3c95a919a9
*** 7.4.1 The Windows port has not been built, and probably won't build without some work, because of networking changes in shared Windows/Unix code. Made cconq build again. *** 7.4.0 Hans Ronne contributed a new Tolkien-inspired game "Lord of the Rings" (lord-rings.g), and its supporting modules 3rd-age.g and t-midearth.g. Keir Novik's "Carrier Battles" (tailhook.g), a detailed game of WWII naval combat, and "Coral Sea", a Coral Sea scenario for it, are now part of the game library. Erik Sigra and Michael Burschik contributed better random name generators, for Swedish and German place names respectively. Standard flags now include 16-pixel-wide versions, and the 8-pixel version use more colors. The program tracks views of units using individual objects, which enables more accurate display of multiple enemy units stacked at a single location. Networked games can be started from a mix of interactive and command-line invocations. The game module will not be downloaded through the network connection, which makes startup faster. Some unused and un-useful GDL constructs are gone, such as extension properties, program-version, and image palettes. The program supplies more feedback on why actions and tasks fail. There is a "new" AI type named oplayer, which is just the previous version of the AI. This is mainly for testing that the AI is actually getting smarter rather than dumber. There is now more control available for the behavior of independent units, for instance, you can set whether they will research and build other units. Sides now get colors instead of numbers if they have no emblems. Games can use unit images that fill an entire hex, where previously they were limited to a smaller bounding box within the hex. This is controlled by a new GDL variable "bigicons". The tcl/tk interface now has a working isometric display mode. The tcl/tk interface now lists only finished games by default, and includes a button to list all games. The Mac interface has many display improvements, from terrain transitions to more floating windows. The old Xt/Xaw interface has been removed, since it was no longer being maintained. There have been a host of minor improvements throughout the programs and game libraries.
21 lines
710 B
Text
21 lines
710 B
Text
$NetBSD: patch-ag,v 1.3 2001/01/02 14:57:39 kleink Exp $
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--- doc/refman.texi.orig Sat Nov 25 16:59:16 2000
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+++ doc/refman.texi Tue Jan 2 15:33:05 2001
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@@ -4456,7 +4456,7 @@
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(reject @var{rule-body} string-or-sym ...)
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symbol
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string
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-@end deffn
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+@end example
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The generation process for @code{or} works by substituting one of the
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rule's alternatives for the symbol. The probability of an alternative
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@@ -4473,6 +4473,7 @@
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side in any rule, then it will be handled as a string, otherwise it will
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be expanded in turn. If the symbol matches a namer's name, then that
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namer will be run and its result incorporated.
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+@end deffn
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@deffn GlobalConstant @code{or}
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This designates a list of alternatives.
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