pkgsrc/games/mirrormagic/patches/patch-aa
kristerw 4c71178d4a Update mirrormagic to version 2.0.0
Changes since version 1.3:
        - complete code redesign (based on new Rocks'n'Diamonds game engine)
        - contains now 60 levels from the classic game "Deflektor"
        - can be compiled with SDL library to build native Windows version
        - can be compiled with Allegro library to build native DOS version
        - DOS and Windows versions can be compiled with gcc cross-compiler
        - changed levels 43 and 45 due to changed (faster) pac man behaviour
2001-07-05 22:13:06 +00:00

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$NetBSD: patch-aa,v 1.5 2001/07/05 22:13:07 kristerw Exp $
--- Makefile.orig Wed May 2 23:09:06 2001
+++ Makefile Sun Jun 24 21:03:37 2001
@@ -12,15 +12,17 @@
# specify path to X11 on your system
# if undefined, use system defaults (works with Linux/gcc/libc5)
-X11_PATH = /usr/X11
+X11_PATH = ${X11BASE}
# specify directory for read-only game data (like graphics, sounds, levels)
# default is '.', so you can play without installing game data somewhere
# RO_GAME_DIR = /usr/games
+RO_GAME_DIR = ${PREFIX}/share/mirrormagic
# specify directory for writable game data (like highscore files)
# default is '.', so you can play without installing game data somewhere
# RW_GAME_DIR = /var/games
+RW_GAME_DIR = /var/games/mirrormagic
# uncomment this if your system has no joystick include file
# JOYSTICK = -DNO_JOYSTICK
@@ -42,7 +44,6 @@
.EXPORT_ALL_VARIABLES:
-MAKE = make
SRC_DIR = src
MAKE_CMD = $(MAKE) -C $(SRC_DIR)