b94bdf2d8e
Changes include: - Reactionfire is now correctly recorded in Replay - fixed a replay crash - Fixed crash when administrating maps - Fixed crash in AmmoDialog with many weapons - Units with wait-for-attack can do immediate RF now - increased general robustness and error handling - wreckag objects have a much lower movemalus than before - Added maptransformation for buildings in map editor - mount can now collect files from different directories
14 lines
838 B
Text
14 lines
838 B
Text
$NetBSD: distinfo,v 1.9 2007/03/10 17:08:18 wiz Exp $
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SHA1 (asc/asc-source-1.16.4.0.tar.bz2) = 338081823943e08848325e6f2126e5c533517ae9
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RMD160 (asc/asc-source-1.16.4.0.tar.bz2) = a4de675628875cc36f30b39d1fb1ef3ac879e369
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Size (asc/asc-source-1.16.4.0.tar.bz2) = 11730677 bytes
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SHA1 (asc/frontiers.mp3) = 7c6753fb5fe5e498fa780271da0a302c0619a1ca
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RMD160 (asc/frontiers.mp3) = 4d2ec2ff647ef6ef66a2264465b86451bbba64f5
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Size (asc/frontiers.mp3) = 4407769 bytes
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SHA1 (asc/machine_wars.mp3) = d05e92b46ae0e90d9f3b38ce9c4b41bde599a02e
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RMD160 (asc/machine_wars.mp3) = 192b2a4f20676cd1ce3145df08997d9793ea373f
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Size (asc/machine_wars.mp3) = 2905989 bytes
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SHA1 (asc/time_to_strike.mp3) = 76abf03155d9a21584f30c20370db0a93449c78a
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RMD160 (asc/time_to_strike.mp3) = a402a00e490f7aca0871b52165d63f3bde3b3bff
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Size (asc/time_to_strike.mp3) = 3242969 bytes
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