pkgsrc/games/wesnoth/Makefile
wiz e880272d4d Update to 1.4.5, provided by Leonardo Taccari in PR 39679:
Version 1.4.5:
 * campaigns:
   * Sceptre of Fire
     * Fixed a coordinate bug that caused 'Hills of the Shorbear Clan' to not
       end when it was supposed to.
     * Fixed a bug that allowed one to finish 'The Dragon' by defeating both
       enemy leaders.
 * graphics:
   * new portraits: Silver Mages, White Mages, female Mage of Light, Arch Mages,
     Red Mages, Dark Adepts, female Necromancer/Dark Sorceress, L1 Mages, Lich
 * language and i18n:
   * updated translations: Chinese (Traditional), Czech, Danish, French,
     Galician, German, Hungarian, Italian, Lithuanian, Polish, Russian,
     Spanish
   * updated manpages: Hungarian
   * updated manual: Hungarian
   * fonts: DejaVuSans 2.26
 * miscellaneous and bug fixes:
   * Fixed linewrapping with not to wrap markups (bug #11946 and bug #11945)
   * Fixed OOS bug when giving control and having move in undo stack.
   * Fixed crash when ai moves units next to level 0 hiden unit (bug #12252)
   * Fixed loading ai parameters. MP side defination now overwrites
     era values (bug #12171)
   * Fixed MP saves to transfer correct completion state to remote clients
     when loadin game (bug #10385)

Version 1.4.4:
 * language and i18n:
   * new translation: Latvian
   * updated translations: Arabic, Catalan, Chinese (Traditional), Czech,
     Danish, Finnish, French, Galician, German, Greek, Hungarian, Italian,
     Japanese, Lithuanian, Polish, Russian, Serbian, Slovak
   * langcode change: moved gl_ES to gl
 * miscellaneous and bug fixes:
   * Fixed timer end warning not to play in opponents turn (bug: #11517)
   * fix bug #11630 (preventing redo and rename during opponent's turn)
   * Added recursion preventarion to [kill] fire_event=yes [/kill]
   * Added check whether sendfile is in glibc (debian patch #490638)

Version 1.4.3:
 * campaigns:
   * The Rise of Wesnoth:
     * fixed the Wesfolk Outcast line's distract ability not working
 * language and i18n:
   * new translations: Arabic, Friulian, Macedonian
   * updated translations: Czech, Danish, Dutch, Estonian, Finnish, French,
     German, Hungarian, Japanese, Polish, Russian, Serbian, Slovak, Spanish
   * fonts: DejaVuSans 2.25
   * manual: updated screenshots to match UI rearrangements
 * WML engine:
   * fix [teleport] capturing villages with the wrong side (bug #11683)
 * campaignd
   * made campaign server use gzip compression for networking
   * made campaign server detect if client can receive gzipped data
   * made campaign server use gzip for storing addons
   * added configuraion option to choose gzip compression level
 * miscellaneous and bug fixes:
   * fixed parser bug that prevented loading binary data strings
   * starting a campaign without any installed now gives an error.
   * fixed issues with campaign info in non-compressed saved games
     (bug #11386)
   * Backported graceful restart feature to server
   * Improved connection stability with slow connections.
   * Implemented send_file to reduce memory usage when sending files
   * Fixed a mememory leak in networking code
   * fixed an alignement issue which caused a SIGBUS on a Sparc
     (debian bug #426318)
   * Fixed tokenizer not to strip CR from quoted string becaue it would destroy
     images transfered over network
   * added some includes to fix compilation problems with Sun Studio 12
     (patch #1066)
   * fixed null-pointer reference in network code
2008-10-09 12:55:23 +00:00

71 lines
2.3 KiB
Makefile

# $NetBSD: Makefile,v 1.47 2008/10/09 12:55:23 wiz Exp $
DISTNAME= wesnoth-1.4.5
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=wesnoth/}
EXTRACT_SUFX= .tar.bz2
MAINTAINER= wiz@NetBSD.org
HOMEPAGE= http://www.wesnoth.org/
COMMENT= Fantasy turn-based strategy game
#LICENSE= gnu-gpl-v2
PKG_DESTDIR_SUPPORT= user-destdir
BUILD_DEPENDS+= libxslt-[0-9]*:../../textproc/libxslt
CONFIGURE_ARGS+= --with-boost=${BUILDLINK_PREFIX.boost-libs}
USE_DIRS= xdg-1.4
USE_LIBTOOL= yes
USE_TOOLS+= pkg-config
USE_LANGUAGES= c c++
GNU_CONFIGURE= yes
MAKE_JOBS_SAFE= no
UNLIMIT_RESOURCES+= datasize
# This is not needed for the average player, so do not require bash.
#REPLACE_BASH+= data/tools/castle-cutter/mk-castle.sh
#USE_TOOLS+= bash:run
REPLACE_PERL+= utils/wmlxgettext
REPLACE_PERL+= data/tools/unit_tree/units.pl
REPLACE_PERL+= data/tools/unit_tree/TeamColorizer.pl
REPLACE_PERL+= data/tools/TeamColorizer.pl
USE_TOOLS+= perl:run msgfmt
SUBST_CLASSES+= python
SUBST_STAGE.python= post-build
SUBST_FILES.python+= data/ais/bruteforce.py
SUBST_FILES.python+= data/ais/documentation.py
SUBST_FILES.python+= data/ais/sample.py
SUBST_FILES.python+= data/campaigns/Descent_Into_Darkness/ais/kamikaze.py
SUBST_FILES.python+= data/tools/scoutDefault.py
SUBST_MESSAGE.python= Fixing path to python.
# Best we can do without pulling in a python dependency.
SUBST_SED.python+= -e 's,WPY,${PREFIX}/bin/python2.5,'
SUBST_SED.python+= -e 's,/bin/env.*python,${PREFIX}/bin/python2.5,'
SUBST_SED.python+= -e 's,/usr/bin/python,${PREFIX}/bin/python2.5,'
REPLACE_RUBY= data/tools/terrain2wiki.rb
.include "../../lang/ruby/replace.mk"
post-install:
${RM} ${DESTDIR}${PREFIX}/share/wesnoth/icons/Makefile*
BUILDLINK_API_DEPENDS.SDL_mixer+= SDL_mixer>=1.2.5nb3
.include "../../audio/SDL_mixer/buildlink3.mk"
.include "../../converters/fribidi/buildlink3.mk"
BUILDLINK_API_DEPENDS.SDL+= SDL>=1.2.7
.include "../../devel/SDL/buildlink3.mk"
# configure script in 0.9.0 requests explicitly to
# use included SDL_ttf library
#.include "../../devel/SDL_ttf/buildlink3.mk"
.include "../../devel/boost-libs/buildlink3.mk"
.include "../../devel/gettext-lib/buildlink3.mk"
.include "../../graphics/SDL_image/buildlink3.mk"
.include "../../graphics/freetype2/buildlink3.mk"
.include "../../graphics/png/buildlink3.mk"
.include "../../net/SDL_net/buildlink3.mk"
.include "../../mk/bsd.pkg.mk"