pkgsrc/devel/py-game/buildlink3.mk
joerg 2d1ba244e9 Simply and speed up buildlink3.mk files and processing.
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
2009-03-20 19:23:50 +00:00

21 lines
720 B
Makefile

# $NetBSD: buildlink3.mk,v 1.12 2009/03/20 19:24:28 joerg Exp $
BUILDLINK_TREE+= ${PYPKGPREFIX}-game
.if !defined(PY_GAME_BUILDLINK3_MK)
PY_GAME_BUILDLINK3_MK:=
.include "../../lang/python/pyversion.mk"
BUILDLINK_API_DEPENDS.${PYPKGPREFIX}-game+= ${PYPKGPREFIX}-game>=1.6
BUILDLINK_ABI_DEPENDS.${PYPKGPREFIX}-game?= ${PYPKGPREFIX}-game>=1.7.1nb4
BUILDLINK_PKGSRCDIR.${PYPKGPREFIX}-game?= ../../devel/py-game
.include "../../audio/SDL_mixer/buildlink3.mk"
.include "../../devel/SDL_ttf/buildlink3.mk"
.include "../../graphics/SDL_image/buildlink3.mk"
.include "../../multimedia/smpeg/buildlink3.mk"
.include "../../math/py-Numeric/buildlink3.mk"
.endif # PY_GAME_BUILDLINK3_MK
BUILDLINK_TREE+= -${PYPKGPREFIX}-game