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Changelog: LOVE 11.4 [Mysterious Mysteries] -------------------------------- Released: 2022-01-02 * Added native arm64 support on macOS. * Added a variant of love.filesystem.newFileData which accepts a Data object. * Added Body:getLocalPoints. * Added Font:getKerning. * Added support for r16, rg16, and rgba16 pixel formats in Canvases. * Added Shader:send(name, matrixlayout, data, ...) variant, whose argument order is more consistent than Shader:send(name, data, matrixlayout, ...). * Changed all builds and platforms where LOVE provides LuaJIT to use LuaJIT 2.1 instead of 2.0. * Changed love.timer.getTime to start at 0 when the module is first loaded. * Changed certain out-of-Lua-memory situations to show a message box instead of instantly crashing. * Changed the naming scheme of LOVE's embedded Lua files for improved integration with Lua chunkname APIs. * Fixed build-time compatibility with Lua 5.4. * Fixed code compatibility with math.mod and string.gfind when LuaJIT 2.1 is used. * Fixed errors on some systems related to > 53 bit pointer addresses, when recent versions of LuaJIT 2.1 are used. * Fixed the default error handler showing a blank screen on some mobile devices. * Fixed drag-and-drop to open a love game on macOS causing love.event.quit("restart") to fail. * Fixed fused macOS apps opening other love games when drag-and-drop is used (if the fused app hasn't already removed .love files from recognized document types). * Fixed File:isEOF when called on a dropped file. * Fixed support for > 2GB dropped files on desktops. * Fixed ByteData and DataView missing Data:clone implementations. * Fixed love.physics meter scale value persisting after love.event.quit("restart"). * Fixed audio to resume properly after interruption on iOS. * Fixed love.graphics.newVideo to error instead of crash when an invalid video file is given. * Fixed initial window creation to set the window's title during creation instead of after. * Fixed the window's screen position when exiting fullscreen via love.window.setFullscreen. * Fixed love.displayrotated being given a boolean instead of an enum string. * Fixed memory corruption and a crash when drawing smooth lines. * Fixed a crash in Canvas:newImageData when the pixel format's pixel byte size multiplied by its width isn't a multiple of 4. * Fixed love.graphics.newVolumeImage when explicit mipmaps are provided. * Fixed freezes and crashes in automatic batching when an AMD GPU is used. * Fixed love.graphics.print and Image:replacePixels on more AMD/ATI GPUs. * Fixed Font:setFallbacks to account for different DPI scales in each fallback font. * Fixed Font:getWrap to not remove trailing newlines. * Fixed Text:getWidth when the Text's string only contains spaces. * Fixed a crash with some Intel graphics drivers on Linux. * Fixed a hang with some Intel graphics drivers on Windows, by preventing gamma correct rendering on affected systems. * Fixed a crash with some Intel graphics drivers on Windows when mipmapped Canvases are used. * Fixed texture memory reported by love.graphics.getStats when a volume or array Canvas is created. * Fixed DXT1 textures which use 1 bit alpha-cutout. * Fixed rare issues where textures were not sent to shaders correctly. * Fixed Shader:send(name, data, matrixlayout, ...). * Fixed quad offsets in ParticleSystems when ParticleSystem:setOffset is not used. * Fixed a performance issue with setting a small subrange of data in non-stream Meshes and SpriteBatches. * Fixed rounded rectangles breaking if the rx or ry parameters are negative. * Fixed rounded rectangle automatic points calculation when rx or ry are more than half the rectangle's size. * Fixed source code compilation on Xcode 12+. * Fixed source code compilation on Linux systems that don't provide posix_spawn APIs. |
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