a01deb65a2
Rocks'n'Diamonds 4.2.0.5: Here’s another bugfix release that fixes and adds the following: fixed handling of player at fake acid for EM engine fixed wrap-around with entering EM style doors for EM engine fixed activating robot wheel at wrap-around position for EM engine fixed some elements and properties when reading native DC2 levels added Emscripten support for running R’n’D in a web browser fixed compiling on OS/2 (ArcaOS, in fact) fixed some compiler warnings for newer versions of GCC Rocks'n'Diamonds 4.2.0.4: This is yet another bugfix release that fixes and adds the following: re-added accidentally removed program icon fixed bug with text input / text area gadgets when pressing “Escape” key fixed bug with clicked text area gadgets marking level as changed improved inserting level sketch from clipboard to level editor fixed some game elements when inserting level sketch from clipboard added setting game engine when inserting level sketch from clipboard fixed workaround for color key bug in SDL 2.0.12 that breaks transparency improved handling “CONF” and “PROPERTIES” buttons in level editor fixed bug with virtual buttons that may be broken after rotating device increased maximum tape length for playing extreme levels like “Zelda II” fixed graphical bugs if digging or collecting causes player relocation Rocks'n'Diamonds 4.2.0.3: This is another bugfix release which fixes and adds the following: fixed some problems with wrap-around levels in Emerald Mine engine added full compatibility for wrap-around levels in Emerald Mine engine fixed single-step mode for wrap-around levels in Emerald Mine engine fixed playing tapes recorded with old Emerald Mine game engine added command “autofix” to fix tapes recorded with old EM game engine fixed key shortcut to start/end game (which was broken since 4.2.0.0) fixed some other key shortcuts that require entering upper case letters added menu command “:undo-tape” to undo/restore last recorded tape fixed potential crash bug that may occur when loading custom artwork fixed single-step mode when using custom elements with mouse click events added creating undo/redo snapshots when using mouse click events fixed problems with virtual buttons and showing envelopes on Android improved startup speed by optimizing parsing of parameter values improved handling output of warnings, errors and debug messages fixed showing source date on version page of info screen menu added showing commit hash on version page of info screen menu Rocks'n'Diamonds 4.2.0.2: This is mainly a bugfix release which fixes and adds the following: fixed broken tapes (for various reasons) recorded with old EM engine fixed support for initially moving spring in EM game engine added support for initially moving spring to R’n’D game engine fixed potential crash bug when reading from artwork info cache fixed wrong eater content when loading native EM levels added support for variable number of eater arrays for EM engine fixed vsync mode when not using OpenGL renderer (like “Metal” on Mac) added option for setting hint for render driver to setup config file added displaying render driver on info screen page Rocks'n'Diamonds 4.2.0.1: This is a bugfix release which fixes the following bugs: fixed loading dynamic libraries shipped with the Linux package fixed level editor key shortcuts (broken by regression) fixed support for wrap-around levels in EM engine for old tapes Rocks'n'Diamonds 4.2.0.0: The most important change is the long-awaited update of the Emerald Mine game engine, which was based on an old version of David Tritscher’s “Emerald Mine for X11” from 2000/2001. The new game engine uses a more recent code base from 2009, which contains new features and bug fixes and improves the compatibility of the game engine with many levels from the Emerald Mine Club level collection (while preserving compatibility of already recorded tapes). The most important Emerald Mine game engine related changes are: support for wrap-around levels (like level 80 from level set “Ruppelmine 2”) improved handling of chain-explosions of the “bug” game element improved handling of the “fake acid” game element improved handling of various other game elements (like burning dynamite) As another important improvement, the whole build system was updated for all platforms to support today’s development tools and to support the most recent versions of the SDL libraries, which removes several problems when building the game on current systems. This also includes native 64-bit support for the Windows version. Here’s an overview of the most important build system changes: added support for cross-compiling to Windows 64-bit platform added CPU architecture (32/64 bit) to version info screen added build support for older versions of Mac OS X changed build system for Android from Ant to Gradle updated SDL libraries to the latest versions for all platforms The following features and bug fixes were added to custom elements: added being able to use CE condition “CE value/score gets 0” added mouse click events to CE change events (experimental) added new change action “move player new” to CE change actions added support for tapes with both keyboard/joystick and mouse actions fixed bug with reanimating killed player by CE condition The following additions and fixes are related to global animations: added option to generally set global animations to block clicks added missing handling of animation mode “random” for global animations fixed drawing global animations when switching screens without fading Additionally, there are the following new features and bug fixes: added workaround for a bug in SDL 2.0.12 which prevents transparency fixed potential crash bug if personal user level set cannot be found changed move speed for some elements for older game engine versions fixed element property that caused levels/tapes to be unsolvable moved game engine settings to separate setup menu screen fixed bug with scrollbar still active on virtual buttons config screen replaced ILBM graphics source files in repository with converted PNG files fixed text event handling for newer SDL versions on Android fixed screen rotation for newer SDL versions on Android fixed screen size for newer SDL versions on Android updated custom game controller mappings for newer SDL versions on Android added disabling overlay touch buttons when using joystick |
||
---|---|---|
.. | ||
patch-src_libgame_joystick.c | ||
patch-src_libgame_joystick.h | ||
patch-src_libgame_system.c | ||
patch-src_Makefile |