f16753934f
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
22 lines
1.1 KiB
Text
22 lines
1.1 KiB
Text
$NetBSD: patch-ab,v 1.1.1.1 2003/12/03 19:01:47 xtraeme Exp $
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--- OgreMain/src/unzip.c.orig 2003-10-12 21:26:06.000000000 +0200
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+++ OgreMain/src/unzip.c 2003-10-12 21:26:36.000000000 +0200
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@@ -493,7 +493,7 @@
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/*
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Get Info about the current file in the zipfile, with internal only info
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*/
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-local int unzlocal_GetCurrentFileInfoInternal OF((unzFile file,
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+local int unzlocal_GetCurrentFileInfoInternal (unzFile file,
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unz_file_info *pfile_info,
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unz_file_info_internal
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*pfile_info_internal,
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@@ -502,7 +502,7 @@
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void *extraField,
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uLong extraFieldBufferSize,
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char *szComment,
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- uLong commentBufferSize));
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+ uLong commentBufferSize);
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local int unzlocal_GetCurrentFileInfoInternal (file,
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pfile_info,
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