6415ba6fa1
The custom C++ preprocessor thingy has been choking for a while on clang; recently gcc's jointed the party. Work around this by building it with -g instead of -O2. (For me at least with gcc, while -O2 produces a tool that gives spurious syntax errors, plain -O gives one that loops forever instead, which isn't an improvement.) Maybe someday someone will bother to find out where the undefined behavior is. Also build the actual game with -Wno-return-type to silence complaints about dead functions not declared as dead and similar, and while here adjust things so it still installs correctly regardless of umask. |
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