8f5a62123e
Ecore is the core event abstraction layer and X abstraction layer that makes doing selections, Xdnd, general X stuff, and event loops, timeouts and idle handlers fast, optimized, and convenient. It's a separate library so anyone can make use of the work put into Ecore to make this job easy for applications.
29 lines
1 KiB
Makefile
29 lines
1 KiB
Makefile
# $NetBSD: buildlink3.mk,v 1.1.1.1 2011/12/05 17:22:29 joerg Exp $
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BUILDLINK_TREE+= ecore
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.if !defined(ECORE_BUILDLINK3_MK)
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ECORE_BUILDLINK3_MK:=
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BUILDLINK_API_DEPENDS.ecore+= ecore>=1.1.0
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BUILDLINK_PKGSRCDIR.ecore?= ../../devel/ecore
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.include "../../converters/libiconv/buildlink3.mk"
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.include "../../devel/eet/buildlink3.mk"
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.include "../../graphics/evas-buffer/buildlink3.mk"
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.include "../../graphics/evas-software-x11/buildlink3.mk"
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.include "../../graphics/evas/buildlink3.mk"
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.include "../../security/openssl/buildlink3.mk"
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.include "../../www/curl/buildlink3.mk"
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.include "../../x11/libXScrnSaver/buildlink3.mk"
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.include "../../x11/libXcomposite/buildlink3.mk"
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.include "../../x11/libXcursor/buildlink3.mk"
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.include "../../x11/libXdamage/buildlink3.mk"
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.include "../../x11/libXinerama/buildlink3.mk"
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.include "../../x11/libXp/buildlink3.mk"
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.include "../../x11/libXrandr/buildlink3.mk"
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.include "../../x11/libXrender/buildlink3.mk"
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.include "../../x11/libXtst/buildlink3.mk"
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.endif # ECORE_BUILDLINK3_MK
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BUILDLINK_TREE+= -ecore
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