glm/core/type_gentype.inl
include/glm/core/type_half.hpp
include/glm/core/type_half.inl
include/glm/core/type_int.hpp
include/glm/core/type_mat.hpp
include/glm/core/type_mat.inl
include/glm/core/type_mat2x2.hpp
include/glm/core/type_mat2x2.inl
include/glm/core/type_mat2x3.hpp
include/glm/core/type_mat2x3.inl
include/glm/core/type_mat2x4.hpp
include/glm/core/type_mat2x4.inl
include/glm/core/type_mat3x2.hpp
include/glm/core/type_mat3x2.inl
include/glm/core/type_mat3x3.hpp
include/glm/core/type_mat3x3.inl
include/glm/core/type_mat3x4.hpp
include/glm/core/type_mat3x4.inl
include/glm/core/type_mat4x2.hpp
include/glm/core/type_mat4x2.inl
include/glm/core/type_mat4x3.hpp
include/glm/core/type_mat4x3.inl
include/glm/core/type_mat4x4.hpp
include/glm/core/type_mat4x4.inl
include/glm/core/type_size.hpp
include/glm/core/type_vec.hpp
include/glm/core/type_vec.inl
include/glm/core/type_vec1.hpp
include/glm/core/type_vec1.inl
include/glm/core/type_vec2.hpp
include/glm/core/type_vec2.inl
include/glm/core/type_vec3.hpp
include/glm/core/type_vec3.inl
include/glm/core/type_vec4.hpp
include/glm/core/type_vec4.inl
include/glm/ext.hpp
include/glm/glm.hpp
include/glm/gtc/half_float.hpp
include/glm/gtc/half_float.inl
include/glm/gtc/matrix_access.hpp
include/glm/gtc/matrix_access.inl
include/glm/gtc/matrix_integer.hpp
include/glm/gtc/matrix_inverse.hpp
include/glm/gtc/matrix_inverse.inl
include/glm/gtc/matrix_transform.hpp
include/glm/gtc/matrix_transform.inl
include/glm/gtc/noise.hpp
include/glm/gtc/noise.inl
include/glm/gtc/quaternion.hpp
include/glm/gtc/quaternion.inl
include/glm/gtc/random.hpp
include/glm/gtc/random.inl
include/glm/gtc/swizzle.hpp
include/glm/gtc/swizzle.inl
include/glm/gtc/type_precision.hpp
include/glm/gtc/type_precision.inl
include/glm/gtc/type_ptr.hpp
include/glm/gtc/type_ptr.inl
include/glm/gtx/associated_min_max.hpp
include/glm/gtx/associated_min_max.inl
include/glm/gtx/bit.hpp
include/glm/gtx/bit.inl
include/glm/gtx/closest_point.hpp
include/glm/gtx/closest_point.inl
include/glm/gtx/color_cast.hpp
include/glm/gtx/color_cast.inl
include/glm/gtx/color_space.hpp
include/glm/gtx/color_space.inl
include/glm/gtx/color_space_YCoCg.hpp
include/glm/gtx/color_space_YCoCg.inl
include/glm/gtx/compatibility.hpp
include/glm/gtx/compatibility.inl
include/glm/gtx/component_wise.hpp
include/glm/gtx/component_wise.inl
include/glm/gtx/constants.hpp
include/glm/gtx/constants.inl
include/glm/gtx/epsilon.hpp
include/glm/gtx/epsilon.inl
include/glm/gtx/euler_angles.hpp
include/glm/gtx/euler_angles.inl
include/glm/gtx/extend.hpp
include/glm/gtx/extend.inl
include/glm/gtx/extented_min_max.hpp
include/glm/gtx/extented_min_max.inl
include/glm/gtx/fast_exponential.hpp
include/glm/gtx/fast_exponential.inl
include/glm/gtx/fast_square_root.hpp
include/glm/gtx/fast_square_root.inl
include/glm/gtx/fast_trigonometry.hpp
include/glm/gtx/fast_trigonometry.inl
include/glm/gtx/gradient_paint.hpp
include/glm/gtx/gradient_paint.inl
include/glm/gtx/handed_coordinate_space.hpp
include/glm/gtx/handed_coordinate_space.inl
include/glm/gtx/inertia.hpp
include/glm/gtx/inertia.inl
include/glm/gtx/int_10_10_10_2.hpp
include/glm/gtx/int_10_10_10_2.inl
include/glm/gtx/integer.hpp
include/glm/gtx/integer.inl
include/glm/gtx/intersect.hpp
include/glm/gtx/intersect.inl
include/glm/gtx/log_base.hpp
include/glm/gtx/log_base.inl
include/glm/gtx/matrix_cross_product.hpp
include/glm/gtx/matrix_cross_product.inl
include/glm/gtx/matrix_interpolation.hpp
include/glm/gtx/matrix_interpolation.inl
include/glm/gtx/matrix_major_storage.hpp
include/glm/gtx/matrix_major_storage.inl
include/glm/gtx/matrix_operation.hpp
include/glm/gtx/matrix_operation.inl
include/glm/gtx/matrix_query.hpp
include/glm/gtx/matrix_query.inl
include/glm/gtx/mixed_product.hpp
include/glm/gtx/mixed_product.inl
include/glm/gtx/multiple.hpp
include/glm/gtx/multiple.inl
include/glm/gtx/noise.hpp
include/glm/gtx/noise.inl
include/glm/gtx/norm.hpp
include/glm/gtx/norm.inl
include/glm/gtx/normal.hpp
include/glm/gtx/normal.inl
include/glm/gtx/normalize_dot.hpp
include/glm/gtx/normalize_dot.inl
include/glm/gtx/number_precision.hpp
include/glm/gtx/number_precision.inl
include/glm/gtx/ocl_type.hpp
include/glm/gtx/ocl_type.inl
include/glm/gtx/optimum_pow.hpp
include/glm/gtx/optimum_pow.inl
include/glm/gtx/orthonormalize.hpp
include/glm/gtx/orthonormalize.inl
include/glm/gtx/perpendicular.hpp
include/glm/gtx/perpendicular.inl
include/glm/gtx/polar_coordinates.hpp
include/glm/gtx/polar_coordinates.inl
include/glm/gtx/projection.hpp
include/glm/gtx/projection.inl
include/glm/gtx/quaternion.hpp
include/glm/gtx/quaternion.inl
include/glm/gtx/random.hpp
include/glm/gtx/random.inl
include/glm/gtx/raw_data.hpp
include/glm/gtx/raw_data.inl
include/glm/gtx/reciprocal.hpp
include/glm/gtx/reciprocal.inl
include/glm/gtx/rotate_vector.hpp
include/glm/gtx/rotate_vector.inl
include/glm/gtx/simd_mat4.hpp
include/glm/gtx/simd_mat4.inl
include/glm/gtx/simd_vec4.hpp
include/glm/gtx/simd_vec4.inl
include/glm/gtx/spline.hpp
include/glm/gtx/spline.inl
include/glm/gtx/std_based_type.hpp
include/glm/gtx/std_based_type.inl
include/glm/gtx/string_cast.hpp
include/glm/gtx/string_cast.inl
include/glm/gtx/transform.hpp
include/glm/gtx/transform.inl
include/glm/gtx/transform2.hpp
include/glm/gtx/transform2.inl
include/glm/gtx/ulp.hpp
include/glm/gtx/ulp.inl
include/glm/gtx/unsigned_int.hpp
include/glm/gtx/unsigned_int.inl
include/glm/gtx/vec1.hpp
include/glm/gtx/vec1.inl
include/glm/gtx/vector_access.hpp
include/glm/gtx/vector_access.inl
include/glm/gtx/vector_angle.hpp
include/glm/gtx/vector_angle.inl
include/glm/gtx/vector_query.hpp
include/glm/gtx/vector_query.inl
include/glm/gtx/verbose_operator.hpp
include/glm/gtx/verbose_operator.inl
include/glm/gtx/wrap.hpp
include/glm/gtx/wrap.inl
include/glm/virtrev/xstream.hpp