c54ed19caa
Changes in FS-UAE 3.0 (compared to 2.8): * Fixed JIT direct access on modern Linux distributions. * FS-UAE default is now to show a 692×540 image, not stretched to fill screen. * Built-in configurations for many more game controllers. * New option whdload_quit_key to gracefully quit slaves. * Added more shaders (compiled/ported/written by guest.r and rsn8887). * Updated emulation core from WinUAE 3300b2. * Several new configuration options (see Changelog for details). * Many more smaller fixes and updates (see Changelog for details). Changes in FS-UAE Launcher 3.0 (compared to 2.8): * Plugins can provide files for offline use (WHDLoad, JST, SKick, etc). * Added support for .gz/.adz/.roz/.xz-compressed files. * Support WHDLoad versions 18.4 and 18.5 (game database). * Revert fullscreen_mode to default when upgrading from older versions. * Use https for all more fs-uae.net and openretro.org communication. * Support hd_requirements = xpkmaster.library. * Fixed problem on Windows where devices were sometimes not detected. * Make configurations list wider when window width is quite large. * Try to use config from game database when launching with a WHDLoad archive. * Extract WHDLoad arguments from .info file when loading a WHDLoad archive. * Sync “unpublished” games from the online game database, option to show. * Many bugfixes and smaller improvements (see Changelog for details). Build-related: * Only x86-64 (64-bit) official builds for Windows and macOS and Linux. * Building for x86 (32-bit) still works on all platforms. * 32-bit packages for Ubuntu, Debian, Fedora and openSUSE are still available. * Builds for macOS require 10.9+. The source can be built for older versions. |
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