e3a56f3025
Version 1.16.2 Campaigns * Delfador’s Memoirs * S07: Clarified objectives * Descent into Darkness * S08: Prevent possibility of Darken Volk advancing to Lich * Heir to the Throne * S05b: Temples given an aged appearance to match ‘ancient temples’ description * Sceptre of Fire * Added notes about Thursagan’s rune mechanics * S04: Mining objectives are much clearer now * Secret of the Ancients * S06: Ardonna should no longer mistake hostile bats as ‘my pet’ * S20: Directions “left” and “right” in character speech now use the character’s orientation, not the player’s * Consistently capitalise the name of the Academy of Magic * The Rise of Wesnoth * S08: The appearance of Naga is now smoother * S08: Refactored ship-boarding events * S19: The troll’s gold is automatically collected upon victory if not already obtained * S19: Avoid units spawning over chasms * Under the Burning Suns * Correct Traveler’s Ring description * Remove the “formation” ability from the attack predictions dialog, as it was in a confusing location; its effect is still shown in the calculations and chance-to-hit percentage * S02: Pinnacle Rock is now shown during dialogue * S04: Improve dialogue about dark underground tunnels * S06b: * Account for non-elvish units encountering Dwarf Sergeant * Grog will not die as quick now * Hermit dialogue cannot be accidentally skipped now * Fixed bug where tentacles would not spawn * Fast units cannot get stuck on the wall now * Camera now moves to where the charges are blown up * Fixed weird scout AI behaviour * S09: Rebels joining Kaleh’s side are now loyal * The last unit killed to trigger certain events should no longer linger during those events * The Dark Assassin’s race is not revealed until uncloaked * The Dust Devil’s XP bar is now blue * World Conquest: * Fixed for Winged Scepter not giving the correct defence values * Corrected the attack icon of ice bow from a lightning bolt to an iceball Multiplayer * Lobby joins are no longer displayed in chat even when that preference has been disabled * Added a specific prompt for moderators before joining password-protected games * Fixed add-ons not getting enabled for clients, leading to errors such as Unknown Terrain * Fixed an information leak where planned multi-turn moves could be visible to enemy players * Made planned moves visible to allies; this refers to trying to move more hexes than the unit can move this turn, it isn’t the whiteboard Lua API * Fixed an error in `gui.get_user_choice()` and added support for the current DescriptionWML syntax Translations * Added translations: Spanish (Latin American) * Updated translations: British English, Chinese (Simplified), Czech, Finnish, Italian, Japanese, Portuguese (Brazil), Scottish Gaelic, Turkish. * Lots of corrections of typos in `en_US` (untranslated text), which will require marking translations as `non-fuzzy` again * Implemented delayed translation option for gettext plurals * Comments in .po files are now kept in order when the .pot is regenerated Units * Added attack image for the Bone Knight’s trample * Added attack image for the Nightblade’s kick User interface * Improved translatability of MP ban durations * Fixed missing sidebar tooltips in low resolutions such as 800x600 Miscellaneous and Bug Fixes * Password storage was fixed to work with multiple accounts * wmllint now automatically removes `{MAGENTA_IS_THE_TEAM_COLOR}` * Added workaround for connecting to the multiplayer server taking too long when Chinese or Japanese language is selected * Added `KeyboardInterrupt` handling to many Python WML tools * Added `--simple-version` command line option * wmllint, wmlscope and wmlindent now support the command line `--version` flag, which reports the current version of Wesnoth * wmllint is now capable of handling unit levels and types when checking recruitment patterns. * Fixed units on a recall list sometimes being put on the map by `[modify_unit]` or `[store_unit]...[unstore_unit]` * Fixed abilities that are shown as weapon specials in the attack prediction window being shown on the placeholder for units with no ranged attack, or dark adepts' melee response * Fixed a glitch after a move is interrupted, paths to the hex where the move started were shown Version 1.16.1 Add-ons server * Fixed `core=` attribute in `_server.pbl` being completely ignored Campaigns * Tutorial * Use a portrait on the Campaigns menu. * Sceptre of Fire * S02p5: Added defeat condition if Alanin dies. Multiplayer * Increased the limits of timer values (up to 10 minutes turn bonus, 50 minutes reservoir). * Re-added HTML character escaping. Lua API * Fixed an error in `gui.get_user_choice()`. * Fixed an error in handling `x,y` locations Packaging * Fixed missing dependency on boost-math in the vcpkg config. * Made `get_dlls.py` install libraries for `wesnothd` too. Translations * Updated translations: Dutch, Italian, Portuguese (Brazil). * Added po hints for time format strings. User interface * Made the Add-ons Manager search box less unwieldy on very small resolutions. * Made listbox header toggle buttons taller. WML Engine * Fixed `[item]x,y=` at scenario scope Miscellaneous and Bug Fixes * Fixed missing tooltips on the side-bar (hover over the unit type to see a description, etc). * Fixed several issues in the multiplayer server about TLS connections, error-handling and disconnections. * Added `.DS_Store` and `Thumbs.db` to wmltool's list of files to ignore. |
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