pkgsrc/devel/py-pyobjc-framework-GameplayKit/distinfo
adam b05ff94a91 py-pyobjc: updated to 6.1
Version 6.1
Updated for the macOS 10.15.1 SDK (Xcode 11.2)
Fix reference counting in -[OC_PythonData length], which resulted in use-after-free.
Fix problems found in pyobjc-core by the clang static analyser

Version 6.0.1
Remove debug print accidently left in production
Surpress “-Wunguarded-availability” warnings in the extension AppKit._inlines

Version 6.0
Removed Python 2 support from the C extension in pyobjc-core
Reformatted code in pyobjc-core:
- Use “black” for Python code
- Use “clang-format” for Objective-C code
Updated bindings for macOS 10.15 (Xcode 11.0)
The userspace driver frameworks introduced in macOS 10.15 (DriverKit and related frameworks) will not be exposed through PyObjC. Please let me know if you have a good use case for using these frameworks with Python.
Add new framework wrappers for all other new frameworks in macOS 10.15:

AuthenticationServices
CoreHaptics
CoreMotion
DeviceCheck
ExecutionPolicy
FileProvider
FileProviderUI
LinkPresentation
OSLog
PencilKit
PushKit
QuickLookThumbnailing
Speech
SoundAnalysis
SystemExtensions
Add new framework wrappers for a number of older frameworks:

MetalKit (new in macOS 10.11)
Fix crash when creating NSData objects on macOS 10.15
2019-11-18 17:03:08 +00:00

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$NetBSD: distinfo,v 1.6 2019/11/18 17:03:12 adam Exp $
SHA1 (pyobjc-framework-GameplayKit-6.1.tar.gz) = e3fe178e8305c374d496edf59e83216e08bbe686
RMD160 (pyobjc-framework-GameplayKit-6.1.tar.gz) = eb761b345b930d78e43489357a79e3d023b37ed9
SHA512 (pyobjc-framework-GameplayKit-6.1.tar.gz) = 1eea4dfb768697bba198ffe0ddfa778e544cdfe19e79c2e6cdffe7a3e3e4db217219ef8c65472fe330a33afbb300e11786136a8e7bde04f5c932d2cb48ce0d8c
Size (pyobjc-framework-GameplayKit-6.1.tar.gz) = 28621 bytes