9144d5f37f
Version 1.14.7 Campaigns * A Tale of Two Brothers: * S3: Changed castle to permanent chaotic ToD and rebalanced scenario accordingly * S4: Added dialogue between Baran and Tairach when they engage in combat * Dead Water: * S3: Added event to make Storm Trident more obvious * Descent into Darkness: * Complete revision of all dialogue and story text * Revised and rebalanced gameplay in all scenarios * S3 and S11: New scenarios completely rewritten from scratch * Eastern Invasion: * S1: Removed early finish bonus for fleeing * S2: Modified Dacyn's dialogue upon undead arrival * S7a: Require Dacyn to cross the river * S9: add snow to map * S10: show objectives after defeating enemy leaders * S11: show objectives after finding gold and releasing prisoners * Legend of Wesmere: * Disabled side shuffling in MP (checking the box does nothing) * Fixed missing persistent data at the end of chapter 3 * Rebalanced gold values in all scenarios * S3: remove shroud from enemy sides upon Kalenz's arrival * S4: (MP only) free Cleodil at scenario start * Northern Rebirth: * Eryssa now must survive if she joins the player * Father Morvin and Sister Thera will now respawn at Tallin's location if they die to prevent illogical gameplay * Gold in S10-13 is adjusted if Krash is dead * S1: Spawn 2 Troll Whelps instead of 4 and a normal Troll * S4: Have Hamel describe Ghouls if Camerin is dead * S5: Add gates to map instead of images and overlays * S8: add text and updated objectives when rescuing Eryssa * S12a: Update objectives to make it clear that gold is not received if Sisal dies * The Rise of Wesnoth: * Fixed various typos * S17c: Modified Burin's description of trolls * The South Guard: * Fixed various typos * Tutorial: * Remove swamp from map for part 2 * Warn player about water when stepping on any shallow water hex * Change quintain to level 0 * Allow Konrad and Li'sar to level up and add corresponding dialogue for part 2 * Under the Burning Suns: * Added embellishments to various maps Language and i18n * Updated translations: British English, Chinese (Traditional), Dutch, French, Italian, Japanese, Lithuanian, Spanish. Multiplayer * Dark Forecast: AI units are "discovered" (added to the help if not already known) * Dark Forecast: fixed bug where additional boss spawns would not occur after the initial wave Multiplayer server * Forum user handler ban durations are now reported back to banned players. Units * Updated descriptions for Goblin Knight and Wolf Rider * Add new descriptions for Quenoth faction User interface * Add jamming to the vision tooltip in the sidebar. * Fix undoing a recall not un-drawing parts of the sprite that go beyond the unit's hex * Fix crash when the recruit filter matched nothing. * "Show Enemy Moves" now highlights enemy units that can reach the highlighted hex. * The time of day graphics for midday and midnight have been updated to match the rest of the summer/winter time of day schedules. Miscellaneous and bug fixes * Fix auxiliary attack end event handlers defined by FORCE_CHANCE_TO_HIT breaking if one or more of the affected units are removed by another attack end event handler * The statistics dialog no longer forgets to reset stats when using "Reset Replay" ("Stop") in replay mode or "Back to turn" in networked MP games |
||
---|---|---|
.. | ||
patches | ||
DESCR | ||
distinfo | ||
Makefile | ||
PLIST |