d5e893e8cb
* CMake learned to support unicode characters *encoded as UTF-8* on Windows. This was already supported on platforms whose system APIs accept UTF-8 encoded strings. Unicode characters may now be used in CMake code, paths to source files, configured files such as ".h.in" files, and other files read and written by CMake. Note that because CMake interoperates with many other tools, there may still be some limitations when using certain unicode characters. * The "Compile Features" functionality is now aware of features supported by more compilers, including: * Apple Clang ("AppleClang") for Xcode versions 4.4 though 6.1. * GNU compiler versions 4.4 through 5.0 on UNIX and Apple ("GNU"). * Microsoft Visual Studio ("MSVC") for versions 2010 through 2015. * Oracle SolarisStudio ("SunPro") version 12.4. * The "add_custom_command()" and "add_custom_target()" commands learned a new "BYPRODUCTS" option to specify files produced as side effects of the custom commands. These are not outputs because they do not always have to be newer than inputs. * The "file(GENERATE)" command can now generate files which are used as source files for buildsystem targets. Generated files automatically get their "GENERATED" property set to "TRUE". Deprecated and Removed Features: * Files written in the "cmake-language(7)", such as "CMakeLists.txt" or "*.cmake" files, are now expected to be encoded as UTF-8. If files are already ASCII, they will be compatible. If files were in a different encoding, including Latin 1, they will need to be converted. * The "FindOpenGL" module no longer explicitly searches for any dependency on X11 libraries with the "FindX11" module. Such dependencies should not need to be explicit. Applications using X11 APIs themselves should find and link to X11 libraries explicitly. |
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patches | ||
buildlink3.mk | ||
DESCR | ||
distinfo | ||
Makefile | ||
PLIST | ||
PLIST.Cygwin | ||
PLIST.Darwin |