81aadfcec9
Maybe someone can check how well this works with pkgsrc on MacOS X (see below). Summary of changes since rocksndiamonds-2.0.0 ============================================= - lots of new contributed levels Release Version 2.1.1 [13 AUG 2002] ----------------------------------- - sound bug (causing crashes) fixed (reported by Keith Peterston) - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski) - default keys for "snap field" and "place bomb" fixed for Mac OS X Release Version 2.1.0 [05 AUG 2002] ----------------------------------- - native Mac OS X port (finally!) - graphics, sounds and music now fully configurable - added support for TrueColor PCX graphics files - added support for 16 bit WAV sound files - enhanced sound system (especially regarding stereo and loop sounds) - new structured setup menu (with sub-menues for graphics and sounds) - added "quick save" and "quick load" functions with shortcut key - added single-step playing mode (automatic pause after each step) - behaviour of "Escape" key in level editor now more intuitive - changed default slipping behaviour of gems back to 2.0.0 style; this is now an element property for gems in the level editor, although existing converted levels use the new EM gems behaviour - bug fixed that prevented walking through tubes when gravity on - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel) - fixed memory leak in image loading code - fixed some "solid" elements that were accidentally destructible - fixed some tape stuff - added custom graphics set "Animal Kingdom" by Flyboy Release Version 2.0.1 [19 MAR 2002] ----------------------------------- - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" - several Supaplex emulation bugs fixed (thanks to Mihail Milushev): + orange disk does not fall off from slippery elements + infotrons kill electrons and snik snaks and trigger orange disks + explosion chain reactions are now a bit slower than murphy - behaviour of robots adjusted to make them less aggressive (needed for quite some Emerald Mine Club levels) - emeralds and diamonds now fall off normal, steel and growing walls, as this is the correct behaviour in Emerald Mine; existing private and contributed levels will still behave as before, unless saved again (with or without modifications) from the level editor of the current version of the game - icon for Windows executable added - bug when selecting default level series fixed - new IFF style file format for level and tape files - bug in storing amoeba content fixed - nasty tape bugs fixed (completely reworked tape stuff) - fullscreen mode now works with Windows (workaround for bug in SDL) - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) - file permissions when saving files and creating directories changed - some small sound bugs fixed
53 lines
1.8 KiB
Makefile
53 lines
1.8 KiB
Makefile
# $NetBSD: Makefile,v 1.8 2002/10/19 20:06:45 heinz Exp $
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#
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DISTNAME= rocksndiamonds-2.1.1
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PKGREVISION= 0
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CATEGORIES= games x11
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MASTER_SITES= http://www.artsoft.org/RELEASES/unix/rocksndiamonds/
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MAINTAINER= heinz-rnd@netbsd.org
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HOMEPAGE= http://www.artsoft.org/rocksndiamonds/
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COMMENT= Game like Boulderdash, Emerald Mine, or Sokoban with lots of levels
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USE_GMAKE= YES
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USE_BUILDLINK2= YES
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USE_X11= YES
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PLIST_SUBST+= SCORE_PATH=${SCORE_PATH}
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PLIST_SUBST+= ROCK_INSTALL_DIR="${INSTALL} -d -o games -g games -m 775"
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.if ( ${MACHINE} == "i386" || ${MACHINE} == "prep" || ${MACHINE} == "cats" || \
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${MACHINE} == "shark" )
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MAKE_ENV+=HAVE_JOYSTICK=1
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.endif
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SCORE_PATH= /var/games/rocksndiamonds
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pre-configure:
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@${SED} -e "s,@SCORE_PATH@,${SCORE_PATH},g" \
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${WRKSRC}/Makefile > ${WRKSRC}/Makefile.fixed && \
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${MV} ${WRKSRC}/Makefile.fixed ${WRKSRC}/Makefile
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do-install:
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${INSTALL_PROGRAM} -o games -g games -m 2755 \
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${WRKSRC}/rocksndiamonds ${PREFIX}/bin/
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${INSTALL_MAN} ${WRKSRC}/rocksndiamonds.1 ${PREFIX}/man/man1/
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${INSTALL_DATA_DIR} ${PREFIX}/share/rocksndiamonds
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cd ${WRKSRC} && ${PAX} -r -w sounds graphics levels music \
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${PREFIX}/share/rocksndiamonds/
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${CHOWN} -R games:games ${PREFIX}/share/rocksndiamonds
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${CHMOD} -R a-w ${PREFIX}/share/rocksndiamonds
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${INSTALL_DATA_DIR} ${SCORE_PATH}/scores
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${CHMOD} 755 ${SCORE_PATH}
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${CHMOD} 775 ${SCORE_PATH}/scores
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# extract basenames of level subdirectories, levelinfo.conf is a file
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LEVELDIRS=`${LS} -d ${WRKSRC}/levels/*/* | \
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${SED} -e 's@^.*/\([^/]*\)$$@\1@' -e '/levelinfo\.conf/d'` && \
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for directory in $${LEVELDIRS}; do \
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${INSTALL_DATA_DIR} ${SCORE_PATH}/scores/$${directory}; \
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${CHMOD} 775 ${SCORE_PATH}/scores/$${directory}; \
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done
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${CHOWN} -R games:games ${SCORE_PATH}
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.include "../../mk/bsd.pkg.mk"
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