pkgsrc/mk/platform/Linux.mk
jlam 26a6bb9ac4 + Conditionally add GAMES_USER and GAMES_GROUP to the platform *.mk
files.  These variables are currently usable if ${SETGIDGAME} == yes.
  These variables should be used when describing ownership of files
  and directories to the pkginstall framework, e.g.

	SPECIAL_PERMS=	bin/foogame ${GAMES_USER} ${GAMES_GROUP} 2555

+ Rename SETGID_GAME_PERMS to SETGID_GAMES_PERMS because the default
  group name is "games".

+ Define SETGID_GAMES_PERMS in terms of GAMES_USER and GAMES_GROUP so
  that these names are protected from the normal flow of unprivileged.mk.
  This fixes the +INSTALL scripts in "user-destdir" packages to
  correctly refer to the games:games instead of the user:group of the
  user that built the packages.
2008-03-04 06:45:33 +00:00

101 lines
3.5 KiB
Makefile

# $NetBSD: Linux.mk,v 1.33 2008/03/04 06:45:34 jlam Exp $
#
# Variable definitions for the Linux operating system.
ECHO_N?= ${ECHO} -n
.if !defined(X11_TYPE) || ${X11_TYPE} == "native"
IMAKE_MAKE?= ${GMAKE} # program which gets invoked by imake
.endif
IMAKEOPTS+= -DBuildHtmlManPages=NO
PKGLOCALEDIR?= share
PS?= /bin/ps
# XXX: default from defaults/mk.conf. Verify/correct for this platform
# and remove this comment.
SU?= /bin/su
TYPE?= type # Shell builtin
CPP_PRECOMP_FLAGS?= # unset
DEF_UMASK?= 022
DEFAULT_SERIAL_DEVICE?= /dev/null
EXPORT_SYMBOLS_LDFLAGS?= # Don't add symbols to the dynamic symbol table
GROUPADD?= /usr/sbin/groupadd
MOTIF_TYPE_DEFAULT?= openmotif # default 2.0 compatible libs type
NOLOGIN?= /bin/false
PKG_TOOLS_BIN?= ${LOCALBASE}/sbin
ROOT_CMD?= ${SU} - root -c
ROOT_GROUP?= root
ROOT_USER?= root
SERIAL_DEVICES?= /dev/null
ULIMIT_CMD_datasize?= ulimit -d `ulimit -H -d`
ULIMIT_CMD_stacksize?= ulimit -s `ulimit -H -s`
ULIMIT_CMD_memorysize?= ulimit -m `ulimit -H -m`
USERADD?= /usr/sbin/useradd
# imake installs manpages in weird places
# these values from /usr/X11R6/lib/X11/config/linux.cf
IMAKE_MAN_SOURCE_PATH= man/man
IMAKE_MAN_SUFFIX= 1x
IMAKE_LIBMAN_SUFFIX= 3x
IMAKE_KERNMAN_SUFFIX= 4
IMAKE_FILEMAN_SUFFIX= 5x
IMAKE_GAMEMAN_SUFFIX= 6
IMAKE_MISCMAN_SUFFIX= 7
IMAKE_MAN_DIR= ${IMAKE_MAN_SOURCE_PATH}1
IMAKE_LIBMAN_DIR= ${IMAKE_MAN_SOURCE_PATH}3
IMAKE_KERNMAN_DIR= ${IMAKE_MAN_SOURCE_PATH}4
IMAKE_FILEMAN_DIR= ${IMAKE_MAN_SOURCE_PATH}5
IMAKE_GAMEMAN_DIR= ${IMAKE_MAN_SOURCE_PATH}6
IMAKE_MISCMAN_DIR= ${IMAKE_MAN_SOURCE_PATH}7
IMAKE_MANNEWSUFFIX= ${IMAKE_MAN_SUFFIX}
IMAKE_MANINSTALL?= maninstall catinstall
IMAKE_TOOLS= gmake # extra tools required when we use imake
_OPSYS_EMULDIR.linux= # empty
_OPSYS_EMULDIR.linux32= # empty
.if exists(/usr/include/netinet6) || exists(/usr/include/linux/in6.h)
_OPSYS_HAS_INET6= yes # IPv6 is standard
.else
_OPSYS_HAS_INET6= no # IPv6 is not standard
.endif
_OPSYS_HAS_JAVA= no # Java is not standard
_OPSYS_HAS_MANZ= no # no MANZ for gzipping of man pages
_OPSYS_HAS_OSSAUDIO= no # libossaudio is available
_OPSYS_PERL_REQD= # no base version of perl required
_OPSYS_PTHREAD_AUTO= no # -lpthread needed for pthreads
_OPSYS_SHLIB_TYPE= ELF # shared lib type
_PATCH_CAN_BACKUP= yes # native patch(1) can make backups
_PATCH_BACKUP_ARG?= -b -V simple -z # switch to patch(1) for backup suffix
_USE_RPATH= yes # add rpath to LDFLAGS
# flags passed to the linker to extract all symbols from static archives.
# this is GNU ld.
_OPSYS_WHOLE_ARCHIVE_FLAG= -Wl,--whole-archive
_OPSYS_NO_WHOLE_ARCHIVE_FLAG= -Wl,--no-whole-archive
_STRIPFLAG_CC?= ${_INSTALL_UNSTRIPPED:D:U-s} # cc(1) option to strip
_STRIPFLAG_INSTALL?= ${_INSTALL_UNSTRIPPED:D:U-s} # install(1) option to strip
# check for maximum command line length and set it in configure's environment,
# to avoid a test required by the libtool script that takes forever.
# FIXME: Adjust to work on this system and enable the lines below.
#_OPSYS_MAX_CMDLEN_CMD= /sbin/sysctl -n kern.argmax
# If games are to be installed setgid, then SETGIDGAME is set to 'yes'
# (it defaults to 'no' as per defaults/mk.conf).
# Set the group and mode to meaningful values in that case (defaults to
# BINOWN, BINGRP and BINMODE as per defaults/mk.conf).
# FIXME: Adjust to work on this system and enable the lines below.
#.if !(empty(SETGIDGAME:M[yY][eE][sS]))
#GAMES_USER= games
#GAMES_GROUP= games
#GAMEOWN= ${GAMES_USER}
#GAMEGRP= ${GAMES_GROUP}
#GAMEMODE= 2555
#GAMEDIRMODE= 0775
#.endif
.if (${MACHINE_ARCH} == "x86_64")
ABI?= 64
LIBABISUFFIX?= 64
.endif