21 lines
1.2 KiB
Text
21 lines
1.2 KiB
Text
Omega is a complex rogue-style game of dungeon exploration. Unlike
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other such games, there are a number of ways to "win", depending on
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various actions taken during play. The ways you can get your name on
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the hiscore board include becoming the highest ranked head of a guild,
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sect, college, etc., as well as gaining the most points figured from
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possessions and experience. The game (via the oracle) may impose some
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structure on your exploration, but you need not follow all of the
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oracle's advice. There *is* a "total winner" status, by the way.
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Omega, unlike lesser games is incredibly amusing to play. Laurence P.
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Brothers (the primary author) is the Oscar Wilde of rouge-like games.
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Many omega concepts, but not great sense of humor were later stolen
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for use in ADOM.
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Omega offers a richness of playing detail that goes beyond a simple
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game like rogue. However, the majority of gameplay is very similar to
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rogue, hack, ultrarogue, larn, and other such games. The player is
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represented by the highlighted "@" symbol, objects and terrain
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features are represented by non-alphabetic symbols, monsters are
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represented by the various upper and lower case letters, and other
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humans are represented by a non-highlighted "@".
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