pkgsrc/games/frotz/patches/patch-aa
dillo 30d567f313 update to 2.43:
- confirmed working with NetBSD 1.6's curses
- various other bugfixes
2002-10-29 17:09:05 +00:00

62 lines
1.6 KiB
Text

$NetBSD: patch-aa,v 1.7 2002/10/29 17:09:06 dillo Exp $
--- Makefile.orig Mon Oct 28 02:21:52 2002
+++ Makefile
@@ -1,7 +1,7 @@
# Define your C compiler. I recommend gcc if you have it.
# MacOS users should use "cc" even though it's really "gcc".
#
-CC = gcc
+CC ?= cc
#CC = cc
# Define your optimization flags. Most compilers understand -O and -O2,
@@ -14,7 +14,7 @@
#-malign-jumps=2
# Define where you want Frotz installed. Usually this is /usr/local
-PREFIX = /usr/local
+#PREFIX = /usr/local
MAN_PREFIX = $(PREFIX)
#MAN_PREFIX = /usr/local/share
@@ -24,7 +24,7 @@
# Define where you want Frotz to look for frotz.conf.
#
-CONFIG_DIR = /usr/local/etc
+CONFIG_DIR = ${PREFIX}/etc
#CONFIG_DIR = /etc
#CONFIG_DIR = /usr/pkg/etc
#CONFIG_DIR =
@@ -37,18 +37,18 @@
# Uncomment this if you have an OSS soundcard driver and want classical
# Infocom sound support.
#
-#SOUND_DEFS = -DOSS_SOUND
+SOUND_DEFS = -DOSS_SOUND
# Uncomment this too if you're running BSD of some sort and are using
# the OSS sound driver.
#
-#SOUND_LIB = -lossaudio
+SOUND_LIB = ${LIBOSSAUDIO}
# Define your sound device
# This should probably be a command-line/config-file option.
#
#SOUND_DEV = /dev/dsp
-#SOUND_DEV = /dev/sound
+SOUND_DEV = ${DEVOSSSOUND}
#SOUND_DEV = /dev/audio
# If your vendor-supplied curses library won't work, uncomment the
@@ -163,7 +163,7 @@
$(NAME): $(NAME)-curses
$(NAME)-curses: soundcard.h $(COMMON_TARGET) $(CURSES_TARGET)
- $(CC) -o $(BINNAME)$(EXTENSION) $(TARGETS) $(LIB) $(CURSES) \
+ $(CC) $(LDFLAGS) -o $(BINNAME)$(EXTENSION) $(TARGETS) $(LIB) $(CURSES) \
$(SOUND_LIB)
all: $(NAME) d$(NAME)