pkgsrc/games/bzflag/patches
snj 84d84c6525 Update to bzflag-1.10.4. Changes:
* Allow variable number of team flags per team with +f bzfs option
* bots now fully handle collision check
* Notify players when reassigned to a different team on join
* Allow multiple bases per team
* Alt-Tab & resolution changes do not mess up the screen
* No shooting allowed if OO flag is lost in a building
* Unclean client disconnects are recognized earlier
* Color carried team flags according to their team
* Start of better spawn positions based on tanks
* Various texture improvements
* Add experimental quality setting for enhanced effects
* Increase moon segments for exp. quality
* Stop infinite spawn loop with complex worlds containing big pyramids
* Don't spawn in multiple locations based on multiple r-clicks
* Fix Respawning after non-shot kills
* Relax kick tolerances and soften kick messages
* Remove bad lite effects with Thief steal
* Protect against crashes due to bad shot ids
* Relax flag drop time for speed checking
* Better unresponsive player removal messages
* Let genocided players spawn again
* Many other bugfixes
2004-03-02 23:14:31 +00:00
..
patch-aa Updated to 1.10.0. 2003-12-13 10:32:53 +00:00
patch-ab Updated to 1.10.0. 2003-12-13 10:32:53 +00:00
patch-ad Update to bzflag-1.10.4. Changes: 2004-03-02 23:14:31 +00:00
patch-ae Update to bzflag-1.10.4. Changes: 2004-03-02 23:14:31 +00:00
patch-af Add <sys/types.h> to fix building on FreeBSD 4.x, from 2003-12-31 03:10:39 +00:00