pkgsrc/games/quake/patches/patch-ac
wiz 4eb5e8ac6f Quake now playable on NetBSD-1.4.x-i386. Heavily based on pkg/9270 by
Brad Spencer <brad@anduin.eldar.org>, with some modifications.

Caveats: ELF builds fail; shareware WADs (level files) have to be
gotten separately; playing audio from CDs seems to have problems (see
pkg/9270); GLX Quakeworld client probably doesn't work; Quakeworld
code perhaps triggers optimization bug?

Committed mainly to avoid duplication of work, and for the 1.4.x/i386
users/gamers :-)
2000-02-01 02:30:29 +00:00

43 lines
904 B
Text

$NetBSD: patch-ac,v 1.2 2000/02/01 02:30:33 wiz Exp $
--- QW/client/gl_vidlinuxglx.c Tue Dec 21 18:45:54 1999
+++ ../work/QW/client/gl_vidlinuxglx.c Wed Jan 19 21:58:20 2000
@@ -20,7 +20,6 @@
#include <termios.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
-#include <sys/vt.h>
#include <stdarg.h>
#include <stdio.h>
#include <signal.h>
@@ -560,6 +559,9 @@
void VID_Init8bitPalette(void)
{
+#ifdef __NetBSD__
+ return;
+#else
// Check for 8bit Extensions and initialize them.
int i;
GLubyte table[256][4];
@@ -580,6 +582,7 @@
}
gl3DfxSetPaletteEXT((GLuint *)table);
is8bit = true;
+#endif
}
#endif
@@ -603,7 +606,12 @@
Window root;
XVisualInfo *visinfo;
+ /* For some reason this is called. It causes trouble for NetBSD
+ and sound won't work */
+
+#ifndef __NetBSD__
S_Init();
+#endif
Cvar_RegisterVariable (&vid_mode);
Cvar_RegisterVariable (&gl_ztrick);