3b57b0aafe
Changes: 2.5.1.4 @ 2016-Jan-10 [+] Added "Fix clipping problems in large levels" option. [+] Added "gl_finish" config variable. [+] Added "mus_fluidsynth_gain" and "mus_opl_gain cfg" config variables to fine tune output of fluidsynth and opl2 midi. Values allowed are 0 to 1000. 50 (default) exactly matches old behavior. [+] Added a "Health Bar Above Monsters" option (health_bar* config variables). [+] Added a "Things appearance" automap option. Possible values: "classic", "scaled" and "icons". [+] Added "notarget" and "fly" cheat codes. [+] Added MBF's "-beta" codepointers. [+] Added a new HUD. [+] Added "shaders" sector light mode. [+] Support "Classic Doom" WAD files of Doom 3 BFG Edition, by Fabian Greffrath. [+] Support for HACX 1.2 IWAD, by Fabian Greffrath. [+] Support up to eight joystick buttons instead of just four, by Fabian Greffrath. The fifth and sixth buttons are mapped to strafe left and right. [+] Mouse look now is available in software mode. [+] Added a crosshair. Three different crosshair graphics are for choice: cross, angle and dot. Extra features are changing crosshair colors according to the player's health and/or on sight of a target. [+] Added "Allow Jump" option on "Prboom-plus 'bad' compatibility settings" page. Implemented by Fabian Greffrath. [+] Added a "Backpack Changes Thresholds" option. [+] -skipsec accepts a minutes prefix followed by a colon. [+] Two-key strafe50: StrafeOn + MoveLR = strafe50 [+] Added "Allow Vertical Aiming" option on "Prboom-plus 'bad' compatibility settings" page. [*] Update to newest SDL libraries: SDL_mixer 1.2.12, SDL_image 1.2.12, SDL_net 1.2.8. [*] Brown color for weapons that cannot be fired on weapon HUD widget. [*] "Use GL surface for software mode" mode now works much faster if gl_finish is 0 in config. [*] process_affinity_mask config variable is removed. Single CPU core will be automatically forced if SDL MIDI player is used. [*] Better support for Chex Quest, by Fabian Greffrath. Embed chex.deh by fraggle in prboom-plus.wad. [*] Redo MBF-style multiple DEHACKED lumps. Load command line DeHackEd patches after DEHACKED lumps. [*] Improved rendering precision (wall wiggle), by kb1. [*] Realign automap grid with blockmap. [-] 'Max Health', 'Max Soulsphere' and 'Megasphere Health' DEH parameters did not work after warping to level from command line since 2.4.8.1. [-] Buggy invulnerability effect if hi-res textures are used and there is no support for GL_ARB_framebuffer_object. [-] Simple shadows flicker during lowering lifts. [-] "Change palette on pain/bonus/power" settings did not work. [-] Lines of walls on automap were not displayed on Planisphere 2 at some zoom. [-] Fixed HOMs on Planisphere 2. [-] Incorrect clipping of automap in opaque mode after changing view window size. Affects only software mode. [-] Fixed long wall error. [-] Boom's ability to change floor and ceiling lighting independently was not applied to things in opengl. |
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