Changes since version 1.3: - complete code redesign (based on new Rocks'n'Diamonds game engine) - contains now 60 levels from the classic game "Deflektor" - can be compiled with SDL library to build native Windows version - can be compiled with Allegro library to build native DOS version - DOS and Windows versions can be compiled with gcc cross-compiler - changed levels 43 and 45 due to changed (faster) pac man behaviour
30 lines
945 B
Text
30 lines
945 B
Text
$NetBSD: patch-aa,v 1.5 2001/07/05 22:13:07 kristerw Exp $
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--- Makefile.orig Wed May 2 23:09:06 2001
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+++ Makefile Sun Jun 24 21:03:37 2001
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@@ -12,15 +12,17 @@
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# specify path to X11 on your system
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# if undefined, use system defaults (works with Linux/gcc/libc5)
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-X11_PATH = /usr/X11
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+X11_PATH = ${X11BASE}
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# specify directory for read-only game data (like graphics, sounds, levels)
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# default is '.', so you can play without installing game data somewhere
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# RO_GAME_DIR = /usr/games
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+RO_GAME_DIR = ${PREFIX}/share/mirrormagic
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# specify directory for writable game data (like highscore files)
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# default is '.', so you can play without installing game data somewhere
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# RW_GAME_DIR = /var/games
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+RW_GAME_DIR = /var/games/mirrormagic
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# uncomment this if your system has no joystick include file
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# JOYSTICK = -DNO_JOYSTICK
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@@ -42,7 +44,6 @@
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.EXPORT_ALL_VARIABLES:
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-MAKE = make
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SRC_DIR = src
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MAKE_CMD = $(MAKE) -C $(SRC_DIR)
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