397e340b06
xtris is a version of an classical popular game, for any number of players, for the X Window system. xtris is a true client/server game (as opposed to a centralized game managing multiple displays), which makes it particularily responsive and bandwith-effective. Submitted by Oliver Paulzen <opp@muffin.org> in private mail.
59 lines
1.5 KiB
Text
59 lines
1.5 KiB
Text
$NetBSD: patch-ac,v 1.1.1.1 2002/01/25 17:47:19 hubertf Exp $
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--- xtbot.c.orig Wed Apr 9 20:01:58 1997
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+++ xtbot.c
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@@ -614,11 +614,46 @@
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}
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static void connect2server(char *h) {
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+#ifdef INET6
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+ struct addrinfo hints, *res0, *res;
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+ struct sockaddr_storage s;
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+ char serv_buf[NI_MAXSERV];
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+ char str_buf[512];
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+ int gai;
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+#else
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struct hostent *hp;
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struct sockaddr_in s;
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+#endif
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struct protoent *tcpproto;
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int on = 1;
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+#ifdef INET6
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+ snprintf(serv_buf, sizeof(serv_buf) , "%d", port);
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+ serv_buf[sizeof(serv_buf)-1] = '\0';
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+ memset (&hints, 0, sizeof(hints));
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+ hints.ai_family = PF_UNSPEC;
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+ hints.ai_socktype = SOCK_STREAM;
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+ gai = getaddrinfo(h, serv_buf, &hints, &res0);
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+ if (gai){
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+ snprintf(str_buf, sizeof(str_buf)-1,
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+ "getaddrinfo(): %s", gai_strerror(gai));
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+ fatal(str_buf);
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+ }
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+ for (res=res0; res; res=res->ai_next){
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+ sfd = socket(res->ai_family, res->ai_socktype, 0);
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+ if (sfd < 0) continue;
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+ if ((tcpproto = getprotobyname("tcp")) != NULL)
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+ setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int));
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+ if (connect(sfd, res->ai_addr, res->ai_addrlen) < 0){
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+ close(sfd);
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+ sfd = -1;
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+ continue;
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+ }
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+ break;
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+ }
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+ if (sfd < 0)
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+ fatal("Can't connect to server");
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+#else
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if (h) {
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if ((s.sin_addr.s_addr = inet_addr(h)) == -1) {
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hp = gethostbyname(h);
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@@ -637,6 +672,7 @@
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if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) < 0)
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fatal("Can't connect to server");
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+#endif
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buf[1] = OP_NICK;
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memcpy(&buf[2], mynick, strlen(mynick));
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