49881c1ba9
--------------------------------------------------------------------------- 2.0.18: --------------------------------------------------------------------------- General: * The SDL wiki documentation and development headers are automatically kept in sync * Each function has information about in which version of SDL it was introduced * Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for various places it might show up in system information * Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API * Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture * Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates * Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime * Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels * Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it's centered on * Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes * Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque * SDL_WaitEvent() has been redesigned to use less CPU in most cases * Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window * You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields * Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble * Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble * SDL's hidapi implementation is now available as a public API in SDL_hidapi.h Linux: * Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity that's displayed by the system when the screensaver is disabled * Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices * Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that will be opened in addition to the normal joystick detection * Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread priority on Linux
86 lines
2.3 KiB
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86 lines
2.3 KiB
Text
@comment $NetBSD: PLIST,v 1.12 2021/12/07 20:31:27 wiz Exp $
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bin/sdl2-config
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include/SDL2/SDL.h
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include/SDL2/SDL_assert.h
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include/SDL2/SDL_atomic.h
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include/SDL2/SDL_audio.h
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include/SDL2/SDL_bits.h
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include/SDL2/SDL_blendmode.h
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include/SDL2/SDL_clipboard.h
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include/SDL2/SDL_config.h
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include/SDL2/SDL_cpuinfo.h
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include/SDL2/SDL_egl.h
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include/SDL2/SDL_endian.h
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include/SDL2/SDL_error.h
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include/SDL2/SDL_events.h
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include/SDL2/SDL_filesystem.h
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include/SDL2/SDL_gamecontroller.h
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include/SDL2/SDL_gesture.h
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include/SDL2/SDL_haptic.h
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include/SDL2/SDL_hidapi.h
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include/SDL2/SDL_hints.h
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include/SDL2/SDL_joystick.h
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include/SDL2/SDL_keyboard.h
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include/SDL2/SDL_keycode.h
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include/SDL2/SDL_loadso.h
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include/SDL2/SDL_locale.h
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include/SDL2/SDL_log.h
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include/SDL2/SDL_main.h
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include/SDL2/SDL_messagebox.h
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include/SDL2/SDL_metal.h
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include/SDL2/SDL_misc.h
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include/SDL2/SDL_mouse.h
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include/SDL2/SDL_mutex.h
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include/SDL2/SDL_name.h
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include/SDL2/SDL_opengl.h
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include/SDL2/SDL_opengl_glext.h
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include/SDL2/SDL_opengles.h
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include/SDL2/SDL_opengles2.h
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include/SDL2/SDL_opengles2_gl2.h
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include/SDL2/SDL_opengles2_gl2ext.h
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include/SDL2/SDL_opengles2_gl2platform.h
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include/SDL2/SDL_opengles2_khrplatform.h
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include/SDL2/SDL_pixels.h
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include/SDL2/SDL_platform.h
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include/SDL2/SDL_power.h
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include/SDL2/SDL_quit.h
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include/SDL2/SDL_rect.h
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include/SDL2/SDL_render.h
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include/SDL2/SDL_revision.h
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include/SDL2/SDL_rwops.h
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include/SDL2/SDL_scancode.h
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include/SDL2/SDL_sensor.h
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include/SDL2/SDL_shape.h
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include/SDL2/SDL_stdinc.h
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include/SDL2/SDL_surface.h
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include/SDL2/SDL_system.h
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include/SDL2/SDL_syswm.h
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include/SDL2/SDL_test.h
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include/SDL2/SDL_test_assert.h
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include/SDL2/SDL_test_common.h
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include/SDL2/SDL_test_compare.h
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include/SDL2/SDL_test_crc32.h
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include/SDL2/SDL_test_font.h
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include/SDL2/SDL_test_fuzzer.h
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include/SDL2/SDL_test_harness.h
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include/SDL2/SDL_test_images.h
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include/SDL2/SDL_test_log.h
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include/SDL2/SDL_test_md5.h
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include/SDL2/SDL_test_memory.h
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include/SDL2/SDL_test_random.h
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include/SDL2/SDL_thread.h
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include/SDL2/SDL_timer.h
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include/SDL2/SDL_touch.h
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include/SDL2/SDL_types.h
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include/SDL2/SDL_version.h
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include/SDL2/SDL_video.h
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include/SDL2/SDL_vulkan.h
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include/SDL2/begin_code.h
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include/SDL2/close_code.h
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lib/cmake/SDL2/sdl2-config-version.cmake
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lib/cmake/SDL2/sdl2-config.cmake
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lib/libSDL2.la
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lib/libSDL2_test.la
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lib/libSDL2main.la
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lib/pkgconfig/sdl2.pc
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share/aclocal/sdl2.m4
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