pkgsrc/games/wesnoth
adam 9144d5f37f wesnoth: updated to 1.14.7
Version 1.14.7
Campaigns
 * A Tale of Two Brothers:
   * S3: Changed castle to permanent chaotic ToD and rebalanced scenario accordingly
   * S4: Added dialogue between Baran and Tairach when they engage in combat
 * Dead Water:
   * S3: Added event to make Storm Trident more obvious
 * Descent into Darkness:
   * Complete revision of all dialogue and story text
   * Revised and rebalanced gameplay in all scenarios
   * S3 and S11: New scenarios completely rewritten from scratch
 * Eastern Invasion:
   * S1: Removed early finish bonus for fleeing
   * S2: Modified Dacyn's dialogue upon undead arrival
   * S7a: Require Dacyn to cross the river
   * S9: add snow to map
   * S10: show objectives after defeating enemy leaders
   * S11: show objectives after finding gold and releasing prisoners
 * Legend of Wesmere:
   * Disabled side shuffling in MP (checking the box does nothing)
   * Fixed missing persistent data at the end of chapter 3
   * Rebalanced gold values in all scenarios
   * S3: remove shroud from enemy sides upon Kalenz's arrival
   * S4: (MP only) free Cleodil at scenario start
 * Northern Rebirth:
   * Eryssa now must survive if she joins the player
   * Father Morvin and Sister Thera will now respawn at Tallin's location if they die to prevent illogical gameplay
   * Gold in S10-13 is adjusted if Krash is dead
   * S1: Spawn 2 Troll Whelps instead of 4 and a normal Troll
   * S4: Have Hamel describe Ghouls if Camerin is dead
   * S5: Add gates to map instead of images and overlays
   * S8: add text and updated objectives when rescuing Eryssa
   * S12a: Update objectives to make it clear that gold is not received if Sisal dies
 * The Rise of Wesnoth:
   * Fixed various typos
   * S17c: Modified Burin's description of trolls
 * The South Guard:
   * Fixed various typos
 * Tutorial:
   * Remove swamp from map for part 2
   * Warn player about water when stepping on any shallow water hex
   * Change quintain to level 0
   * Allow Konrad and Li'sar to level up and add corresponding dialogue for part 2
 * Under the Burning Suns:
   * Added embellishments to various maps
Language and i18n
 * Updated translations: British English, Chinese (Traditional), Dutch,
   French, Italian, Japanese, Lithuanian, Spanish.
Multiplayer
 * Dark Forecast: AI units are "discovered" (added to the help if not already known)
 * Dark Forecast: fixed bug where additional boss spawns would not occur after the initial wave
Multiplayer server
 * Forum user handler ban durations are now reported back to banned players.
Units
 * Updated descriptions for Goblin Knight and Wolf Rider
 * Add new descriptions for Quenoth faction
User interface
 * Add jamming to the vision tooltip in the sidebar.
 * Fix undoing a recall not un-drawing parts of the sprite that go beyond the unit's hex
 * Fix crash when the recruit filter matched nothing.
 * "Show Enemy Moves" now highlights enemy units that can reach the highlighted hex.
 * The time of day graphics for midday and midnight have been updated to match the rest of the
   summer/winter time of day schedules.
Miscellaneous and bug fixes
 * Fix auxiliary attack end event handlers defined by FORCE_CHANCE_TO_HIT breaking if one or more of the
   affected units are removed by another attack end event handler
 * The statistics dialog no longer forgets to reset stats when using "Reset Replay" ("Stop") in replay
   mode or "Back to turn" in networked MP games
2019-04-25 20:09:29 +00:00
..
patches wesnoth: updated to 1.14.4 2018-07-26 10:19:56 +00:00
DESCR
distinfo wesnoth: updated to 1.14.7 2019-04-25 20:09:29 +00:00
Makefile wesnoth: updated to 1.14.7 2019-04-25 20:09:29 +00:00
PLIST wesnoth: updated to 1.14.7 2019-04-25 20:09:29 +00:00