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Some of the changes since 2.2.0: - further improvements to SoOffscreenRenderer performance - SoRayPickAction precision improvements - Visual Studio project now installs only selected build (including static configurations now) - misc minor details, build fixes, documentation updates - Support for compressed textures - Windows: build settings are easier tunable from the Visual Studio projects (edit include/setup.h), and also includes static library build options now - reference doc improvements with file format examples and defaults sections for all scene objects. - completely Cygwin-less build setup for MS Windows / Visual Studio: - Visual Studio 6 project file in build/msvc6/ - Visual Studio .NET 2003 solution in build/msvc7/ - some minor API additions for internal optimization purposes - new node SoTextureCombine (for multi-texturing) - new texture coordinate mapping nodes SoTextureCoordinateCube, SoTextureCoordinateCylinder, and SoTextureCoordinateSphere - vertex buffer objects support - correct "sorted layers blend" transparency mode - improved thread safety
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237 B
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5 lines
237 B
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$NetBSD: distinfo,v 1.2 2005/11/08 20:10:08 rillig Exp $
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SHA1 (Coin-2.4.4.tar.gz) = 5482b8ad371484ab3194b2bef828297a1b059c33
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RMD160 (Coin-2.4.4.tar.gz) = 6bdeabf38809c2cf0873c85f030fe3392dec89f3
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Size (Coin-2.4.4.tar.gz) = 3784368 bytes
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